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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Declaration of the .dxf importer class. */
- #ifndef AI_DXFLOADER_H_INCLUDED
- #define AI_DXFLOADER_H_INCLUDED
- #include <vector>
- #include "BaseImporter.h"
- #include "../include/aiTypes.h"
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /** DXF importer class
- */
- class DXFImporter : public BaseImporter
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by Importer */
- DXFImporter();
- /** Destructor, private as well */
- ~DXFImporter();
- public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
- protected:
- // -------------------------------------------------------------------
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * See BaseImporter::GetExtensionList() for details
- */
- void GetExtensionList(std::string& append)
- {
- append.append("*.dxf");
- }
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
- // -------------------------------------------------------------------
- /** Get the next line from the file.
- * @return false if the end of the file was reached
- */
- bool GetNextLine();
- // -------------------------------------------------------------------
- /** Get the next token (group code + data line) from the file.
- * @return false if the end of the file was reached
- */
- bool GetNextToken();
- // -------------------------------------------------------------------
- /** Parses the ENTITIES section in the file
- * @return false if the end of the file was reached
- */
- bool ParseEntities();
- // -------------------------------------------------------------------
- /** Parses a 3DFACE section in the file
- * @return false if the end of the file was reached
- */
- bool Parse3DFace();
- private:
- // points to the next section
- const char* buffer;
- // specifies the current group code
- int groupCode;
- // contains the current data line
- char cursor[4096];
- // describes a single layer in the DXF file
- struct LayerInfo
- {
- LayerInfo()
- {
- name[0] = '\0';
- }
- char name[4096];
- // face buffer - order is x,y,z,w v1,v2,v3 (w is equal to z if unused)
- std::vector<aiVector3D> vPositions;
- };
- // list of all loaded layers
- std::vector<LayerInfo> mLayers;
- LayerInfo* mDefaultLayer;
- };
- } // end of namespace Assimp
- #endif // AI_3DSIMPORTER_H_INC
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