MD2Loader.h 3.4 KB

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  1. /*
  2. Open Asset Import Library (ASSIMP)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2008, ASSIMP Development Team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the ASSIMP team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the ASSIMP Development Team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Definition of the .MD2 importer class. */
  34. #ifndef AI_MD2LOADER_H_INCLUDED
  35. #define AI_MD2LOADER_H_INCLUDED
  36. #include "BaseImporter.h"
  37. #include "../include/aiTypes.h"
  38. struct aiNode;
  39. #include "MD2FileData.h"
  40. namespace Assimp
  41. {
  42. class MaterialHelper;
  43. using namespace MD2;
  44. // ---------------------------------------------------------------------------
  45. /** Used to load MD2 files
  46. */
  47. class MD2Importer : public BaseImporter
  48. {
  49. friend class Importer;
  50. protected:
  51. /** Constructor to be privately used by Importer */
  52. MD2Importer();
  53. /** Destructor, private as well */
  54. ~MD2Importer();
  55. public:
  56. // -------------------------------------------------------------------
  57. /** Returns whether the class can handle the format of the given file.
  58. * See BaseImporter::CanRead() for details. */
  59. bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
  60. protected:
  61. // -------------------------------------------------------------------
  62. /** Called by Importer::GetExtensionList() for each loaded importer.
  63. * See BaseImporter::GetExtensionList() for details
  64. */
  65. void GetExtensionList(std::string& append)
  66. {
  67. append.append("*.md2");
  68. }
  69. // -------------------------------------------------------------------
  70. /** Imports the given file into the given scene structure.
  71. * See BaseImporter::InternReadFile() for details
  72. */
  73. void InternReadFile( const std::string& pFile, aiScene* pScene,
  74. IOSystem* pIOHandler);
  75. protected:
  76. /** Header of the MD2 file */
  77. const MD2::Header* m_pcHeader;
  78. /** Buffer to hold the loaded file */
  79. const unsigned char* mBuffer;
  80. };
  81. } // end of namespace Assimp
  82. #endif // AI_3DSIMPORTER_H_INC