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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
- #include "ObjFileMtlImporter.h"
- #include "ObjTools.h"
- #include "ObjFileData.h"
- #include "fast_atof.h"
- namespace Assimp {
- // -------------------------------------------------------------------
- // Constructor
- ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
- const std::string & /*strAbsPath*/,
- ObjFile::Model *pModel ) :
- m_DataIt( buffer.begin() ),
- m_DataItEnd( buffer.end() ),
- m_pModel( pModel ),
- m_uiLine( 0 )
- {
- ai_assert( NULL != m_pModel );
- if ( NULL == m_pModel->m_pDefaultMaterial )
- {
- m_pModel->m_pDefaultMaterial = new ObjFile::Material;
- m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
- }
- load();
- }
- // -------------------------------------------------------------------
- // Destructor
- ObjFileMtlImporter::~ObjFileMtlImporter()
- {
- // empty
- }
- // -------------------------------------------------------------------
- // Private copy constructor
- ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & /* rOther */ )
- {
- // empty
- }
-
- // -------------------------------------------------------------------
- // Private copy constructor
- ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & /*rOther */ )
- {
- return *this;
- }
- // -------------------------------------------------------------------
- // Loads the material description
- void ObjFileMtlImporter::load()
- {
- if ( m_DataIt == m_DataItEnd )
- return;
- while ( m_DataIt != m_DataItEnd )
- {
- switch (*m_DataIt)
- {
- case 'K':
- {
- ++m_DataIt;
- if (*m_DataIt == 'a') // Ambient color
- {
- ++m_DataIt;
- getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
- }
- else if (*m_DataIt == 'd') // Diffuse color
- {
- ++m_DataIt;
- getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
- }
- else if (*m_DataIt == 's')
- {
- ++m_DataIt;
- getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
- }
- m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
- }
- break;
- case 'd': // Alpha value
- {
- ++m_DataIt;
- getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
- m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
- }
- break;
- case 'N': // Shineness
- {
- ++m_DataIt;
- switch(*m_DataIt)
- {
- case 's':
- ++m_DataIt;
- getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
- break;
- case 'i': //Index Of refraction
- ++m_DataIt;
- getFloatValue(m_pModel->m_pCurrentMaterial->ior);
- break;
- }
- m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
- break;
- }
- break;
-
- case 'm': // Texture
- case 'b': // quick'n'dirty - for 'bump' sections
- {
- getTexture();
- m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
- }
- break;
- case 'n': // New material name
- {
- createMaterial();
- m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
- }
- break;
- case 'i': // Illumination model
- {
- m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
- getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
- m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
- }
- break;
- default:
- {
- m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
- }
- break;
- }
- }
- }
- // -------------------------------------------------------------------
- // Loads a color definition
- void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
- {
- ai_assert( NULL != pColor );
-
- float r, g, b;
- m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
- pColor->r = r;
-
- m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
- pColor->g = g;
- m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
- pColor->b = b;
- }
- // -------------------------------------------------------------------
- // Loads the kind of illumination model.
- void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
- {
- m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
- illum_model = atoi(m_buffer);
- }
- // -------------------------------------------------------------------
- // Loads a single float value.
- void ObjFileMtlImporter::getFloatValue( float &value )
- {
- m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
- value = (float) fast_atof(m_buffer);
- }
- // -------------------------------------------------------------------
- // Creates a material from loaded data.
- void ObjFileMtlImporter::createMaterial()
- {
- std::string line( "" );
- while ( !isNewLine( *m_DataIt ) ) {
- line += *m_DataIt;
- ++m_DataIt;
- }
-
- std::vector<std::string> token;
- const unsigned int numToken = tokenize<std::string>( line, token, " " );
- std::string name( "" );
- if ( numToken == 1 ) {
- name = AI_DEFAULT_MATERIAL_NAME;
- } else {
- name = token[ 1 ];
- }
- std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
- if ( m_pModel->m_MaterialMap.end() == it) {
- // New Material created
- m_pModel->m_pCurrentMaterial = new ObjFile::Material();
- m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
- m_pModel->m_MaterialLib.push_back( name );
- m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
- } else {
- // Use older material
- m_pModel->m_pCurrentMaterial = (*it).second;
- }
- }
- // -------------------------------------------------------------------
- // Gets a texture name from data.
- void ObjFileMtlImporter::getTexture()
- {
- aiString *out = NULL;
- // FIXME: just a quick'n'dirty hack, consider cleanup later
- // Diffuse texture
- if (!ASSIMP_strincmp(&(*m_DataIt),"map_kd",6))
- out = & m_pModel->m_pCurrentMaterial->texture;
- // Ambient texture
- else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
- out = & m_pModel->m_pCurrentMaterial->textureAmbient;
- // Specular texture
- else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ks",6))
- out = & m_pModel->m_pCurrentMaterial->textureSpecular;
- // Opacity texture
- else if (!ASSIMP_strincmp(&(*m_DataIt),"map_d",5))
- out = & m_pModel->m_pCurrentMaterial->textureOpacity;
- // Ambient texture
- else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
- out = & m_pModel->m_pCurrentMaterial->textureAmbient;
- // Bump texture
- else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4))
- out = & m_pModel->m_pCurrentMaterial->textureBump;
- // Displacement texture
- else if (!ASSIMP_strincmp(&(*m_DataIt),"disp",4))
- out = &m_pModel->m_pCurrentMaterial->textureDisp;
- // Specularity scaling (glossiness)
- else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
- out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
- else
- {
- DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
- return;
- }
- std::string strTexture;
- m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
- out->Set( strTexture );
- }
- // -------------------------------------------------------------------
- } // Namespace Assimp
- #endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
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