"VRML" 3D model files use either VRML97
(.wrl
) or "Classic VRML" (.x3dv
)
file formats.
The X3D model specification was introduced after these formats, as a superset of both WRL and X3DV.
While X3D can understand the content of WRL/X3DV files, it can't directly parse them because
X3D uses .xml
files, rather than VRML97
or "Classic VRML" format.
But, if a converter is available to migrate just the file format (preserving the content), so that
the .wrl
/.x3dv
files can be converted to an X3D-compatible .xml
file, then the X3D importer
will be able to load the resulting model file.
The sole purpose of Parser
/Scanner
(adopted from the meshlab
project) is to take a
VRML97
(.wrl
) or "Classic VRML" (.x3dv
) file as input, and convert to an X3D .xml
file.
That's it.
By passing the converted in-memory .xml
file content to the X3DImporter
, the .wrl
or x3dv
model can be loaded via assimp.