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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file DXFLoader.h
- * @brief Declaration of the .dxf importer class.
- */
- #ifndef AI_DXFLOADER_H_INCLUDED
- #define AI_DXFLOADER_H_INCLUDED
- #include "BaseImporter.h"
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /** DXF importer class
- */
- class DXFImporter : public BaseImporter
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by Importer */
- DXFImporter();
- /** Destructor, private as well */
- ~DXFImporter();
- // describes a single layer in the DXF file
- struct LayerInfo
- {
- LayerInfo()
- {
- name[0] = '\0';
- }
- char name[4096];
- // face buffer - order is x,y,z v1,v2,v3,v4
- // if v2 = v3: line
- // elsif v3 = v2: triangle
- // else: polygon
- std::vector<aiVector3D> vPositions;
- std::vector<aiColor4D> vColors;
- };
- public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const;
- protected:
- // -------------------------------------------------------------------
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * See BaseImporter::GetExtensionList() for details
- */
- void GetExtensionList(std::string& append);
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
- // -------------------------------------------------------------------
- /** Get the next line from the file.
- * @return false if the end of the file was reached
- */
- bool GetNextLine();
- // -------------------------------------------------------------------
- /** Get the next token (group code + data line) from the file.
- * @return false if the end of the file was reached
- */
- bool GetNextToken();
- // -------------------------------------------------------------------
- /** Parses the ENTITIES section in the file
- * @return false if the end of the file was reached
- */
- bool ParseEntities();
- // -------------------------------------------------------------------
- /** Parses a 3DFACE section in the file
- * @return false if the end of the file was reached
- */
- bool Parse3DFace();
- // -------------------------------------------------------------------
- /** Parses a POLYLINE section in the file
- * @return false if the end of the file was reached
- */
- bool ParsePolyLine();
- // -------------------------------------------------------------------
- /** Sets the current layer - cursor must point to the name of it.
- * @param out Receives a handle to the layer
- */
- void SetLayer(LayerInfo*& out);
- // -------------------------------------------------------------------
- /** Creates a default layer.
- * @param out Receives a handle to the default layer
- */
- void SetDefaultLayer(LayerInfo*& out);
- // -------------------------------------------------------------------
- /** Parses a VERTEX element in a POLYLINE/POLYFACE
- * @param out Receives the output vertex.
- * @param clr Receives the output vertex color - won't be modified
- * if it is not existing.
- * @param outIdx Receives the output vertex indices, if present.
- * Wont't be modified otherwise. Size must be at least 4.
- * @return false if the end of the file was reached
- */
- bool ParsePolyLineVertex(aiVector3D& out, aiColor4D& clr,
- unsigned int* outIdx);
- private:
- // points to the next section
- const char* buffer;
- // specifies the current group code
- int groupCode;
- // contains the current data line
- char cursor[4096];
- // specifies whether the next call to GetNextToken()
- // should return the current token a second time
- bool bRepeat;
- // list of all loaded layers
- std::vector<LayerInfo> mLayers;
- LayerInfo* mDefaultLayer;
- };
- } // end of namespace Assimp
- #endif // AI_3DSIMPORTER_H_INC
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