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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXCommon.h
- * Some useful constants and enums for dealing with FBX files.
- */
- #ifndef AI_FBXCOMMON_H_INC
- #define AI_FBXCOMMON_H_INC
- #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
- namespace Assimp {
- namespace FBX {
- static constexpr size_t NumNullRecords = 25;
- constexpr char NULL_RECORD[NumNullRecords] = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
- '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
- '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
- }; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
- static std::string NULL_RECORD_STRING(NumNullRecords, '\0');
- const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
- const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
- const int64_t SECOND = 46186158000; // FBX's kTime unit
- // rotation order. We'll probably use EulerXYZ for everything
- enum RotOrder {
- RotOrder_EulerXYZ = 0,
- RotOrder_EulerXZY,
- RotOrder_EulerYZX,
- RotOrder_EulerYXZ,
- RotOrder_EulerZXY,
- RotOrder_EulerZYX,
- RotOrder_SphericXYZ,
- RotOrder_MAX // end-of-enum sentinel
- };
- // transformation inheritance method. Most of the time RSrs
- enum TransformInheritance {
- TransformInheritance_RrSs = 0,
- TransformInheritance_RSrs,
- TransformInheritance_Rrs,
- TransformInheritance_MAX // end-of-enum sentinel
- };
- } // namespace FBX
- } // namespace Assimp
- #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
- #endif // AI_FBXCOMMON_H_INC
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