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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXMaterial.cpp
- * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
- */
- #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
- #include "FBXParser.h"
- #include "FBXDocument.h"
- #include "FBXImporter.h"
- #include "FBXImportSettings.h"
- #include "FBXDocumentUtil.h"
- #include "FBXProperties.h"
- #include <assimp/ByteSwapper.h>
- #include <assimp/ParsingUtils.h>
- #include "FBXUtil.h"
- namespace Assimp {
- namespace FBX {
- using namespace Util;
- // ------------------------------------------------------------------------------------------------
- Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
- Object(id,element,name) {
- const Scope& sc = GetRequiredScope(element);
- const Element* const ShadingModel = sc["ShadingModel"];
- const Element* const MultiLayer = sc["MultiLayer"];
- if(MultiLayer) {
- multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
- }
- if(ShadingModel) {
- shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
- } else {
- DOMWarning("shading mode not specified, assuming phong",&element);
- shading = "phong";
- }
- // lower-case shading because Blender (for example) writes "Phong"
- for (size_t i = 0; i < shading.length(); ++i) {
- shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
- }
- std::string templateName;
- if(shading == "phong") {
- templateName = "Material.FbxSurfacePhong";
- } else if(shading == "lambert") {
- templateName = "Material.FbxSurfaceLambert";
- } else {
- DOMWarning("shading mode not recognized: " + shading,&element);
- }
- props = GetPropertyTable(doc,templateName,element,sc);
- // resolve texture links
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
- for(const Connection* con : conns) {
- // texture link to properties, not objects
- if ( 0 == con->PropertyName().length()) {
- continue;
- }
- const Object* const ob = con->SourceObject();
- if(nullptr == ob) {
- DOMWarning("failed to read source object for texture link, ignoring",&element);
- continue;
- }
- const Texture* const tex = dynamic_cast<const Texture*>(ob);
- if(nullptr == tex) {
- const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
- if(!layeredTexture) {
- DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
- continue;
- }
- const std::string& prop = con->PropertyName();
- if (layeredTextures.find(prop) != layeredTextures.end()) {
- DOMWarning("duplicate layered texture link: " + prop,&element);
- }
- layeredTextures[prop] = layeredTexture;
- ((LayeredTexture*)layeredTexture)->fillTexture(doc);
- } else {
- const std::string& prop = con->PropertyName();
- if (textures.find(prop) != textures.end()) {
- DOMWarning("duplicate texture link: " + prop,&element);
- }
- textures[prop] = tex;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
- Object(id,element,name),
- uvTrans(0.0f, 0.0f),
- uvScaling(1.0f,1.0f),
- uvRotation(0.0f),
- type(),
- relativeFileName(),
- fileName(),
- alphaSource(),
- props(),
- media(nullptr) {
- const Scope& sc = GetRequiredScope(element);
- const Element* const Type = sc["Type"];
- const Element* const FileName = sc["FileName"];
- const Element* const RelativeFilename = sc["RelativeFilename"];
- const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
- const Element* const ModelUVScaling = sc["ModelUVScaling"];
- const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
- const Element* const Cropping = sc["Cropping"];
- if(Type) {
- type = ParseTokenAsString(GetRequiredToken(*Type,0));
- }
- if(FileName) {
- fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
- }
- if(RelativeFilename) {
- relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
- }
- if(ModelUVTranslation) {
- uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
- ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
- );
- }
- if(ModelUVScaling) {
- uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
- ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
- );
- }
- if(Cropping) {
- crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
- crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
- crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
- crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
- } else {
- // vc8 doesn't support the crop() syntax in initialization lists
- // (and vc9 WARNS about the new (i.e. compliant) behaviour).
- crop[0] = crop[1] = crop[2] = crop[3] = 0;
- }
- if(Texture_Alpha_Source) {
- alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
- }
- props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
- // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
- bool ok;
- const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
- if (ok) {
- uvScaling.x = scaling.x;
- uvScaling.y = scaling.y;
- }
- const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
- if (ok) {
- uvTrans.x = trans.x;
- uvTrans.y = trans.y;
- }
- const aiVector3D &rotation = PropertyGet<aiVector3D>(*props, "Rotation", ok);
- if (ok) {
- uvRotation = rotation.z;
- }
- // resolve video links
- if(doc.Settings().readTextures) {
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
- for(const Connection* con : conns) {
- const Object* const ob = con->SourceObject();
- if (nullptr == ob) {
- DOMWarning("failed to read source object for texture link, ignoring",&element);
- continue;
- }
- const Video* const video = dynamic_cast<const Video*>(ob);
- if(video) {
- media = video;
- }
- }
- }
- }
- Texture::~Texture() = default;
- LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name) :
- Object(id,element,name),
- blendMode(BlendMode_Modulate),
- alpha(1) {
- const Scope& sc = GetRequiredScope(element);
- const Element* const BlendModes = sc["BlendModes"];
- const Element* const Alphas = sc["Alphas"];
- if (nullptr != BlendModes) {
- blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
- }
- if (nullptr != Alphas) {
- alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
- }
- }
- LayeredTexture::~LayeredTexture() = default;
- void LayeredTexture::fillTexture(const Document& doc) {
- const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
- for(size_t i = 0; i < conns.size();++i) {
- const Connection* con = conns.at(i);
- const Object* const ob = con->SourceObject();
- if (nullptr == ob) {
- DOMWarning("failed to read source object for texture link, ignoring",&element);
- continue;
- }
- const Texture* const tex = dynamic_cast<const Texture*>(ob);
- textures.push_back(tex);
- }
- }
- // ------------------------------------------------------------------------------------------------
- Video::Video(uint64_t id, const Element &element, const Document &doc, const std::string &name) :
- Object(id, element, name),
- contentLength(0),
- content(nullptr) {
- const Scope& sc = GetRequiredScope(element);
- const Element* const Type = sc["Type"];
- const Element* const FileName = sc.FindElementCaseInsensitive("FileName"); //some files retain the information as "Filename", others "FileName", who knows
- const Element* const RelativeFilename = sc["RelativeFilename"];
- const Element* const Content = sc["Content"];
- if(Type) {
- type = ParseTokenAsString(GetRequiredToken(*Type,0));
- }
- if(FileName) {
- fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
- }
- if(RelativeFilename) {
- relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
- }
- if(Content && !Content->Tokens().empty()) {
- //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
- try {
- const Token& token = GetRequiredToken(*Content, 0);
- const char* data = token.begin();
- if (!token.IsBinary()) {
- if (*data != '"') {
- DOMError("embedded content is not surrounded by quotation marks", &element);
- } else {
- size_t targetLength = 0;
- auto numTokens = Content->Tokens().size();
- // First time compute size (it could be large like 64Gb and it is good to allocate it once)
- for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
- const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
- size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
- const char* base64data = dataToken.begin() + 1;
- const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
- if (outLength == 0) {
- DOMError("Corrupted embedded content found", &element);
- }
- targetLength += outLength;
- }
- if (targetLength == 0) {
- DOMError("Corrupted embedded content found", &element);
- }
- content = new uint8_t[targetLength];
- contentLength = static_cast<uint64_t>(targetLength);
- size_t dst_offset = 0;
- for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
- const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
- size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
- const char* base64data = dataToken.begin() + 1;
- dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
- }
- if (targetLength != dst_offset) {
- delete[] content;
- contentLength = 0;
- DOMError("Corrupted embedded content found", &element);
- }
- }
- } else if (static_cast<size_t>(token.end() - data) < 5) {
- DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
- } else if (*data != 'R') {
- DOMWarning("video content is not raw binary data, ignoring", &element);
- } else {
- // read number of elements
- uint32_t len = 0;
- ::memcpy(&len, data + 1, sizeof(len));
- AI_SWAP4(len);
- contentLength = len;
- content = new uint8_t[len];
- ::memcpy(content, data + 5, len);
- }
- } catch (const runtime_error& runtimeError) {
- //we don't need the content data for contents that has already been loaded
- ASSIMP_LOG_VERBOSE_DEBUG("Caught exception in FBXMaterial (likely because content was already loaded): ",
- runtimeError.what());
- }
- }
- props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
- }
- Video::~Video() {
- if (contentLength > 0) {
- delete[] content;
- }
- }
- } //!FBX
- } //!Assimp
- #endif // ASSIMP_BUILD_NO_FBX_IMPORTER
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