FBXCommon.h 3.2 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2025, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file FBXCommon.h
  34. * Some useful constants and enums for dealing with FBX files.
  35. */
  36. #ifndef AI_FBXCOMMON_H_INC
  37. #define AI_FBXCOMMON_H_INC
  38. #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
  39. namespace Assimp {
  40. namespace FBX {
  41. static constexpr size_t NumNullRecords = 25;
  42. constexpr char NULL_RECORD[NumNullRecords] = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
  43. '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
  44. '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
  45. }; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
  46. static std::string NULL_RECORD_STRING(NumNullRecords, '\0');
  47. const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
  48. const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
  49. const int64_t SECOND = 46186158000; // FBX's kTime unit
  50. // rotation order. We'll probably use EulerXYZ for everything
  51. enum RotOrder {
  52. RotOrder_EulerXYZ = 0,
  53. RotOrder_EulerXZY,
  54. RotOrder_EulerYZX,
  55. RotOrder_EulerYXZ,
  56. RotOrder_EulerZXY,
  57. RotOrder_EulerZYX,
  58. RotOrder_SphericXYZ,
  59. RotOrder_MAX // end-of-enum sentinel
  60. };
  61. // transformation inheritance method. Most of the time RSrs
  62. enum TransformInheritance {
  63. TransformInheritance_RrSs = 0,
  64. TransformInheritance_RSrs,
  65. TransformInheritance_Rrs,
  66. TransformInheritance_MAX // end-of-enum sentinel
  67. };
  68. } // namespace FBX
  69. } // namespace Assimp
  70. #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
  71. #endif // AI_FBXCOMMON_H_INC