ObjFileData.h 8.7 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2012, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. #ifndef OBJ_FILEDATA_H_INC
  34. #define OBJ_FILEDATA_H_INC
  35. #include <vector>
  36. #include <map>
  37. #include "../include/assimp/types.h"
  38. #include "../include/assimp/mesh.h"
  39. namespace Assimp
  40. {
  41. namespace ObjFile
  42. {
  43. // ------------------------------------------------------------------------------------------------
  44. struct Object;
  45. struct Face;
  46. struct Material;
  47. // ------------------------------------------------------------------------------------------------
  48. //! \struct Face
  49. //! \brief Data structure for a simple obj-face, describes discredit,l.ation and materials
  50. struct Face
  51. {
  52. typedef std::vector<unsigned int> IndexArray;
  53. //! Primitive type
  54. aiPrimitiveType m_PrimitiveType;
  55. //! Vertex indices
  56. IndexArray *m_pVertices;
  57. //! Normal indices
  58. IndexArray *m_pNormals;
  59. //! Texture coordinates indices
  60. IndexArray *m_pTexturCoords;
  61. //! Pointer to assigned material
  62. Material *m_pMaterial;
  63. //! \brief Default constructor
  64. //! \param pVertices Pointer to assigned vertex indexbuffer
  65. //! \param pNormals Pointer to assigned normals indexbuffer
  66. //! \param pTexCoords Pointer to assigned texture indexbuffer
  67. Face( std::vector<unsigned int> *pVertices,
  68. std::vector<unsigned int> *pNormals,
  69. std::vector<unsigned int> *pTexCoords,
  70. aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
  71. m_PrimitiveType( pt ),
  72. m_pVertices( pVertices ),
  73. m_pNormals( pNormals ),
  74. m_pTexturCoords( pTexCoords ),
  75. m_pMaterial( 0L )
  76. {
  77. // empty
  78. }
  79. //! \brief Destructor
  80. ~Face()
  81. {
  82. delete m_pVertices;
  83. m_pVertices = NULL;
  84. delete m_pNormals;
  85. m_pNormals = NULL;
  86. delete m_pTexturCoords;
  87. m_pTexturCoords = NULL;
  88. }
  89. };
  90. // ------------------------------------------------------------------------------------------------
  91. //! \struct Object
  92. //! \brief Stores all objects of an objfile object definition
  93. struct Object
  94. {
  95. enum ObjectType
  96. {
  97. ObjType,
  98. GroupType
  99. };
  100. //! Object name
  101. std::string m_strObjName;
  102. //! Transformation matrix, stored in OpenGL format
  103. aiMatrix4x4 m_Transformation;
  104. //! All sub-objects referenced by this object
  105. std::vector<Object*> m_SubObjects;
  106. /// Assigned meshes
  107. std::vector<unsigned int> m_Meshes;
  108. //! \brief Default constructor
  109. Object() :
  110. m_strObjName("")
  111. {
  112. // empty
  113. }
  114. //! \brief Destructor
  115. ~Object()
  116. {
  117. for (std::vector<Object*>::iterator it = m_SubObjects.begin();
  118. it != m_SubObjects.end(); ++it)
  119. {
  120. delete *it;
  121. }
  122. m_SubObjects.clear();
  123. }
  124. };
  125. // ------------------------------------------------------------------------------------------------
  126. //! \struct Material
  127. //! \brief Data structure to store all material specific data
  128. struct Material
  129. {
  130. //! Name of material description
  131. aiString MaterialName;
  132. //! Texture names
  133. aiString texture;
  134. aiString textureSpecular;
  135. aiString textureAmbient;
  136. aiString textureBump;
  137. aiString textureSpecularity;
  138. aiString textureOpacity;
  139. aiString textureDisp;
  140. //! Ambient color
  141. aiColor3D ambient;
  142. //! Diffuse color
  143. aiColor3D diffuse;
  144. //! Specular color
  145. aiColor3D specular;
  146. //! Alpha value
  147. float alpha;
  148. //! Shineness factor
  149. float shineness;
  150. //! Illumination model
  151. int illumination_model;
  152. //! Index of refraction
  153. float ior;
  154. //! Constructor
  155. Material()
  156. : diffuse (0.6f,0.6f,0.6f)
  157. , alpha (1.f)
  158. , shineness (0.0f)
  159. , illumination_model (1)
  160. , ior (1.f)
  161. {
  162. // empty
  163. }
  164. // Destructor
  165. ~Material()
  166. {
  167. // empty
  168. }
  169. };
  170. // ------------------------------------------------------------------------------------------------
  171. //! \struct Mesh
  172. //! \brief Data structure to store a mesh
  173. struct Mesh
  174. {
  175. static const unsigned int NoMaterial = ~0u;
  176. /// Array with pointer to all stored faces
  177. std::vector<Face*> m_Faces;
  178. /// Assigned material
  179. Material *m_pMaterial;
  180. /// Number of stored indices.
  181. unsigned int m_uiNumIndices;
  182. /// Number of UV
  183. unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
  184. /// Material index.
  185. unsigned int m_uiMaterialIndex;
  186. /// True, if normals are stored.
  187. bool m_hasNormals;
  188. /// Constructor
  189. Mesh() :
  190. m_pMaterial(NULL),
  191. m_uiNumIndices(0),
  192. m_uiMaterialIndex( NoMaterial ),
  193. m_hasNormals(false)
  194. {
  195. memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
  196. }
  197. /// Destructor
  198. ~Mesh()
  199. {
  200. for (std::vector<Face*>::iterator it = m_Faces.begin();
  201. it != m_Faces.end(); ++it)
  202. {
  203. delete *it;
  204. }
  205. }
  206. };
  207. // ------------------------------------------------------------------------------------------------
  208. //! \struct Model
  209. //! \brief Data structure to store all obj-specific model datas
  210. struct Model
  211. {
  212. typedef std::map<std::string, std::vector<unsigned int>* > GroupMap;
  213. typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt;
  214. typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt;
  215. //! Model name
  216. std::string m_ModelName;
  217. //! List ob assigned objects
  218. std::vector<Object*> m_Objects;
  219. //! Pointer to current object
  220. ObjFile::Object *m_pCurrent;
  221. //! Pointer to current material
  222. ObjFile::Material *m_pCurrentMaterial;
  223. //! Pointer to default material
  224. ObjFile::Material *m_pDefaultMaterial;
  225. //! Vector with all generated materials
  226. std::vector<std::string> m_MaterialLib;
  227. //! Vector with all generated group
  228. std::vector<std::string> m_GroupLib;
  229. //! Vector with all generated vertices
  230. std::vector<aiVector3D> m_Vertices;
  231. //! vector with all generated normals
  232. std::vector<aiVector3D> m_Normals;
  233. //! Group map
  234. GroupMap m_Groups;
  235. //! Group to face id assignment
  236. std::vector<unsigned int> *m_pGroupFaceIDs;
  237. //! Active group
  238. std::string m_strActiveGroup;
  239. //! Vector with generated texture coordinates
  240. std::vector<aiVector2D> m_TextureCoord;
  241. //! Current mesh instance
  242. Mesh *m_pCurrentMesh;
  243. //! Vector with stored meshes
  244. std::vector<Mesh*> m_Meshes;
  245. //! Material map
  246. std::map<std::string, Material*> m_MaterialMap;
  247. //! \brief Default constructor
  248. Model() :
  249. m_ModelName(""),
  250. m_pCurrent(NULL),
  251. m_pCurrentMaterial(NULL),
  252. m_pDefaultMaterial(NULL),
  253. m_strActiveGroup(""),
  254. m_pCurrentMesh(NULL)
  255. {
  256. // empty
  257. }
  258. //! \brief Destructor
  259. ~Model()
  260. {
  261. // Clear all stored object instances
  262. for (std::vector<Object*>::iterator it = m_Objects.begin();
  263. it != m_Objects.end(); ++it) {
  264. delete *it;
  265. }
  266. m_Objects.clear();
  267. // Clear all stored mesh instances
  268. for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
  269. it != m_Meshes.end(); ++it) {
  270. delete *it;
  271. }
  272. m_Meshes.clear();
  273. for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
  274. delete it->second;
  275. }
  276. m_Groups.clear();
  277. for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) {
  278. delete it->second;
  279. }
  280. }
  281. };
  282. // ------------------------------------------------------------------------------------------------
  283. } // Namespace ObjFile
  284. } // Namespace Assimp
  285. #endif