123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177 |
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXExporter.h
- * Declares the exporter class to write a scene to an fbx file
- */
- #ifndef AI_FBXEXPORTER_H_INC
- #define AI_FBXEXPORTER_H_INC
- #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
- #include "FBXExportNode.h" // FBX::Node
- #include "FBXCommon.h" // FBX::TransformInheritance
- #include <assimp/types.h>
- #include <assimp/StreamWriter.h> // StreamWriterLE
- #include <assimp/Exceptional.h> // DeadlyExportError
- #include <vector>
- #include <map>
- #include <unordered_set>
- #include <memory> // shared_ptr
- #include <sstream> // stringstream
- struct aiScene;
- struct aiNode;
- struct aiLight;
- namespace Assimp {
- class IOSystem;
- class IOStream;
- class ExportProperties;
- // ---------------------------------------------------------------------
- /** Helper class to export a given scene to an FBX file. */
- // ---------------------------------------------------------------------
- class FBXExporter
- {
- public:
- /// Constructor for a specific scene to export
- FBXExporter(const aiScene* pScene, const ExportProperties* pProperties);
- // call one of these methods to export
- void ExportBinary(const char* pFile, IOSystem* pIOSystem);
- void ExportAscii(const char* pFile, IOSystem* pIOSystem);
- private:
- bool binary; // whether current export is in binary or ascii format
- const aiScene* mScene; // the scene to export
- const ExportProperties* mProperties; // currently unused
- std::shared_ptr<IOStream> outfile; // file to write to
- std::vector<FBX::Node> connections; // connection storage
- std::map<const aiNode*, int64_t> mesh_uids;
- std::vector<int64_t> blendshape_uids;
- std::vector<int64_t> material_uids;
- std::map<const aiNode*,int64_t> node_uids;
- std::map<std::string,int64_t> lights_uids;
- // this crude unique-ID system is actually fine
- int64_t last_uid = 999999;
- int64_t generate_uid() { return ++last_uid; }
- // binary files have a specific header and footer,
- // in addition to the actual data
- void WriteBinaryHeader();
- void WriteBinaryFooter();
- // ascii files have a comment at the top
- void WriteAsciiHeader();
- // WriteAllNodes does the actual export.
- // It just calls all the Write<Section> methods below in order.
- void WriteAllNodes();
- // Methods to write individual sections.
- // The order here matches the order inside an FBX file.
- // Each method corresponds to a top-level FBX section,
- // except WriteHeader which also includes some binary-only sections
- // and WriteFooter which is binary data only.
- void WriteHeaderExtension();
- // WriteFileId(); // binary-only, included in WriteHeader
- // WriteCreationTime(); // binary-only, included in WriteHeader
- // WriteCreator(); // binary-only, included in WriteHeader
- void WriteGlobalSettings();
- void WriteDocuments();
- void WriteReferences();
- void WriteDefinitions();
- void WriteObjects();
- void WriteConnections();
- // WriteTakes(); // deprecated since at least 2015 (fbx 7.4)
- // helpers
- void WriteAsciiSectionHeader(const std::string& title);
- void WriteModelNodes(
- Assimp::StreamWriterLE& s,
- const aiNode* node,
- int64_t parent_uid,
- const std::unordered_set<const aiNode*>& limbnodes
- );
- void WriteModelNodes( // usually don't call this directly
- StreamWriterLE& s,
- const aiNode* node,
- int64_t parent_uid,
- const std::unordered_set<const aiNode*>& limbnodes,
- std::vector<std::pair<std::string,aiVector3D>>& transform_chain
- );
- void WriteModelNode( // nor this
- StreamWriterLE& s,
- bool binary,
- const aiNode* node,
- int64_t node_uid,
- const std::string& type,
- const std::vector<std::pair<std::string,aiVector3D>>& xfm_chain,
- FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
- );
- void WriteAnimationCurveNode(
- StreamWriterLE &outstream,
- int64_t uid,
- const std::string &name, // "T", "R", or "S"
- aiVector3D default_value,
- const std::string &property_name, // "Lcl Translation" etc
- int64_t animation_layer_uid,
- int64_t node_uid);
- void WriteAnimationCurve(
- StreamWriterLE& outstream,
- double default_value,
- const std::vector<int64_t>& times,
- const std::vector<float>& values,
- int64_t curvenode_id,
- const std::string& property_link // "d|X", "d|Y", etc
- );
- };
- }
- #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
- #endif // AI_FBXEXPORTER_H_INC
|