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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2021, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file C4DImporter.h
- * @brief Declaration of the Cinema4D (*.c4d) importer class.
- */
- #ifndef INCLUDED_AI_CINEMA_4D_LOADER_H
- #define INCLUDED_AI_CINEMA_4D_LOADER_H
- #include <assimp/BaseImporter.h>
- #include <assimp/LogAux.h>
- #include <map>
- // Forward declarations
- struct aiNode;
- struct aiMesh;
- struct aiMaterial;
- struct aiImporterDesc;
- namespace cineware {
- class BaseObject;
- class PolygonObject;
- class BaseMaterial;
- class BaseShader;
- }
- namespace Assimp {
- // TinyFormatter.h
- namespace Formatter {
- template <typename T,typename TR, typename A> class basic_formatter;
- typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
- }
- // -------------------------------------------------------------------------------------------
- /** Importer class to load Cinema4D files using the Cineware library to be obtained from
- * https://developers.maxon.net
- *
- * Note that Cineware is not free software. */
- // -------------------------------------------------------------------------------------------
- class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
- public:
- C4DImporter() = default;
- ~C4DImporter() override = default;
- bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
- protected:
- const aiImporterDesc* GetInfo () const override;
- void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override;
- private:
- void ReadMaterials(cineware::BaseMaterial* mat);
- void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent);
- aiMesh* ReadMesh(cineware::BaseObject* object);
- unsigned int ResolveMaterial(cineware::PolygonObject* obj);
- bool ReadShader(aiMaterial* out, cineware::BaseShader* shader);
- std::vector<aiMesh*> meshes;
- std::vector<aiMaterial*> materials;
- typedef std::map<cineware::BaseMaterial*, unsigned int> MaterialMap;
- MaterialMap material_mapping;
- }; // !class C4DImporter
- } // end of namespace Assimp
- #endif // INCLUDED_AI_CINEMA_4D_LOADER_H
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