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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Q3DLoader.h
- * @brief Declaration of the Q3D importer class.
- */
- #pragma once
- #ifndef AI_Q3DLOADER_H_INCLUDED
- #define AI_Q3DLOADER_H_INCLUDED
- #include <assimp/BaseImporter.h>
- #include <assimp/types.h>
- #include <vector>
- #include <cstdint>
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /** Importer class for the Quick3D Object and Scene formats.
- */
- class Q3DImporter : public BaseImporter {
- public:
- Q3DImporter();
- ~Q3DImporter() override;
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool checkSig) const override;
- protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const override;
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler) override;
- private:
- struct Material {
- Material() : diffuse(0.6f,0.6f,0.6f), transparency(0.f), texIdx(UINT_MAX) {
- // empty
- }
- aiString name;
- aiColor3D ambient, diffuse, specular;
- float transparency;
- unsigned int texIdx;
- };
- struct Face {
- explicit Face(unsigned int s) : indices(s), uvindices(s), mat(0) {
- // empty
- }
- std::vector<unsigned int> indices;
- std::vector<unsigned int> uvindices;
- unsigned int mat;
- };
- struct Mesh {
- std::vector<aiVector3D> verts;
- std::vector<aiVector3D> normals;
- std::vector<aiVector3D> uv;
- std::vector<Face> faces;
- uint32_t prevUVIdx;
- };
- };
- } // end of namespace Assimp
- #endif // AI_Q3DIMPORTER_H_IN
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