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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2021, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /// @file Definition of the base class for all importer worker classes.
- #pragma once
- #ifndef INCLUDED_AI_BASEIMPORTER_H
- #define INCLUDED_AI_BASEIMPORTER_H
- #ifdef __GNUC__
- #pragma GCC system_header
- #endif
- #include "Exceptional.h"
- #include <assimp/types.h>
- #include <assimp/ProgressHandler.hpp>
- #include <set>
- #include <vector>
- #include <memory>
- struct aiScene;
- struct aiImporterDesc;
- namespace Assimp {
- class Importer;
- class IOSystem;
- class BaseProcess;
- class SharedPostProcessInfo;
- class IOStream;
- // utility to do char4 to uint32 in a portable manner
- #define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
- (string[1] << 16) + (string[2] << 8) + string[3]))
- // ---------------------------------------------------------------------------
- /** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
- * for all importer worker classes.
- *
- * The interface defines two functions: CanRead() is used to check if the
- * importer can handle the format of the given file. If an implementation of
- * this function returns true, the importer then calls ReadFile() which
- * imports the given file. ReadFile is not overridable, it just calls
- * InternReadFile() and catches any ImportErrorException that might occur.
- */
- class ASSIMP_API BaseImporter {
- friend class Importer;
- public:
- /** Constructor to be privately used by #Importer */
- BaseImporter() AI_NO_EXCEPT;
- /** Destructor, private as well */
- virtual ~BaseImporter();
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- *
- * The implementation should be as quick as possible. A check for
- * the file extension is enough. If no suitable loader is found with
- * this strategy, CanRead() is called again, the 'checkSig' parameter
- * set to true this time. Now the implementation is expected to
- * perform a full check of the file structure, possibly searching the
- * first bytes of the file for magic identifiers or keywords.
- *
- * @param pFile Path and file name of the file to be examined.
- * @param pIOHandler The IO handler to use for accessing any file.
- * @param checkSig Set to true if this method is called a second time.
- * This time, the implementation may take more time to examine the
- * contents of the file to be loaded for magic bytes, keywords, etc
- * to be able to load files with unknown/not existent file extensions.
- * @return true if the class can read this file, false if not.
- */
- virtual bool CanRead(
- const std::string &pFile,
- IOSystem *pIOHandler,
- bool checkSig) const = 0;
- // -------------------------------------------------------------------
- /** Imports the given file and returns the imported data.
- * If the import succeeds, ownership of the data is transferred to
- * the caller. If the import fails, nullptr is returned. The function
- * takes care that any partially constructed data is destroyed
- * beforehand.
- *
- * @param pImp #Importer object hosting this loader.
- * @param pFile Path of the file to be imported.
- * @param pIOHandler IO-Handler used to open this and possible other files.
- * @return The imported data or nullptr if failed. If it failed a
- * human-readable error description can be retrieved by calling
- * GetErrorText()
- *
- * @note This function is not intended to be overridden. Implement
- * InternReadFile() to do the import. If an exception is thrown somewhere
- * in InternReadFile(), this function will catch it and transform it into
- * a suitable response to the caller.
- */
- aiScene *ReadFile(
- Importer *pImp,
- const std::string &pFile,
- IOSystem *pIOHandler);
- // -------------------------------------------------------------------
- /** Returns the error description of the last error that occurred.
- * If the error is due to a std::exception, this will return the message.
- * Exceptions can also be accessed with GetException().
- * @return A description of the last error that occurred. An empty
- * string if there was no error.
- */
- const std::string &GetErrorText() const {
- return m_ErrorText;
- }
- // -------------------------------------------------------------------
- /** Returns the exception of the last exception that occurred.
- * Note: Exceptions are not the only source of error details, so GetErrorText
- * should be consulted too.
- * @return The last exception that occurred.
- */
- const std::exception_ptr& GetException() const {
- return m_Exception;
- }
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- * @param pImp Importer instance
- */
- virtual void SetupProperties(
- const Importer *pImp);
- // -------------------------------------------------------------------
- /** Called by #Importer::GetImporterInfo to get a description of
- * some loader features. Importers must provide this information. */
- virtual const aiImporterDesc *GetInfo() const = 0;
- /**
- * Will be called only by scale process when scaling is requested.
- */
- void SetFileScale(double scale) {
- fileScale = scale;
- }
- // -------------------------------------------------------------------
- /** Called by #Importer::GetExtensionList for each loaded importer.
- * Take the extension list contained in the structure returned by
- * #GetInfo and insert all file extensions into the given set.
- * @param extension set to collect file extensions in*/
- void GetExtensionList(std::set<std::string> &extensions);
- protected:
- double importerScale = 1.0;
- double fileScale = 1.0;
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure. The
- * function is expected to throw an ImportErrorException if there is
- * an error. If it terminates normally, the data in aiScene is
- * expected to be correct. Override this function to implement the
- * actual importing.
- * <br>
- * The output scene must meet the following requirements:<br>
- * <ul>
- * <li>At least a root node must be there, even if its only purpose
- * is to reference one mesh.</li>
- * <li>aiMesh::mPrimitiveTypes may be 0. The types of primitives
- * in the mesh are determined automatically in this case.</li>
- * <li>the vertex data is stored in a pseudo-indexed "verbose" format.
- * In fact this means that every vertex that is referenced by
- * a face is unique. Or the other way round: a vertex index may
- * not occur twice in a single aiMesh.</li>
- * <li>aiAnimation::mDuration may be -1. Assimp determines the length
- * of the animation automatically in this case as the length of
- * the longest animation channel.</li>
- * <li>aiMesh::mBitangents may be nullptr if tangents and normals are
- * given. In this case bitangents are computed as the cross product
- * between normal and tangent.</li>
- * <li>There needn't be a material. If none is there a default material
- * is generated. However, it is recommended practice for loaders
- * to generate a default material for yourself that matches the
- * default material setting for the file format better than Assimp's
- * generic default material. Note that default materials *should*
- * be named AI_DEFAULT_MATERIAL_NAME if they're just color-shaded
- * or AI_DEFAULT_TEXTURED_MATERIAL_NAME if they define a (dummy)
- * texture. </li>
- * </ul>
- * If the AI_SCENE_FLAGS_INCOMPLETE-Flag is <b>not</b> set:<ul>
- * <li> at least one mesh must be there</li>
- * <li> there may be no meshes with 0 vertices or faces</li>
- * </ul>
- * This won't be checked (except by the validation step): Assimp will
- * crash if one of the conditions is not met!
- *
- * @param pFile Path of the file to be imported.
- * @param pScene The scene object to hold the imported data.
- * nullptr is not a valid parameter.
- * @param pIOHandler The IO handler to use for any file access.
- * nullptr is not a valid parameter. */
- virtual void InternReadFile(
- const std::string &pFile,
- aiScene *pScene,
- IOSystem *pIOHandler) = 0;
- public: // static utilities
- // -------------------------------------------------------------------
- /** A utility for CanRead().
- *
- * The function searches the header of a file for a specific token
- * and returns true if this token is found. This works for text
- * files only. There is a rudimentary handling of UNICODE files.
- * The comparison is case independent.
- *
- * @param pIOSystem IO System to work with
- * @param file File name of the file
- * @param tokens List of tokens to search for
- * @param numTokens Size of the token array
- * @param searchBytes Number of bytes to be searched for the tokens.
- */
- static bool SearchFileHeaderForToken(
- IOSystem *pIOSystem,
- const std::string &file,
- const char **tokens,
- unsigned int numTokens,
- unsigned int searchBytes = 200,
- bool tokensSol = false,
- bool noAlphaBeforeTokens = false);
- // -------------------------------------------------------------------
- /** @brief Check whether a file has a specific file extension
- * @param pFile Input file
- * @param ext0 Extension to check for. Lowercase characters only, no dot!
- * @param ext1 Optional second extension
- * @param ext2 Optional third extension
- * @note Case-insensitive
- */
- static bool SimpleExtensionCheck(
- const std::string &pFile,
- const char *ext0,
- const char *ext1 = nullptr,
- const char *ext2 = nullptr);
- // -------------------------------------------------------------------
- /** @brief Extract file extension from a string
- * @param pFile Input file
- * @return Extension without trailing dot, all lowercase
- */
- static std::string GetExtension(
- const std::string &pFile);
- // -------------------------------------------------------------------
- /** @brief Check whether a file starts with one or more magic tokens
- * @param pFile Input file
- * @param pIOHandler IO system to be used
- * @param magic n magic tokens
- * @params num Size of magic
- * @param offset Offset from file start where tokens are located
- * @param Size of one token, in bytes. Maximally 16 bytes.
- * @return true if one of the given tokens was found
- *
- * @note For convenience, the check is also performed for the
- * byte-swapped variant of all tokens (big endian). Only for
- * tokens of size 2,4.
- */
- static bool CheckMagicToken(
- IOSystem *pIOHandler,
- const std::string &pFile,
- const void *magic,
- unsigned int num,
- unsigned int offset = 0,
- unsigned int size = 4);
- // -------------------------------------------------------------------
- /** An utility for all text file loaders. It converts a file to our
- * UTF8 character set. Errors are reported, but ignored.
- *
- * @param data File buffer to be converted to UTF8 data. The buffer
- * is resized as appropriate. */
- static void ConvertToUTF8(
- std::vector<char> &data);
- // -------------------------------------------------------------------
- /** An utility for all text file loaders. It converts a file from our
- * UTF8 character set back to ISO-8859-1. Errors are reported, but ignored.
- *
- * @param data File buffer to be converted from UTF8 to ISO-8859-1. The buffer
- * is resized as appropriate. */
- static void ConvertUTF8toISO8859_1(
- std::string &data);
- // -------------------------------------------------------------------
- /// @brief Enum to define, if empty files are ok or not.
- enum TextFileMode {
- ALLOW_EMPTY,
- FORBID_EMPTY
- };
- // -------------------------------------------------------------------
- /** Utility for text file loaders which copies the contents of the
- * file into a memory buffer and converts it to our UTF8
- * representation.
- * @param stream Stream to read from.
- * @param data Output buffer to be resized and filled with the
- * converted text file data. The buffer is terminated with
- * a binary 0.
- * @param mode Whether it is OK to load empty text files. */
- static void TextFileToBuffer(
- IOStream *stream,
- std::vector<char> &data,
- TextFileMode mode = FORBID_EMPTY);
- // -------------------------------------------------------------------
- /** Utility function to move a std::vector into a aiScene array
- * @param vec The vector to be moved
- * @param out The output pointer to the allocated array.
- * @param numOut The output count of elements copied. */
- template <typename T>
- AI_FORCE_INLINE static void CopyVector(
- std::vector<T> &vec,
- T *&out,
- unsigned int &outLength) {
- outLength = unsigned(vec.size());
- if (outLength) {
- out = new T[outLength];
- std::swap_ranges(vec.begin(), vec.end(), out);
- }
- }
- // -------------------------------------------------------------------
- /** Utility function to move a std::vector of unique_ptrs into a aiScene array
- * @param vec The vector of unique_ptrs to be moved
- * @param out The output pointer to the allocated array.
- * @param numOut The output count of elements copied. */
- template <typename T>
- AI_FORCE_INLINE static void CopyVector(
- std::vector<std::unique_ptr<T> > &vec,
- T **&out,
- unsigned int &outLength) {
- outLength = unsigned(vec.size());
- if (outLength) {
- out = new T*[outLength];
- T** outPtr = out;
- std::for_each(vec.begin(), vec.end(), [&outPtr](std::unique_ptr<T>& uPtr){*outPtr = uPtr.release(); ++outPtr; });
- }
- }
- private:
- /* Pushes state into importer for the importer scale */
- void UpdateImporterScale(Importer *pImp);
- protected:
- /// Error description in case there was one.
- std::string m_ErrorText;
- /// The exception, in case there was one.
- std::exception_ptr m_Exception;
- /// Currently set progress handler.
- ProgressHandler *m_progress;
- };
- } // end of namespace Assimp
- #endif // AI_BASEIMPORTER_H_INC
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