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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file aiColor4D.h
- * @brief RGBA color structure, including operators when compiling in C++
- */
- #ifndef AI_COLOR4D_H_INC
- #define AI_COLOR4D_H_INC
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include "./Compiler/pushpack1.h"
- // ----------------------------------------------------------------------------------
- /** Represents a color in Red-Green-Blue space including an
- * alpha component. Color values range from 0 to 1. */
- // ----------------------------------------------------------------------------------
- struct aiColor4D
- {
- #ifdef __cplusplus
- aiColor4D () : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {}
- aiColor4D (float _r, float _g, float _b, float _a)
- : r(_r), g(_g), b(_b), a(_a) {}
- aiColor4D (float _r) : r(_r), g(_r), b(_r), a(_r) {}
- aiColor4D (const aiColor4D& o)
- : r(o.r), g(o.g), b(o.b), a(o.a) {}
- // combined operators
- const aiColor4D& operator += (const aiColor4D& o);
- const aiColor4D& operator -= (const aiColor4D& o);
- const aiColor4D& operator *= (float f);
- const aiColor4D& operator /= (float f);
- // comparison
- bool operator == (const aiColor4D& other) const;
- bool operator != (const aiColor4D& other) const;
- // color tuple access, rgba order
- inline float operator[](unsigned int i) const;
- inline float& operator[](unsigned int i);
- /** check whether a color is (close to) black */
- inline bool IsBlack() const;
- #endif // !__cplusplus
- // Red, green, blue and alpha color values
- float r, g, b, a;
- } PACK_STRUCT; // !struct aiColor4D
- #include "./Compiler/poppack1.h"
- #ifdef __cplusplus
- } // end extern "C"
- #endif // __cplusplus
- #endif // AI_VECTOR3D_H_INC
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