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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef AI_Q3BSP_ZIPARCHIVE_H_INC
- #define AI_Q3BSP_ZIPARCHIVE_H_INC
- #include "../contrib/unzip/unzip.h"
- #include "../include/assimp/IOStream.hpp"
- #include "../include/assimp/IOSystem.hpp"
- #include <string>
- #include <vector>
- #include <map>
- #include <cassert>
- namespace Assimp
- {
- namespace Q3BSP
- {
- // ------------------------------------------------------------------------------------------------
- /// \class ZipFile
- /// \ingroup Assimp::Q3BSP
- ///
- /// \brief
- // ------------------------------------------------------------------------------------------------
- class ZipFile : public IOStream
- {
- public:
- ZipFile( const std::string &rFileName, unzFile zipFile ) :
- m_Name( rFileName ),
- m_zipFile( zipFile )
- {
- ai_assert( NULL != m_zipFile );
- }
-
- ~ZipFile()
- {
- m_zipFile = NULL;
- }
- size_t Read(void* pvBuffer, size_t pSize, size_t pCount )
- {
- size_t bytes_read = 0;
- if ( NULL == m_zipFile )
- return bytes_read;
-
- // search file and place file pointer there
- if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
- {
- // get file size, etc.
- unz_file_info fileInfo;
- unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
- const size_t size = pSize * pCount;
- assert( size <= fileInfo.uncompressed_size );
-
- // The file has EXACTLY the size of uncompressed_size. In C
- // you need to mark the last character with '\0', so add
- // another character
- unzOpenCurrentFile( m_zipFile );
- const int ret = unzReadCurrentFile( m_zipFile, pvBuffer, fileInfo.uncompressed_size);
- size_t filesize = fileInfo.uncompressed_size;
- if ( ret < 0 || size_t(ret) != filesize )
- {
- return 0;
- }
- bytes_read = ret;
- unzCloseCurrentFile( m_zipFile );
- }
- return bytes_read;
- }
- size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/)
- {
- return 0;
- }
- size_t FileSize() const
- {
- if ( NULL == m_zipFile )
- return 0;
- if ( unzLocateFile( m_zipFile, m_Name.c_str(), 0 ) == UNZ_OK )
- {
- unz_file_info fileInfo;
- unzGetCurrentFileInfo( m_zipFile, &fileInfo, 0, 0, 0, 0, 0, 0 );
- return fileInfo.uncompressed_size;
- }
- return 0;
- }
- aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/)
- {
- return aiReturn_FAILURE;
- }
- size_t Tell() const
- {
- return 0;
- }
- void Flush()
- {
- // empty
- }
- private:
- std::string m_Name;
- unzFile m_zipFile;
- };
- // ------------------------------------------------------------------------------------------------
- /// \class Q3BSPZipArchive
- /// \ingroup Assimp::Q3BSP
- ///
- /// \brief IMplements a zip archive like the WinZip archives. Will be also used to import data
- /// from a P3K archive ( Quake level format ).
- // ------------------------------------------------------------------------------------------------
- class Q3BSPZipArchive : public Assimp::IOSystem
- {
- public:
- static const unsigned int FileNameSize = 256;
- public:
- Q3BSPZipArchive( const std::string & rFile );
- ~Q3BSPZipArchive();
- bool Exists( const char* pFile) const;
- char getOsSeparator() const;
- IOStream* Open(const char* pFile, const char* pMode = "rb");
- void Close( IOStream* pFile);
- bool isOpen() const;
- void getFileList( std::vector<std::string> &rFileList );
- private:
- bool mapArchive();
- private:
- unzFile m_ZipFileHandle;
- std::map<std::string, IOStream*> m_ArchiveMap;
- std::vector<std::string> m_FileList;
- bool m_bDirty;
- };
- // ------------------------------------------------------------------------------------------------
- } // Namespace Q3BSP
- } // Namespace Assimp
- #endif // AI_Q3BSP_ZIPARCHIVE_H_INC
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