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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file MD2FileData.h
- * @brief Defines helper data structures for importing MD2 files
- * http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
- */
- #ifndef AI_MD2FILEHELPER_H_INC
- #define AI_MD2FILEHELPER_H_INC
- #include <assimp/types.h>
- #include <stdint.h>
- #include <assimp/Compiler/pushpack1.h>
- namespace Assimp {
- namespace MD2 {
- // to make it easier for us, we test the magic word against both "endiannesses"
- #define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
- #define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")
- // common limitations
- #define AI_MD2_VERSION 15
- #define AI_MD2_MAXQPATH 64
- #define AI_MD2_MAX_FRAMES 512
- #define AI_MD2_MAX_SKINS 32
- #define AI_MD2_MAX_VERTS 2048
- #define AI_MD2_MAX_TRIANGLES 4096
- // ---------------------------------------------------------------------------
- /** \brief Data structure for the MD2 main header
- */
- struct Header
- {
- uint32_t magic;
- uint32_t version;
- uint32_t skinWidth;
- uint32_t skinHeight;
- uint32_t frameSize;
- uint32_t numSkins;
- uint32_t numVertices;
- uint32_t numTexCoords;
- uint32_t numTriangles;
- uint32_t numGlCommands;
- uint32_t numFrames;
- uint32_t offsetSkins;
- uint32_t offsetTexCoords;
- uint32_t offsetTriangles;
- uint32_t offsetFrames;
- uint32_t offsetGlCommands;
- uint32_t offsetEnd;
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** \brief Data structure for a MD2 OpenGl draw command
- */
- struct GLCommand
- {
- float s, t;
- uint32_t vertexIndex;
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** \brief Data structure for a MD2 triangle
- */
- struct Triangle
- {
- uint16_t vertexIndices[3];
- uint16_t textureIndices[3];
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** \brief Data structure for a MD2 vertex
- */
- struct Vertex
- {
- uint8_t vertex[3];
- uint8_t lightNormalIndex;
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** \brief Data structure for a MD2 frame
- */
- struct Frame
- {
- float scale[3];
- float translate[3];
- char name[16];
- Vertex vertices[1];
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** \brief Data structure for a MD2 texture coordinate
- */
- struct TexCoord
- {
- uint16_t s;
- uint16_t t;
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** \brief Data structure for a MD2 skin
- */
- struct Skin
- {
- char name[AI_MD2_MAXQPATH]; /* texture file name */
- } PACK_STRUCT;
- #include <assimp/Compiler/poppack1.h>
- // ---------------------------------------------------------------------------
- //! Lookup a normal vector from Quake's normal lookup table
- //! \param index Input index (0-161)
- //! \param vOut Receives the output normal
- void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
- }
- }
- #endif // !! include guard
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