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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Definition of the .ASE importer class. */
- #ifndef AI_ASELOADER_H_INCLUDED
- #define AI_ASELOADER_H_INCLUDED
- #include "BaseImporter.h"
- #include "../include/aiTypes.h"
- struct aiNode;
- #include "ASEParser.h"
- namespace Assimp
- {
- class MaterialHelper;
- using namespace ASE;
- // ---------------------------------------------------------------------------
- /** Used to load ASE files
- */
- class ASEImporter : public BaseImporter
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by Importer */
- ASEImporter();
- /** Destructor, private as well */
- ~ASEImporter();
- public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
- protected:
- // -------------------------------------------------------------------
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * See BaseImporter::GetExtensionList() for details
- */
- void GetExtensionList(std::string& append)
- {
- append.append("*.ase;*.ask");
- }
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
- // -------------------------------------------------------------------
- /** Generate normal vectors basing on smoothing groups
- * (in some cases the normal are already contained in the file)
- * \param mesh Mesh to work on
- */
- void GenerateNormals(ASE::Mesh& mesh);
- // -------------------------------------------------------------------
- /** Create valid vertex/normal/UV/color/face lists.
- * All elements are unique, faces have only one set of indices
- * after this step occurs.
- * \param mesh Mesh to work on
- */
- void BuildUniqueRepresentation(ASE::Mesh& mesh);
- // -------------------------------------------------------------------
- /** Transform all vertices with the inverse transformation
- * matrix of the mesh
- * \param mesh Mesh to work on
- */
- void TransformVertices(ASE::Mesh& mesh);
- // -------------------------------------------------------------------
- /** The ASK file format contains LOD nodes.
- * We do only use the highest level of detail, all others
- * are skipped.
- */
- void AskFilterLOD(std::vector<ASE::Mesh>& meshes);
- // -------------------------------------------------------------------
- /** Create one-material-per-mesh meshes ;-)
- * \param mesh Mesh to work with
- * \param Receives the list of all created meshes
- */
- void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
- // -------------------------------------------------------------------
- /** Convert a material to a MaterialHelper object
- * \param mat Input material
- */
- void ConvertMaterial(ASE::Material& mat);
- // -------------------------------------------------------------------
- /** Setup the final material indices for each mesh
- * \param pcScene Scene object to be filled
- */
- void BuildMaterialIndices(aiScene* pcScene);
- // -------------------------------------------------------------------
- /** Build the node graph
- * \param pcScene Scene object to be filled
- */
- void BuildNodes(aiScene* pcScene);
- // -------------------------------------------------------------------
- /** Add sub nodes to a node
- * \param pcScene Scene object to be filled
- * \param pcParent parent node to be filled
- * \param szName Name of the parent node
- */
- void AddNodes(aiScene* pcScene,aiNode* pcParent,
- const char* szName);
- protected:
- /** Parser instance */
- ASE::Parser* mParser;
- /** Buffer to hold the loaded file */
- unsigned char* mBuffer;
- /** true if this is an .ask file */
- bool mIsAsk;
- };
- } // end of namespace Assimp
- #endif // AI_3DSIMPORTER_H_INC
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