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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #pragma once
- #ifndef AI_OPENGEX_IMPORTER_H
- #define AI_OPENGEX_IMPORTER_H
- #ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
- #include <assimp/BaseImporter.h>
- #include <assimp/mesh.h>
- #include <vector>
- #include <list>
- #include <map>
- #include <memory>
- namespace ODDLParser {
- class DDLNode;
- struct Context;
- }
- struct aiNode;
- struct aiMaterial;
- struct aiCamera;
- struct aiLight;
- namespace Assimp {
- namespace OpenGEX {
- struct MetricInfo {
- enum Type {
- Distance = 0,
- Angle,
- Time,
- Up,
- Max
- };
- std::string m_stringValue;
- float m_floatValue;
- int m_intValue;
- MetricInfo(): m_stringValue( ), m_floatValue( 0.0f ), m_intValue( -1 ) {}
- };
- /** @brief This class is used to implement the OpenGEX importer
- *
- * See http://opengex.org/OpenGEX.pdf for spec.
- */
- class OpenGEXImporter : public BaseImporter {
- public:
- /// The class constructor.
- OpenGEXImporter();
- /// The class destructor.
- ~OpenGEXImporter() override = default;
- /// BaseImporter override.
- bool CanRead( const std::string &file, IOSystem *pIOHandler, bool checkSig ) const override;
- protected:
- /// BaseImporter override.
- void InternReadFile( const std::string &file, aiScene *pScene, IOSystem *pIOHandler ) override;
- /// BaseImporter override.
- const aiImporterDesc *GetInfo() const override;
- /// BaseImporter override.
- void SetupProperties( const Importer *pImp ) override;
- void handleNodes( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleMetricNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleNameNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleObjectRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleGeometryNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleCameraNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleLightNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleGeometryObject( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleCameraObject( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleLightObject( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleMeshNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene );
- void copyMeshes( aiScene *pScene );
- void copyCameras( aiScene *pScene );
- void copyLights( aiScene *pScene );
- void copyMaterials( aiScene *pScene );
- void resolveReferences();
- void pushNode( aiNode *node, aiScene *pScene );
- aiNode *popNode();
- aiNode *top() const;
- void clearNodeStack();
- void createNodeTree( aiScene *pScene );
- private:
- struct VertexContainer {
- std::vector<aiVector3D> m_vertices;
- size_t m_numColors;
- aiColor4D *m_colors;
- std::vector<aiVector3D> m_normals;
- size_t m_numUVComps[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
- aiVector3D *m_textureCoords[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
- VertexContainer();
- ~VertexContainer();
- VertexContainer( const VertexContainer & ) = delete;
- VertexContainer &operator = ( const VertexContainer & ) = delete;
- };
- struct RefInfo {
- enum Type {
- MeshRef,
- MaterialRef
- };
- aiNode *m_node;
- Type m_type;
- std::vector<std::string> m_Names;
- RefInfo( aiNode *node, Type type, std::vector<std::string> &names );
- ~RefInfo() = default;
- RefInfo( const RefInfo & ) = delete;
- RefInfo &operator = ( const RefInfo & ) = delete;
- };
- struct ChildInfo {
- using NodeList = std::list<aiNode*>;
- std::list<aiNode*> m_children;
- };
- ChildInfo *m_root;
- using NodeChildMap = std::map<aiNode*, std::unique_ptr<ChildInfo> >;
- NodeChildMap m_nodeChildMap;
- std::vector<std::unique_ptr<aiMesh> > m_meshCache;
- using ReferenceMap = std::map<std::string, size_t>;
- std::map<std::string, size_t> m_mesh2refMap;
- std::map<std::string, size_t> m_material2refMap;
- ODDLParser::Context *m_ctx;
- MetricInfo m_metrics[ MetricInfo::Max ];
- aiNode *m_currentNode;
- VertexContainer m_currentVertices;
- aiMesh *m_currentMesh; // not owned, target is owned by m_meshCache
- aiMaterial *m_currentMaterial;
- aiLight *m_currentLight;
- aiCamera *m_currentCamera;
- int m_tokenType;
- std::vector<aiMaterial*> m_materialCache;
- std::vector<aiCamera*> m_cameraCache;
- std::vector<aiLight*> m_lightCache;
- std::vector<aiNode*> m_nodeStack;
- std::vector<std::unique_ptr<RefInfo> > m_unresolvedRefStack;
- };
- } // Namespace OpenGEX
- } // Namespace Assimp
- #endif // ASSIMP_BUILD_NO_OPENGEX_IMPORTER
- #endif // AI_OPENGEX_IMPORTER_H
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