123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 |
- #include "UnitTestPCH.h"
- #include <assimp/scene.h>
- #include <RemoveVCProcess.h>
- #include <MaterialSystem.h>
- using namespace std;
- using namespace Assimp;
- class RemoveVCProcessTest : public ::testing::Test
- {
- public:
- virtual void SetUp();
- virtual void TearDown();
- protected:
- RemoveVCProcess* piProcess;
- aiScene* pScene;
- };
- // ------------------------------------------------------------------------------------------------
- void RemoveVCProcessTest::SetUp()
- {
- // construct the process
- piProcess = new RemoveVCProcess();
- pScene = new aiScene();
- // fill the scene ..
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
- pScene->mMeshes[0] = new aiMesh();
- pScene->mMeshes[1] = new aiMesh();
- pScene->mMeshes[0]->mNumVertices = 120;
- pScene->mMeshes[0]->mVertices = new aiVector3D[120];
- pScene->mMeshes[0]->mNormals = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120];
- pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120];
- pScene->mMeshes[1]->mNumVertices = 120;
- pScene->mMeshes[1]->mVertices = new aiVector3D[120];
- pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 2];
- pScene->mAnimations[0] = new aiAnimation();
- pScene->mAnimations[1] = new aiAnimation();
- pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
- pScene->mTextures[0] = new aiTexture();
- pScene->mTextures[1] = new aiTexture();
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 2];
- pScene->mMaterials[0] = new aiMaterial();
- pScene->mMaterials[1] = new aiMaterial();
- pScene->mLights = new aiLight*[pScene->mNumLights = 2];
- pScene->mLights[0] = new aiLight();
- pScene->mLights[1] = new aiLight();
- pScene->mCameras = new aiCamera*[pScene->mNumCameras = 2];
- pScene->mCameras[0] = new aiCamera();
- pScene->mCameras[1] = new aiCamera();
- // COMPILE TEST: aiMaterial may no add any extra members,
- // so we don't need a virtual destructor
- char check[sizeof(aiMaterial) == sizeof(aiMaterial) ? 10 : -1];
- check[0] = 0;
- // to remove compiler warning
- EXPECT_TRUE( check );
- }
- // ------------------------------------------------------------------------------------------------
- void RemoveVCProcessTest::TearDown()
- {
- delete pScene;
- delete piProcess;
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMeshRemove)
- {
- piProcess->SetDeleteFlags(aiComponent_MESHES);
- piProcess->Execute(pScene);
- EXPECT_TRUE(NULL == pScene->mMeshes);
- EXPECT_EQ(0U, pScene->mNumMeshes);
- EXPECT_TRUE(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testAnimRemove)
- {
- piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(NULL == pScene->mAnimations);
- EXPECT_EQ(0U, pScene->mNumAnimations);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMaterialRemove)
- {
- piProcess->SetDeleteFlags(aiComponent_MATERIALS);
- piProcess->Execute(pScene);
- // there should be one default material now ...
- EXPECT_TRUE(1 == pScene->mNumMaterials &&
- pScene->mMeshes[0]->mMaterialIndex == 0 &&
- pScene->mMeshes[1]->mMaterialIndex == 0);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testTextureRemove)
- {
- piProcess->SetDeleteFlags(aiComponent_TEXTURES);
- piProcess->Execute(pScene);
- EXPECT_TRUE(NULL == pScene->mTextures);
- EXPECT_EQ(0U, pScene->mNumTextures);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testCameraRemove)
- {
- piProcess->SetDeleteFlags(aiComponent_CAMERAS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(NULL == pScene->mCameras);
- EXPECT_EQ(0U, pScene->mNumCameras);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testLightRemove)
- {
- piProcess->SetDeleteFlags(aiComponent_LIGHTS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(NULL == pScene->mLights);
- EXPECT_EQ(0U, pScene->mNumLights);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveA)
- {
- piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
- piProcess->Execute(pScene);
- EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
- !pScene->mMeshes[0]->mTextureCoords[1] &&
- !pScene->mMeshes[0]->mTextureCoords[2] &&
- !pScene->mMeshes[0]->mTextureCoords[3]);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testMeshComponentsRemoveB)
- {
- piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
- piProcess->Execute(pScene);
- EXPECT_TRUE(pScene->mMeshes[0]->mTextureCoords[0] &&
- pScene->mMeshes[0]->mTextureCoords[1] &&
- pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
- !pScene->mMeshes[0]->mTextureCoords[3] &&
- !pScene->mMeshes[0]->mNormals);
- EXPECT_EQ(0U, pScene->mFlags);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(RemoveVCProcessTest, testRemoveEverything)
- {
- piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
- aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
- piProcess->Execute(pScene);
- EXPECT_EQ(0U, pScene->mNumAnimations);
- EXPECT_EQ(0U, pScene->mNumCameras);
- EXPECT_EQ(0U, pScene->mNumLights);
- EXPECT_EQ(0U, pScene->mNumMeshes);
- EXPECT_EQ(0U, pScene->mNumTextures);
- // Only the default material should remain.
- EXPECT_EQ(1U, pScene->mNumMaterials);
- }
|