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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #include "AssimpPCH.h"
- #if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER)
- #include "STLExporter.h"
- #include "../include/assimp/version.h"
- using namespace Assimp;
- namespace Assimp {
- // ------------------------------------------------------------------------------------------------
- // Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
- void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
- {
- // invoke the exporter
- STLExporter exporter(pFile, pScene);
- // we're still here - export successfully completed. Write the file.
- boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
- outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
- }
- } // end of namespace Assimp
- // ------------------------------------------------------------------------------------------------
- STLExporter :: STLExporter(const char* _filename, const aiScene* pScene)
- : filename(_filename)
- , pScene(pScene)
- , endl("\n")
- {
- // make sure that all formatting happens using the standard, C locale and not the user's current locale
- const std::locale& l = std::locale("C");
- mOutput.imbue(l);
- const std::string& name = "AssimpScene";
-
- mOutput << "solid " << name << endl;
- for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- WriteMesh(pScene->mMeshes[i]);
- }
- mOutput << "endsolid " << name << endl;
- }
- // ------------------------------------------------------------------------------------------------
- void STLExporter :: WriteMesh(const aiMesh* m)
- {
- for (unsigned int i = 0; i < m->mNumFaces; ++i) {
- const aiFace& f = m->mFaces[i];
- // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
- // but nonetheless we have to expect per-vertex normals.
- aiVector3D nor;
- if (m->mNormals) {
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- nor += m->mNormals[f.mIndices[a]];
- }
- nor.Normalize();
- }
- mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
- mOutput << " outer loop" << endl;
- for(unsigned int a = 0; a < f.mNumIndices; ++a) {
- const aiVector3D& v = m->mVertices[f.mIndices[a]];
- mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
- }
- mOutput << " endloop" << endl;
- mOutput << " endfacet" << endl << endl;
- }
- }
- #endif
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