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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- //
- //! @file Definition of in-memory structures for the HL2 MDL file format
- // and for the HalfLife text format (SMD)
- //
- // The specification has been taken from various sources on the internet.
- #ifndef AI_MDLFILEHELPER2_H_INC
- #define AI_MDLFILEHELPER2_H_INC
- #include <assimp/Compiler/pushpack1.h>
- namespace Assimp {
- namespace MDL {
- // magic bytes used in Half Life 2 MDL models
- #define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
- #define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
- #define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
- #define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
- // ---------------------------------------------------------------------------
- /** \struct Header_HL2
- * \brief Data structure for the HL2 main header
- */
- // ---------------------------------------------------------------------------
- struct Header_HL2 {
- //! magic number: "IDST"/"IDSQ"
- char ident[4];
- //! Version number
- int32_t version;
- //! Original file name in pak ?
- char name[64];
- //! Length of file name/length of file?
- int32_t length;
- //! For viewer, ignored
- aiVector3D eyeposition;
- aiVector3D min;
- aiVector3D max;
- //! AABB of the model
- aiVector3D bbmin;
- aiVector3D bbmax;
- // File flags
- int32_t flags;
- //! NUmber of bones contained in the file
- int32_t numbones;
- int32_t boneindex;
- //! Number of bone controllers for bone animation
- int32_t numbonecontrollers;
- int32_t bonecontrollerindex;
- //! More bounding boxes ...
- int32_t numhitboxes;
- int32_t hitboxindex;
- //! Animation sequences in the file
- int32_t numseq;
- int32_t seqindex;
- //! Loaded sequences. Ignored
- int32_t numseqgroups;
- int32_t seqgroupindex;
- //! Raw texture data
- int32_t numtextures;
- int32_t textureindex;
- int32_t texturedataindex;
- //! Number of skins (=textures?)
- int32_t numskinref;
- int32_t numskinfamilies;
- int32_t skinindex;
- //! Number of parts
- int32_t numbodyparts;
- int32_t bodypartindex;
- //! attachable points for gameplay and physics
- int32_t numattachments;
- int32_t attachmentindex;
- //! Table of sound effects associated with the model
- int32_t soundtable;
- int32_t soundindex;
- int32_t soundgroups;
- int32_t soundgroupindex;
- //! Number of animation transitions
- int32_t numtransitions;
- int32_t transitionindex;
- } /* PACK_STRUCT */;
- #include <assimp/Compiler/poppack1.h>
- }
- } // end namespaces
- #endif // ! AI_MDLFILEHELPER2_H_INC
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