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- /** Defines the BHV motion capturing loader class */
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file BVHLoader.h
- * @brief Biovision BVH import
- */
- #ifndef AI_BVHLOADER_H_INC
- #define AI_BVHLOADER_H_INC
- #include <assimp/BaseImporter.h>
- struct aiNode;
- namespace Assimp {
- // --------------------------------------------------------------------------------
- /** Loader class to read Motion Capturing data from a .bvh file.
- *
- * This format only contains a hierarchy of joints and a series of keyframes for
- * the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
- * inside the loader just to be able to see something.
- */
- class BVHLoader : public BaseImporter {
- /** Possible animation channels for which the motion data holds the values */
- enum ChannelType {
- Channel_PositionX,
- Channel_PositionY,
- Channel_PositionZ,
- Channel_RotationX,
- Channel_RotationY,
- Channel_RotationZ
- };
- /** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */
- struct Node {
- const aiNode *mNode;
- std::vector<ChannelType> mChannels;
- std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
- Node() : mNode(nullptr) {}
- explicit Node(const aiNode *pNode) :mNode(pNode) {}
- };
- public:
- BVHLoader();
- ~BVHLoader() override = default;
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs) const override;
- void SetupProperties(const Importer *pImp) override;
- const aiImporterDesc *GetInfo() const override;
- protected:
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
- /** Reads the file */
- void ReadStructure(aiScene *pScene);
- /** Reads the hierarchy */
- void ReadHierarchy(aiScene *pScene);
- /** Reads a node and recursively its children and returns the created node. */
- aiNode *ReadNode();
- /** Reads an end node and returns the created node. */
- aiNode *ReadEndSite(const std::string &pParentName);
- /** Reads a node offset for the given node */
- void ReadNodeOffset(aiNode *pNode);
- /** Reads the animation channels into the given node */
- void ReadNodeChannels(BVHLoader::Node &pNode);
- /** Reads the motion data */
- void ReadMotion(aiScene *pScene);
- /** Retrieves the next token */
- std::string GetNextToken();
- /** Reads the next token as a float */
- float GetNextTokenAsFloat();
- /** Aborts the file reading with an exception */
- template<typename... T>
- AI_WONT_RETURN void ThrowException(T&&... args) AI_WONT_RETURN_SUFFIX;
- /** Constructs an animation for the motion data and stores it in the given scene */
- void CreateAnimation(aiScene *pScene);
- protected:
- /** Filename, for a verbose error message */
- std::string mFileName;
- /** Buffer to hold the loaded file */
- std::vector<char> mBuffer;
- /** Next char to read from the buffer */
- std::vector<char>::const_iterator mReader;
- /** Current line, for error messages */
- unsigned int mLine;
- /** Collected list of nodes. Will be bones of the dummy mesh some day, addressed by their array index.
- * Also contain the motion data for the node's channels
- */
- std::vector<Node> mNodes;
- /** basic Animation parameters */
- float mAnimTickDuration;
- unsigned int mAnimNumFrames;
- bool noSkeletonMesh;
- };
- } // end of namespace Assimp
- #endif // AI_BVHLOADER_H_INC
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