IRRMeshLoader.h 5.1 KB

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  1. /*
  2. Open Asset Import Library (ASSIMP)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2008, ASSIMP Development Team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the ASSIMP team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the ASSIMP Development Team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Declaration of the .irrMesh (Irrlight Engine Mesh Format)
  34. importer class. */
  35. #ifndef AI_IRRMESHLOADER_H_INCLUDED
  36. #define AI_IRRMESHLOADER_H_INCLUDED
  37. #include "./irrXML/irrXMLWrapper.h"
  38. #include "BaseImporter.h"
  39. namespace Assimp {
  40. #define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
  41. #define AI_IRRMESH_MAT_lightmap 0x2
  42. #define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4)
  43. #define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x5)
  44. // ---------------------------------------------------------------------------
  45. /** Base class for the Irr and IrrMesh importers
  46. */
  47. class IrrlichtBase
  48. {
  49. protected:
  50. template <class T>
  51. struct Property
  52. {
  53. std::string name;
  54. T value;
  55. };
  56. typedef Property<uint32_t> HexProperty;
  57. typedef Property<std::string> StringProperty;
  58. typedef Property<bool> BoolProperty;
  59. typedef Property<float> FloatProperty;
  60. typedef Property<aiVector3D> VectorProperty;
  61. /** XML reader instance
  62. */
  63. IrrXMLReader* reader;
  64. // -------------------------------------------------------------------
  65. /** Parse a material description from the XML
  66. * @return The created material
  67. * @param matFlags Receives AI_IRRMESH_MAT_XX flags
  68. */
  69. aiMaterial* ParseMaterial(unsigned int& matFlags);
  70. // -------------------------------------------------------------------
  71. /** Read a property of the specified type from the current XML element.
  72. * @param out Recives output data
  73. */
  74. void ReadHexProperty (HexProperty& out);
  75. void ReadStringProperty (StringProperty& out);
  76. void ReadBoolProperty (BoolProperty& out);
  77. void ReadFloatProperty (FloatProperty& out);
  78. void ReadVectorProperty (VectorProperty& out);
  79. };
  80. // ---------------------------------------------------------------------------
  81. /** IrrMesh importer class.
  82. *
  83. * IrrMesh is the native file format of the Irrlight engine and its editor
  84. * irrEdit. As IrrEdit itself is capable of importing quite many file formats,
  85. * it might be a good file format for data exchange.
  86. */
  87. class IRRMeshImporter : public BaseImporter, public IrrlichtBase
  88. {
  89. friend class Importer;
  90. protected:
  91. /** Constructor to be privately used by Importer */
  92. IRRMeshImporter();
  93. /** Destructor, private as well */
  94. ~IRRMeshImporter();
  95. public:
  96. // -------------------------------------------------------------------
  97. /** Returns whether the class can handle the format of the given file.
  98. * See BaseImporter::CanRead() for details.
  99. */
  100. bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
  101. protected:
  102. // -------------------------------------------------------------------
  103. /** Called by Importer::GetExtensionList() for each loaded importer.
  104. * See BaseImporter::GetExtensionList() for details
  105. */
  106. void GetExtensionList(std::string& append)
  107. {
  108. /* NOTE: The file extenxsion .xml is too generic. We'll
  109. * need to open the file in CanRead() and check whether it is
  110. * a real irrlicht file
  111. */
  112. append.append("*.xml;*.irrmesh");
  113. }
  114. // -------------------------------------------------------------------
  115. /** Imports the given file into the given scene structure.
  116. * See BaseImporter::InternReadFile() for details
  117. */
  118. void InternReadFile( const std::string& pFile, aiScene* pScene,
  119. IOSystem* pIOHandler);
  120. };
  121. } // end of namespace Assimp
  122. #endif // AI_IRRMESHIMPORTER_H_INC