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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Declaration of the .irrMesh (Irrlight Engine Mesh Format)
- importer class. */
- #ifndef AI_IRRLOADER_H_INCLUDED
- #define AI_IRRLOADER_H_INCLUDED
- #include "IRRMeshLoader.h"
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /** Irr importer class.
- *
- * Irr is the native scene file format of the Irrlight engine and its editor
- * irrEdit. As IrrEdit itself is capable of importing quite many file formats,
- * it might be a good file format for data exchange.
- */
- class IRRImporter : public BaseImporter, public IrrlichtBase
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by Importer */
- IRRImporter();
- /** Destructor, private as well */
- ~IRRImporter();
- public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details.
- */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
- protected:
- // -------------------------------------------------------------------
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * See BaseImporter::GetExtensionList() for details
- */
- void GetExtensionList(std::string& append)
- {
- /* NOTE: The file extenxsion .xml is too generic. We'll
- * need to open the file in CanRead() and check whether it is
- * a real irrlicht file
- */
- append.append("*.xml;*.irr");
- }
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
- private:
- /** Data structure for a scenegraph node in an IRR file
- */
- struct Node
- {
- // Type of the node
- enum ET
- {
- LIGHT,
- CUBE,
- MESH,
- SKYBOX,
- DUMMY,
- CAMERA,
- TERRAIN,
- SPHERE,
- ANIMMESH
- } type;
- Node(ET t)
- : type (t)
- , scaling (1.f,1.f,1.f) // assume uniform scaling by default
- , animation (NULL)
- , framesPerSecond (0.f)
- {
-
- // Generate a default name for the node
- char buffer[128];
- static int cnt;
- ::sprintf(buffer,"IrrNode_%i",cnt++);
- name = std::string(buffer);
- // reserve space for up to 5 materials
- materials.reserve(5);
- // reserve space for up to 5 children
- children.reserve(5);
- }
- // Transformation of the node
- aiVector3D position, rotation, scaling;
- // Name of the node
- std::string name;
- // List of all child nodes
- std::vector<Node*> children;
- // Parent node
- Node* parent;
- // Animation channels that belongs to this node
- aiNodeAnim* animation;
- // Animated meshes: frames per second
- // 0.f if not specified
- float framesPerSecond;
- //! Meshes: List of materials to be assigned
- //! along with their corresponding material flags
- std::vector< std::pair<aiMaterial*, unsigned int> > materials;
- };
- };
- } // end of namespace Assimp
- #endif // AI_IRRIMPORTER_H_INC
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