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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file DXFLoader.cpp
- * @brief Implementation of the DXF importer class
- */
- #ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
- #include "AssetLib/DXF/DXFLoader.h"
- #include "AssetLib/DXF/DXFHelper.h"
- #include "PostProcessing/ConvertToLHProcess.h"
- #include <assimp/ParsingUtils.h>
- #include <assimp/fast_atof.h>
- #include <assimp/IOSystem.hpp>
- #include <assimp/scene.h>
- #include <assimp/importerdesc.h>
- #include <numeric>
- #include <utility>
- using namespace Assimp;
- // AutoCAD Binary DXF<CR><LF><SUB><NULL>
- static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
- static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
- // default vertex color that all uncolored vertices will receive
- static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
- // color indices for DXF - 256 are supported, the table is
- // taken directly from the AutoCad Index (ACI) table
- // https://gohtx.com/acadcolors.php
- //STH 2024-0126
- static const aiColor4D g_aclrDxfIndexColors[256] = {
- aiColor4D (0.0f, 0.0f ,0.0f, 1.0f), //dxf color code 0
- aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 1
- aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 2
- aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 3
- aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 4
- aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 5
- aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 6
- aiColor4D (1.0f, 1.0f ,1.0f, 1.0f), //dxf color code 7
- aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 8
- aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 9
- aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 10
- aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 11
- aiColor4D (0.7f, 0.0f ,0.0f, 1.0f), //dxf color code 12
- aiColor4D (0.7f, 0.5f ,0.5f, 1.0f), //dxf color code 13
- aiColor4D (0.5f, 0.0f ,0.0f, 1.0f), //dxf color code 14
- aiColor4D (0.5f, 0.3f ,0.3f, 1.0f), //dxf color code 15
- aiColor4D (0.4f, 0.0f ,0.0f, 1.0f), //dxf color code 16
- aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 17
- aiColor4D (0.3f, 0.0f ,0.0f, 1.0f), //dxf color code 18
- aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 19
- aiColor4D (1.0f, 0.2f ,0.0f, 1.0f), //dxf color code 20
- aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 21
- aiColor4D (0.7f, 0.2f ,0.0f, 1.0f), //dxf color code 22
- aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 23
- aiColor4D (0.5f, 0.1f ,0.0f, 1.0f), //dxf color code 24
- aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 25
- aiColor4D (0.4f, 0.1f ,0.0f, 1.0f), //dxf color code 26
- aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 27
- aiColor4D (0.3f, 0.1f ,0.0f, 1.0f), //dxf color code 28
- aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 29
- aiColor4D (1.0f, 0.5f ,0.0f, 1.0f), //dxf color code 30
- aiColor4D (1.0f, 0.8f ,0.7f, 1.0f), //dxf color code 31
- aiColor4D (0.7f, 0.4f ,0.0f, 1.0f), //dxf color code 32
- aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 33
- aiColor4D (0.5f, 0.3f ,0.0f, 1.0f), //dxf color code 34
- aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 35
- aiColor4D (0.4f, 0.2f ,0.0f, 1.0f), //dxf color code 36
- aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 37
- aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 38
- aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 39
- aiColor4D (1.0f, 0.7f ,0.0f, 1.0f), //dxf color code 40
- aiColor4D (1.0f, 0.9f ,0.7f, 1.0f), //dxf color code 41
- aiColor4D (0.7f, 0.6f ,0.0f, 1.0f), //dxf color code 42
- aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 43
- aiColor4D (0.5f, 0.4f ,0.0f, 1.0f), //dxf color code 44
- aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 45
- aiColor4D (0.4f, 0.3f ,0.0f, 1.0f), //dxf color code 46
- aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 47
- aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 48
- aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 49
- aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 50
- aiColor4D (1.0f, 1.0f ,0.7f, 1.0f), //dxf color code 51
- aiColor4D (0.7f, 0.7f ,0.0f, 1.0f), //dxf color code 52
- aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 53
- aiColor4D (0.5f, 0.5f ,0.0f, 1.0f), //dxf color code 54
- aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 55
- aiColor4D (0.4f, 0.4f ,0.0f, 1.0f), //dxf color code 56
- aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 57
- aiColor4D (0.3f, 0.3f ,0.0f, 1.0f), //dxf color code 58
- aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 59
- aiColor4D (0.7f, 1.0f ,0.0f, 1.0f), //dxf color code 60
- aiColor4D (0.9f, 1.0f ,0.7f, 1.0f), //dxf color code 61
- aiColor4D (0.6f, 0.7f ,0.0f, 1.0f), //dxf color code 62
- aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 63
- aiColor4D (0.4f, 0.5f ,0.0f, 1.0f), //dxf color code 64
- aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 65
- aiColor4D (0.3f, 0.4f ,0.0f, 1.0f), //dxf color code 66
- aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 67
- aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 68
- aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 69
- aiColor4D (0.5f, 1.0f ,0.0f, 1.0f), //dxf color code 70
- aiColor4D (0.8f, 1.0f ,0.7f, 1.0f), //dxf color code 71
- aiColor4D (0.4f, 0.7f ,0.0f, 1.0f), //dxf color code 72
- aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 73
- aiColor4D (0.3f, 0.5f ,0.0f, 1.0f), //dxf color code 74
- aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 75
- aiColor4D (0.2f, 0.4f ,0.0f, 1.0f), //dxf color code 76
- aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 77
- aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 78
- aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 79
- aiColor4D (0.2f, 1.0f ,0.0f, 1.0f), //dxf color code 80
- aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 81
- aiColor4D (0.2f, 0.7f ,0.0f, 1.0f), //dxf color code 82
- aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 83
- aiColor4D (0.1f, 0.5f ,0.0f, 1.0f), //dxf color code 84
- aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 85
- aiColor4D (0.1f, 0.4f ,0.0f, 1.0f), //dxf color code 86
- aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 87
- aiColor4D (0.1f, 0.3f ,0.0f, 1.0f), //dxf color code 88
- aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 89
- aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 90
- aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 91
- aiColor4D (0.0f, 0.7f ,0.0f, 1.0f), //dxf color code 92
- aiColor4D (0.5f, 0.7f ,0.5f, 1.0f), //dxf color code 93
- aiColor4D (0.0f, 0.5f ,0.0f, 1.0f), //dxf color code 94
- aiColor4D (0.3f, 0.5f ,0.3f, 1.0f), //dxf color code 95
- aiColor4D (0.0f, 0.4f ,0.0f, 1.0f), //dxf color code 96
- aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 97
- aiColor4D (0.0f, 0.3f ,0.0f, 1.0f), //dxf color code 98
- aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 99
- aiColor4D (0.0f, 1.0f ,0.2f, 1.0f), //dxf color code 100
- aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 101
- aiColor4D (0.0f, 0.7f ,0.2f, 1.0f), //dxf color code 102
- aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 103
- aiColor4D (0.0f, 0.5f ,0.1f, 1.0f), //dxf color code 104
- aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 105
- aiColor4D (0.0f, 0.4f ,0.1f, 1.0f), //dxf color code 106
- aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 107
- aiColor4D (0.0f, 0.3f ,0.1f, 1.0f), //dxf color code 108
- aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 109
- aiColor4D (0.0f, 1.0f ,0.5f, 1.0f), //dxf color code 110
- aiColor4D (0.7f, 1.0f ,0.8f, 1.0f), //dxf color code 111
- aiColor4D (0.0f, 0.7f ,0.4f, 1.0f), //dxf color code 112
- aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 113
- aiColor4D (0.0f, 0.5f ,0.3f, 1.0f), //dxf color code 114
- aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 115
- aiColor4D (0.0f, 0.4f ,0.2f, 1.0f), //dxf color code 116
- aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 117
- aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 118
- aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 119
- aiColor4D (0.0f, 1.0f ,0.7f, 1.0f), //dxf color code 120
- aiColor4D (0.7f, 1.0f ,0.9f, 1.0f), //dxf color code 121
- aiColor4D (0.0f, 0.7f ,0.6f, 1.0f), //dxf color code 122
- aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 123
- aiColor4D (0.0f, 0.5f ,0.4f, 1.0f), //dxf color code 124
- aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 125
- aiColor4D (0.0f, 0.4f ,0.3f, 1.0f), //dxf color code 126
- aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 127
- aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 128
- aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 129
- aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 130
- aiColor4D (0.7f, 1.0f ,1.0f, 1.0f), //dxf color code 131
- aiColor4D (0.0f, 0.7f ,0.7f, 1.0f), //dxf color code 132
- aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 133
- aiColor4D (0.0f, 0.5f ,0.5f, 1.0f), //dxf color code 134
- aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 135
- aiColor4D (0.0f, 0.4f ,0.4f, 1.0f), //dxf color code 136
- aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 137
- aiColor4D (0.0f, 0.3f ,0.3f, 1.0f), //dxf color code 138
- aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 139
- aiColor4D (0.0f, 0.7f ,1.0f, 1.0f), //dxf color code 140
- aiColor4D (0.7f, 0.9f ,1.0f, 1.0f), //dxf color code 141
- aiColor4D (0.0f, 0.6f ,0.7f, 1.0f), //dxf color code 142
- aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 143
- aiColor4D (0.0f, 0.4f ,0.5f, 1.0f), //dxf color code 144
- aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 145
- aiColor4D (0.0f, 0.3f ,0.4f, 1.0f), //dxf color code 146
- aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 147
- aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 148
- aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 149
- aiColor4D (0.0f, 0.5f ,1.0f, 1.0f), //dxf color code 150
- aiColor4D (0.7f, 0.8f ,1.0f, 1.0f), //dxf color code 151
- aiColor4D (0.0f, 0.4f ,0.7f, 1.0f), //dxf color code 152
- aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 153
- aiColor4D (0.0f, 0.3f ,0.5f, 1.0f), //dxf color code 154
- aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 155
- aiColor4D (0.0f, 0.2f ,0.4f, 1.0f), //dxf color code 156
- aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 157
- aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 158
- aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 159
- aiColor4D (0.0f, 0.2f ,1.0f, 1.0f), //dxf color code 160
- aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 161
- aiColor4D (0.0f, 0.2f ,0.7f, 1.0f), //dxf color code 162
- aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 163
- aiColor4D (0.0f, 0.1f ,0.5f, 1.0f), //dxf color code 164
- aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 165
- aiColor4D (0.0f, 0.1f ,0.4f, 1.0f), //dxf color code 166
- aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 167
- aiColor4D (0.0f, 0.1f ,0.3f, 1.0f), //dxf color code 168
- aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 169
- aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 170
- aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 171
- aiColor4D (0.0f, 0.0f ,0.7f, 1.0f), //dxf color code 172
- aiColor4D (0.5f, 0.5f ,0.7f, 1.0f), //dxf color code 173
- aiColor4D (0.0f, 0.0f ,0.5f, 1.0f), //dxf color code 174
- aiColor4D (0.3f, 0.3f ,0.5f, 1.0f), //dxf color code 175
- aiColor4D (0.0f, 0.0f ,0.4f, 1.0f), //dxf color code 176
- aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 177
- aiColor4D (0.0f, 0.0f ,0.3f, 1.0f), //dxf color code 178
- aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 179
- aiColor4D (0.2f, 0.0f ,1.0f, 1.0f), //dxf color code 180
- aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 181
- aiColor4D (0.2f, 0.0f ,0.7f, 1.0f), //dxf color code 182
- aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 183
- aiColor4D (0.1f, 0.0f ,0.5f, 1.0f), //dxf color code 184
- aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 185
- aiColor4D (0.1f, 0.0f ,0.4f, 1.0f), //dxf color code 186
- aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 187
- aiColor4D (0.1f, 0.0f ,0.3f, 1.0f), //dxf color code 188
- aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 189
- aiColor4D (0.5f, 0.0f ,1.0f, 1.0f), //dxf color code 190
- aiColor4D (0.8f, 0.7f ,1.0f, 1.0f), //dxf color code 191
- aiColor4D (0.4f, 0.0f ,0.7f, 1.0f), //dxf color code 192
- aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 193
- aiColor4D (0.3f, 0.0f ,0.5f, 1.0f), //dxf color code 194
- aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 195
- aiColor4D (0.2f, 0.0f ,0.4f, 1.0f), //dxf color code 196
- aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 197
- aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 198
- aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 199
- aiColor4D (0.7f, 0.0f ,1.0f, 1.0f), //dxf color code 200
- aiColor4D (0.9f, 0.7f ,1.0f, 1.0f), //dxf color code 201
- aiColor4D (0.6f, 0.0f ,0.7f, 1.0f), //dxf color code 202
- aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 203
- aiColor4D (0.4f, 0.0f ,0.5f, 1.0f), //dxf color code 204
- aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 205
- aiColor4D (0.3f, 0.0f ,0.4f, 1.0f), //dxf color code 206
- aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 207
- aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 208
- aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 209
- aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 210
- aiColor4D (1.0f, 0.7f ,1.0f, 1.0f), //dxf color code 211
- aiColor4D (0.7f, 0.0f ,0.7f, 1.0f), //dxf color code 212
- aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 213
- aiColor4D (0.5f, 0.0f ,0.5f, 1.0f), //dxf color code 214
- aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 215
- aiColor4D (0.4f, 0.0f ,0.4f, 1.0f), //dxf color code 216
- aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 217
- aiColor4D (0.3f, 0.0f ,0.3f, 1.0f), //dxf color code 218
- aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 219
- aiColor4D (1.0f, 0.0f ,0.7f, 1.0f), //dxf color code 220
- aiColor4D (1.0f, 0.7f ,0.9f, 1.0f), //dxf color code 221
- aiColor4D (0.7f, 0.0f ,0.6f, 1.0f), //dxf color code 222
- aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 223
- aiColor4D (0.5f, 0.0f ,0.4f, 1.0f), //dxf color code 224
- aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 225
- aiColor4D (0.4f, 0.0f ,0.3f, 1.0f), //dxf color code 226
- aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 227
- aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 228
- aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 229
- aiColor4D (1.0f, 0.0f ,0.5f, 1.0f), //dxf color code 230
- aiColor4D (1.0f, 0.7f ,0.8f, 1.0f), //dxf color code 231
- aiColor4D (0.7f, 0.0f ,0.4f, 1.0f), //dxf color code 232
- aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 233
- aiColor4D (0.5f, 0.0f ,0.3f, 1.0f), //dxf color code 234
- aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 235
- aiColor4D (0.4f, 0.0f ,0.2f, 1.0f), //dxf color code 236
- aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 237
- aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 238
- aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 239
- aiColor4D (1.0f, 0.0f ,0.2f, 1.0f), //dxf color code 240
- aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 241
- aiColor4D (0.7f, 0.0f ,0.2f, 1.0f), //dxf color code 242
- aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 243
- aiColor4D (0.5f, 0.0f ,0.1f, 1.0f), //dxf color code 244
- aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 245
- aiColor4D (0.4f, 0.0f ,0.1f, 1.0f), //dxf color code 246
- aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 247
- aiColor4D (0.3f, 0.0f ,0.1f, 1.0f), //dxf color code 248
- aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 249
- aiColor4D (0.2f, 0.2f ,0.2f, 1.0f), //dxf color code 250
- aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 251
- aiColor4D (0.4f, 0.4f ,0.4f, 1.0f), //dxf color code 252
- aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 253
- aiColor4D (0.7f, 0.7f ,0.7f, 1.0f), //dxf color code 254
- aiColor4D (1.0f, 1.0f ,1.0f, 1.0f) //dxf color code 255
- };
- #define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
- #define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
- static const int GroupCode_Name = 2;
- static const int GroupCode_XComp = 10;
- static const int GroupCode_YComp = 20;
- static const int GroupCode_ZComp = 30;
- static constexpr aiImporterDesc desc = {
- "Drawing Interchange Format (DXF) Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport,
- 0,
- 0,
- 0,
- 0,
- "dxf"
- };
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
- static const char *tokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
- return SearchFileHeaderForToken(pIOHandler, filename, tokens, AI_COUNT_OF(tokens), 32);
- }
- // ------------------------------------------------------------------------------------------------
- // Get a list of all supported file extensions
- const aiImporterDesc* DXFImporter::GetInfo () const {
- return &desc;
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
- std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
- // Check whether we can read the file
- if (file == nullptr) {
- throw DeadlyImportError( "Failed to open DXF file ", filename, "");
- }
- // Check whether this is a binary DXF file - we can't read binary DXF files :-(
- char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
- file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
- if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
- throw DeadlyImportError("DXF: Binary files are not supported at the moment");
- }
- // DXF files can grow very large, so read them via the StreamReader,
- // which will choose a suitable strategy.
- file->Seek(0,aiOrigin_SET);
- StreamReaderLE stream( std::move(file) );
- DXF::LineReader reader (stream);
- DXF::FileData output;
- // now get all lines of the file and process top-level sections
- bool eof = false;
- while(!reader.End()) {
- // blocks table - these 'build blocks' are later (in ENTITIES)
- // referenced an included via INSERT statements.
- if (reader.Is(2,"BLOCKS")) {
- ParseBlocks(reader,output);
- continue;
- }
- // primary entity table
- if (reader.Is(2,"ENTITIES")) {
- ParseEntities(reader,output);
- continue;
- }
- // skip unneeded sections entirely to avoid any problems with them
- // altogether.
- else if (reader.Is(2,"CLASSES") || reader.Is(2,"TABLES")) {
- SkipSection(reader);
- continue;
- }
- else if (reader.Is(2,"HEADER")) {
- ParseHeader(reader,output);
- continue;
- }
- // comments
- else if (reader.Is(999)) {
- ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
- }
- // don't read past the official EOF sign
- else if (reader.Is(0,"EOF")) {
- eof = true;
- break;
- }
- ++reader;
- }
- if (!eof) {
- ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
- }
- ConvertMeshes(pScene,output);
- // Now rotate the whole scene by 90 degrees around the x axis to convert from AutoCAD's to Assimp's coordinate system
- pScene->mRootNode->mTransformation = aiMatrix4x4(
- 1.f,0.f,0.f,0.f,
- 0.f,0.f,1.f,0.f,
- 0.f,-1.f,0.f,0.f,
- 0.f,0.f,0.f,1.f) * pScene->mRootNode->mTransformation;
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
- // the process of resolving all the INSERT statements can grow the
- // poly-count excessively, so log the original number.
- // XXX Option to import blocks as separate nodes?
- if (!DefaultLogger::isNullLogger()) {
- unsigned int vcount = 0, icount = 0;
- for (const DXF::Block& bl : output.blocks) {
- for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
- vcount += static_cast<unsigned int>(pl->positions.size());
- icount += static_cast<unsigned int>(pl->counts.size());
- }
- }
- ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
- }
- if (output.blocks.empty()) {
- throw DeadlyImportError("DXF: no data blocks loaded");
- }
- DXF::Block* entities( nullptr );
- // index blocks by name
- DXF::BlockMap blocks_by_name;
- for (DXF::Block& bl : output.blocks) {
- blocks_by_name[bl.name] = &bl;
- if ( !entities && bl.name == AI_DXF_ENTITIES_MAGIC_BLOCK ) {
- entities = &bl;
- }
- }
- if (!entities) {
- throw DeadlyImportError("DXF: no ENTITIES data block loaded");
- }
- typedef std::map<std::string, unsigned int> LayerMap;
- LayerMap layers;
- std::vector< std::vector< const DXF::PolyLine*> > corr;
- // now expand all block references in the primary ENTITIES block
- // XXX this involves heavy memory copying, consider a faster solution for future versions.
- ExpandBlockReferences(*entities,blocks_by_name);
- unsigned int cur = 0;
- for (std::shared_ptr<const DXF::PolyLine> pl : entities->lines) {
- if (pl->positions.size()) {
- std::map<std::string, unsigned int>::iterator it = layers.find(pl->layer);
- if (it == layers.end()) {
- ++pScene->mNumMeshes;
- layers[pl->layer] = cur++;
- std::vector< const DXF::PolyLine* > pv;
- pv.push_back(&*pl);
- corr.push_back(pv);
- }
- else {
- corr[(*it).second].push_back(&*pl);
- }
- }
- }
- if ( 0 == pScene->mNumMeshes) {
- throw DeadlyImportError("DXF: this file contains no 3d data");
- }
- pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ] ();
- for(const LayerMap::value_type& elem : layers){
- aiMesh* const mesh = pScene->mMeshes[elem.second] = new aiMesh();
- mesh->mName.Set(elem.first);
- unsigned int cvert = 0,cface = 0;
- for(const DXF::PolyLine* pl : corr[elem.second]){
- // sum over all faces since we need to 'verbosify' them.
- cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
- cface += static_cast<unsigned int>(pl->counts.size());
- }
- aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
- aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert];
- aiFace* faces = mesh->mFaces = new aiFace[cface];
- mesh->mNumVertices = cvert;
- mesh->mNumFaces = cface;
- unsigned int prims = 0;
- unsigned int overall_indices = 0;
- for(const DXF::PolyLine* pl : corr[elem.second]){
- std::vector<unsigned int>::const_iterator it = pl->indices.begin();
- for(unsigned int facenumv : pl->counts) {
- aiFace& face = *faces++;
- face.mIndices = new unsigned int[face.mNumIndices = facenumv];
- for (unsigned int i = 0; i < facenumv; ++i) {
- face.mIndices[i] = overall_indices++;
- ai_assert(pl->positions.size() == pl->colors.size());
- if (*it >= pl->positions.size()) {
- throw DeadlyImportError("DXF: vertex index out of bounds");
- }
- *verts++ = pl->positions[*it];
- *colors++ = pl->colors[*it++];
- }
- // set primitive flags now, this saves the extra pass in ScenePreprocessor.
- switch(face.mNumIndices) {
- case 1:
- prims |= aiPrimitiveType_POINT;
- break;
- case 2:
- prims |= aiPrimitiveType_LINE;
- break;
- case 3:
- prims |= aiPrimitiveType_TRIANGLE;
- break;
- default:
- prims |= aiPrimitiveType_POLYGON;
- break;
- }
- }
- }
- mesh->mPrimitiveTypes = prims;
- mesh->mMaterialIndex = 0;
- }
- GenerateHierarchy(pScene,output);
- GenerateMaterials(pScene,output);
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
- for (const DXF::InsertBlock& insert : bl.insertions) {
- // first check if the referenced blocks exists ...
- const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
- if (it == blocks_by_name.end()) {
- ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
- continue;
- }
- // XXX this would be the place to implement recursive expansion if needed.
- const DXF::Block& bl_src = *(*it).second;
- const size_t size = bl_src.lines.size(); // the size may increase in the loop
- for (size_t i = 0; i < size; ++i) {
- std::shared_ptr<const DXF::PolyLine> pl_in = bl_src.lines[i];
- if (!pl_in) {
- ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
- continue;
- }
- std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
- if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
- // manual coordinate system transformation
- // XXX order
- aiMatrix4x4 trafo, tmp;
- aiMatrix4x4::Translation(-bl_src.base,trafo);
- //Need to translate position before scaling the insert
- //otherwise the position ends up being the position*scaling
- //STH 2024.01.17
- trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
- trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
- //trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
- // XXX rotation currently ignored - I didn't find an appropriate sample model.
- if (insert.angle != 0.f) {
- ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
- }
- for (aiVector3D& v : pl_out->positions) {
- v *= trafo;
- }
- }
- bl.lines.push_back(pl_out);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
- // generate an almost-white default material. Reason:
- // the default vertex color is GREY, so we are
- // already at Assimp's usual default color.
- // generate a default material
- aiMaterial* pcMat = new aiMaterial();
- aiString s;
- s.Set(AI_DEFAULT_MATERIAL_NAME);
- pcMat->AddProperty(&s, AI_MATKEY_NAME);
- aiColor4D clrDiffuse(0.9f,0.9f,0.9f,1.0f);
- pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
- clrDiffuse = aiColor4D(1.0f,1.0f,1.0f,1.0f);
- pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
- clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
- pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
- pScene->mNumMaterials = 1;
- pScene->mMaterials = new aiMaterial*[1];
- pScene->mMaterials[0] = pcMat;
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
- // generate the output scene graph, which is just the root node with a single child for each layer.
- pScene->mRootNode = new aiNode();
- pScene->mRootNode->mName.Set("<DXF_ROOT>");
- if (1 == pScene->mNumMeshes) {
- pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
- pScene->mRootNode->mMeshes[0] = 0;
- } else {
- pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
- for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) {
- aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
- p->mName = pScene->mMeshes[m]->mName;
- p->mMeshes = new unsigned int[p->mNumMeshes = 1];
- p->mMeshes[0] = m;
- p->mParent = pScene->mRootNode;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::SkipSection(DXF::LineReader& reader) {
- for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
- for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
- while( !reader.End() && !reader.Is(0,"ENDSEC")) {
- if (reader.Is(0,"BLOCK")) {
- ParseBlock(++reader,output);
- continue;
- }
- ++reader;
- }
- ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
- // push a new block onto the stack.
- output.blocks.emplace_back();
- DXF::Block& block = output.blocks.back();
- while( !reader.End() && !reader.Is(0,"ENDBLK")) {
- switch(reader.GroupCode()) {
- case GroupCode_Name:
- block.name = reader.Value();
- break;
- case GroupCode_XComp:
- block.base.x = reader.ValueAsFloat();
- break;
- case GroupCode_YComp:
- block.base.y = reader.ValueAsFloat();
- break;
- case GroupCode_ZComp:
- block.base.z = reader.ValueAsFloat();
- break;
- }
- if (reader.Is(0,"POLYLINE")) {
- ParsePolyLine(++reader,output);
- continue;
- }
- // XXX is this a valid case?
- if (reader.Is(0,"INSERT")) {
- ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
- for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
- break;
- }
- else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
- //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
- Parse3DFace(++reader, output);
- continue;
- }
- ++reader;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
- // Push a new block onto the stack.
- output.blocks.emplace_back();
- DXF::Block& block = output.blocks.back();
- block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
- while( !reader.End() && !reader.Is(0,"ENDSEC")) {
- if (reader.Is(0,"POLYLINE")) {
- ParsePolyLine(++reader,output);
- continue;
- }
- else if (reader.Is(0,"INSERT")) {
- ParseInsertion(++reader,output);
- continue;
- }
- else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
- //http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
- Parse3DFace(++reader, output);
- continue;
- }
- ++reader;
- }
- ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
- " inserted blocks in ENTITIES" );
- }
- void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
- output.blocks.back().insertions.emplace_back();
- DXF::InsertBlock& bl = output.blocks.back().insertions.back();
- while( !reader.End() && !reader.Is(0)) {
- switch(reader.GroupCode()) {
- // name of referenced block
- case GroupCode_Name:
- bl.name = reader.Value();
- break;
- // translation
- case GroupCode_XComp:
- bl.pos.x = reader.ValueAsFloat();
- break;
- case GroupCode_YComp:
- bl.pos.y = reader.ValueAsFloat();
- break;
- case GroupCode_ZComp:
- bl.pos.z = reader.ValueAsFloat();
- break;
- // scaling
- case 41:
- bl.scale.x = reader.ValueAsFloat();
- break;
- case 42:
- bl.scale.y = reader.ValueAsFloat();
- break;
- case 43:
- bl.scale.z = reader.ValueAsFloat();
- break;
- // rotation angle
- case 50:
- bl.angle = reader.ValueAsFloat();
- break;
- }
- reader++;
- }
- }
- static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
- // Currently unused
- //static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
- //static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
- static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
- output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
- DXF::PolyLine& line = *output.blocks.back().lines.back();
- unsigned int iguess = 0, vguess = 0;
- while( !reader.End() && !reader.Is(0,"ENDSEC")) {
- if (reader.Is(0,"VERTEX")) {
- ParsePolyLineVertex(++reader,line);
- if (reader.Is(0,"SEQEND")) {
- break;
- }
- continue;
- }
- switch(reader.GroupCode())
- {
- // flags --- important that we know whether it is a
- // polyface mesh or 'just' a line.
- case 70:
- if (!line.flags) {
- line.flags = reader.ValueAsSignedInt();
- }
- break;
- // optional number of vertices
- case 71:
- vguess = reader.ValueAsSignedInt();
- line.positions.reserve(vguess);
- break;
- // optional number of faces
- case 72:
- iguess = reader.ValueAsSignedInt();
- line.indices.reserve(iguess);
- break;
- // 8 specifies the layer on which this line is placed on
- case 8:
- line.layer = reader.Value();
- break;
- }
- reader++;
- }
- if (vguess && line.positions.size() != vguess) {
- ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
- line.positions.size(),", expected ", vguess );
- }
- if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
- if (line.positions.size() < 3 || line.indices.size() < 3) {
- ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
- output.blocks.back().lines.pop_back();
- return;
- }
- // if these numbers are wrong, parsing might have gone wild.
- // however, the docs state that applications are not required
- // to set the 71 and 72 fields, respectively, to valid values.
- // So just fire a warning.
- if (iguess && line.counts.size() != iguess) {
- ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
- }
- }
- else if (!line.indices.size() && !line.counts.size()) {
- // a poly-line - so there are no indices yet.
- size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
- line.indices.reserve(guess);
- line.counts.reserve(guess/2);
- for (unsigned int i = 0; i < line.positions.size()/2; ++i) {
- line.indices.push_back(i*2);
- line.indices.push_back(i*2+1);
- line.counts.push_back(2);
- }
- // closed polyline?
- if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
- line.indices.push_back(static_cast<unsigned int>(line.positions.size()-1));
- line.indices.push_back(0);
- line.counts.push_back(2);
- }
- }
- }
- #define DXF_VERTEX_FLAG_PART_OF_POLYFACE 0x80
- #define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
- unsigned int cnti = 0, flags = 0;
- unsigned int indices[4];
- aiVector3D out;
- aiColor4D clr = AI_DXF_DEFAULT_COLOR;
- while( !reader.End() ) {
- if (reader.Is(0)) { // SEQEND or another VERTEX
- break;
- }
- switch (reader.GroupCode()) {
- case 8:
- // layer to which the vertex belongs to - assume that
- // this is always the layer the top-level poly-line
- // entity resides on as well.
- if(reader.Value() != line.layer) {
- ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
- }
- break;
- case 70:
- flags = reader.ValueAsUnsignedInt();
- break;
- // VERTEX COORDINATES
- case GroupCode_XComp:
- out.x = reader.ValueAsFloat();
- break;
- case GroupCode_YComp:
- out.y = reader.ValueAsFloat();
- break;
- case GroupCode_ZComp:
- out.z = reader.ValueAsFloat();
- break;
- // POLYFACE vertex indices
- case 71:
- case 72:
- case 73:
- case 74: {
- if (cnti == 4) {
- ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
- break;
- }
- const int index = reader.ValueAsSignedInt();
- if (index >= 0) {
- indices[cnti++] = static_cast<unsigned int>(index);
- } else {
- indices[cnti++] = static_cast<unsigned int>(-index);
- }
- }
- break;
- // color
- case 62:
- clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
- break;
- };
- reader++;
- }
- if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
- ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
- }
- if (cnti) {
- line.counts.push_back(cnti);
- for (unsigned int i = 0; i < cnti; ++i) {
- // IMPORTANT NOTE: POLYMESH indices are ONE-BASED
- if (indices[i] == 0) {
- ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
- --line.counts.back();
- // Workaround to fix issue 2229
- if (line.counts.back() == 0) {
- line.counts.pop_back();
- }
- continue;
- }
- line.indices.push_back(indices[i]-1);
- }
- } else {
- line.positions.push_back(out);
- line.colors.push_back(clr);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
- // (note) this is also used for for parsing line entities, so we
- // must handle the vertex_count == 2 case as well.
- output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
- DXF::PolyLine& line = *output.blocks.back().lines.back();
- aiVector3D vip[4];
- aiColor4D clr = AI_DXF_DEFAULT_COLOR;
- bool b[4] = {false,false,false,false};
- while( !reader.End() ) {
- // next entity with a groupcode == 0 is probably already the next vertex or polymesh entity
- if (reader.GroupCode() == 0) {
- break;
- }
- switch (reader.GroupCode()) {
- // 8 specifies the layer
- case 8:
- line.layer = reader.Value();
- break;
- // x position of the first corner
- case 10:
- vip[0].x = reader.ValueAsFloat();
- b[2] = true;
- break;
- // y position of the first corner
- case 20:
- vip[0].y = reader.ValueAsFloat();
- b[2] = true;
- break;
- // z position of the first corner
- case 30:
- vip[0].z = reader.ValueAsFloat();
- b[2] = true;
- break;
- // x position of the second corner
- case 11:
- vip[1].x = reader.ValueAsFloat();
- b[3] = true;
- break;
- // y position of the second corner
- case 21:
- vip[1].y = reader.ValueAsFloat();
- b[3] = true;
- break;
- // z position of the second corner
- case 31:
- vip[1].z = reader.ValueAsFloat();
- b[3] = true;
- break;
- // x position of the third corner
- case 12:
- vip[2].x = reader.ValueAsFloat();
- b[0] = true;
- break;
- // y position of the third corner
- case 22:
- vip[2].y = reader.ValueAsFloat();
- b[0] = true;
- break;
- // z position of the third corner
- case 32:
- vip[2].z = reader.ValueAsFloat();
- b[0] = true;
- break;
- // x position of the fourth corner
- case 13:
- vip[3].x = reader.ValueAsFloat();
- b[1] = true;
- break;
- // y position of the fourth corner
- case 23:
- vip[3].y = reader.ValueAsFloat();
- b[1] = true;
- break;
- // z position of the fourth corner
- case 33:
- vip[3].z = reader.ValueAsFloat();
- b[1] = true;
- break;
- // color
- case 62:
- clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
- break;
- };
- ++reader;
- }
- // the fourth corner may even be identical to the third,
- // in this case we treat it as if it didn't exist.
- if (vip[3] == vip[2]) {
- b[1] = false;
- }
- // sanity checks to see if we got something meaningful
- if ((b[1] && !b[0]) || !b[2] || !b[3]) {
- ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
- output.blocks.back().lines.pop_back();
- return;
- }
- const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0));
- line.counts.push_back(cnt);
- for (unsigned int i = 0; i < cnt; ++i) {
- line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
- line.positions.push_back(vip[i]);
- line.colors.push_back(clr);
- }
- }
- #endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER
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