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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file BlenderModifier.h
- * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
- */
- #ifndef INCLUDED_AI_BLEND_MODIFIER_H
- #define INCLUDED_AI_BLEND_MODIFIER_H
- #include "BlenderIntermediate.h"
- namespace Assimp {
- namespace Blender {
- // -------------------------------------------------------------------------------------------
- /**
- * Dummy base class for all blender modifiers. Modifiers are reused between imports, so
- * they should be stateless and not try to cache model data.
- */
- // -------------------------------------------------------------------------------------------
- class BlenderModifier {
- public:
- /**
- * The class destructor, virtual.
- */
- virtual ~BlenderModifier() = default;
- // --------------------
- /**
- * Check if *this* modifier is active, given a ModifierData& block.
- */
- virtual bool IsActive( const ModifierData& /*modin*/) {
- return false;
- }
- // --------------------
- /**
- * Apply the modifier to a given output node. The original data used
- * to construct the node is given as well. Not called unless IsActive()
- * was called and gave positive response.
- */
- virtual void DoIt(aiNode& /*out*/,
- ConversionData& /*conv_data*/,
- const ElemBase& orig_modifier,
- const Scene& /*in*/,
- const Object& /*orig_object*/
- ) {
- ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type );
- return;
- }
- };
- // -------------------------------------------------------------------------------------------
- /**
- * Manage all known modifiers and instance and apply them if necessary
- */
- // -------------------------------------------------------------------------------------------
- class BlenderModifierShowcase {
- public:
- // --------------------
- /** Apply all requested modifiers provided we support them. */
- void ApplyModifiers(aiNode& out,
- ConversionData& conv_data,
- const Scene& in,
- const Object& orig_object
- );
- private:
- TempArray< std::vector,BlenderModifier > cached_modifiers;
- };
- // MODIFIERS /////////////////////////////////////////////////////////////////////////////////
- // -------------------------------------------------------------------------------------------
- /**
- * Mirror modifier. Status: implemented.
- */
- // -------------------------------------------------------------------------------------------
- class BlenderModifier_Mirror : public BlenderModifier {
- public:
- // --------------------
- virtual bool IsActive( const ModifierData& modin);
- // --------------------
- virtual void DoIt(aiNode& out,
- ConversionData& conv_data,
- const ElemBase& orig_modifier,
- const Scene& in,
- const Object& orig_object
- ) ;
- };
- // -------------------------------------------------------------------------------------------
- /** Subdivision modifier. Status: dummy. */
- // -------------------------------------------------------------------------------------------
- class BlenderModifier_Subdivision : public BlenderModifier {
- public:
- // --------------------
- virtual bool IsActive( const ModifierData& modin);
- // --------------------
- virtual void DoIt(aiNode& out,
- ConversionData& conv_data,
- const ElemBase& orig_modifier,
- const Scene& in,
- const Object& orig_object
- ) ;
- };
- }
- }
- #endif // !INCLUDED_AI_BLEND_MODIFIER_H
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