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- #include "UnitTestPCH.h"
- #include <assimp/scene.h>
- #include <SplitLargeMeshes.h>
- using namespace std;
- using namespace Assimp;
- class SplitLargeMeshesTest : public ::testing::Test
- {
- public:
- virtual void SetUp();
- virtual void TearDown();
- protected:
- SplitLargeMeshesProcess_Triangle* piProcessTriangle;
- SplitLargeMeshesProcess_Vertex* piProcessVertex;
- aiMesh* pcMesh1;
- aiMesh* pcMesh2;
- };
- // ------------------------------------------------------------------------------------------------
- void SplitLargeMeshesTest::SetUp()
- {
- // construct the processes
- this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle();
- this->piProcessVertex = new SplitLargeMeshesProcess_Vertex();
- this->piProcessTriangle->SetLimit(1000);
- this->piProcessVertex->SetLimit(1000);
- this->pcMesh1 = new aiMesh();
- pcMesh1->mNumVertices = 2100; // quersumme: 3
- pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices];
- pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices];
- pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3;
- pcMesh1->mFaces = new aiFace[pcMesh1->mNumFaces];
- unsigned int qq = 0;
- for (unsigned int i = 0; i < pcMesh1->mNumFaces;++i)
- {
- aiFace& face = pcMesh1->mFaces[i];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
- face.mIndices[0] = qq++;
- face.mIndices[1] = qq++;
- face.mIndices[2] = qq++;
- }
- // generate many, many faces with randomized indices for
- // the second mesh
- this->pcMesh2 = new aiMesh();
- pcMesh2->mNumVertices = 3000;
- pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices];
- pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices];
- pcMesh2->mNumFaces = 10000;
- pcMesh2->mFaces = new aiFace[pcMesh2->mNumFaces];
- for (unsigned int i = 0; i < pcMesh2->mNumFaces;++i)
- {
- aiFace& face = pcMesh2->mFaces[i];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
- face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
- face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
- face.mIndices[2] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices);
- }
- }
- // ------------------------------------------------------------------------------------------------
- void SplitLargeMeshesTest::TearDown()
- {
- delete this->piProcessTriangle;
- delete this->piProcessVertex;
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(SplitLargeMeshesTest, testVertexSplit)
- {
- std::vector< std::pair<aiMesh*, unsigned int> > avOut;
- int iOldFaceNum = (int)pcMesh1->mNumFaces;
- piProcessVertex->SplitMesh(0,pcMesh1,avOut);
- for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
- iter = avOut.begin(), end = avOut.end();
- iter != end; ++iter)
- {
- aiMesh* mesh = (*iter).first;
- EXPECT_LT(mesh->mNumVertices, 1000U);
- EXPECT_TRUE(NULL != mesh->mNormals);
- EXPECT_TRUE(NULL != mesh->mVertices);
- iOldFaceNum -= mesh->mNumFaces;
- delete mesh;
- }
- EXPECT_EQ(0, iOldFaceNum);
- }
- // ------------------------------------------------------------------------------------------------
- TEST_F(SplitLargeMeshesTest, testTriangleSplit)
- {
- std::vector< std::pair<aiMesh*, unsigned int> > avOut;
- // the number of faces shouldn't change
- int iOldFaceNum = (int)pcMesh2->mNumFaces;
- piProcessTriangle->SplitMesh(0,pcMesh2,avOut);
- for (std::vector< std::pair<aiMesh*, unsigned int> >::const_iterator
- iter = avOut.begin(), end = avOut.end();
- iter != end; ++iter)
- {
- aiMesh* mesh = (*iter).first;
- EXPECT_LT(mesh->mNumFaces, 1000U);
- EXPECT_TRUE(NULL != mesh->mNormals);
- EXPECT_TRUE(NULL != mesh->mVertices);
- iOldFaceNum -= mesh->mNumFaces;
- delete mesh;
- }
- EXPECT_EQ(0, iOldFaceNum);
- }
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