| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371 |
- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the MDR importer class */
- #include "AssimpPCH.h"
- #include "MDRLoader.h"
- using namespace Assimp;
- using namespace Assimp::MDR;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- MDRImporter::MDRImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- MDRImporter::~MDRImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool MDRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
- {
- // simple check of file extension is enough for the moment
- std::string::size_type pos = pFile.find_last_of('.');
- // no file extension - can't read
- if( pos == std::string::npos)
- return false;
- std::string extension = pFile.substr( pos);
- return !(extension.length() != 4 || extension[0] != '.' ||
- extension[1] != 'm' && extension[1] != 'M' ||
- extension[2] != 'd' && extension[2] != 'D' ||
- extension[3] != 'r' && extension[3] != 'R');
- }
- // ------------------------------------------------------------------------------------------------
- // Uncompress a matrix
- void MDRImporter::MatrixUncompress(aiMatrix4x4& mat,const uint8_t * compressed)
- {
- int value;
- // First decompress the translation part
- for (unsigned int n = 0; n < 3;++n)
- {
- value = (int)((uint16_t *)(compressed))[n];
- mat[0][n] = ((float)(value-(1<<15)))/64.f;
- }
- // Then decompress the rotation matrix
- for (unsigned int n = 0, p = 3; n < 3;++n)
- {
- for (unsigned int m = 0; m < 3;++m,++p)
- {
- value = (int)((uint16_t *)(compressed))[p];
- mat[n][m]=((float)(value-(1<<15)))*(1.0f/(float)((1<<(15))-2));
- }
- }
- // now zero the final row of the matrix
- mat[3][0] = mat[3][1] = mat[3][2] = 0.f;
- mat[3][3] = 1.f;
- }
- // ------------------------------------------------------------------------------------------------
- // Validate the header of the given MDR file
- void MDRImporter::ValidateHeader()
- {
- // Check the magic word - '5MDR'
- if (pcHeader->ident != AI_MDR_MAGIC_NUMBER_BE &&
- pcHeader->ident != AI_MDR_MAGIC_NUMBER_LE)
- {
- char szBuffer[5];
- szBuffer[0] = ((char*)&pcHeader->ident)[0];
- szBuffer[1] = ((char*)&pcHeader->ident)[1];
- szBuffer[2] = ((char*)&pcHeader->ident)[2];
- szBuffer[3] = ((char*)&pcHeader->ident)[3];
- szBuffer[4] = '\0';
- throw new ImportErrorException("Invalid MDR magic word: should be 5MDR, the "
- "magic word found is " + std::string( szBuffer ));
- }
- // Big endian - swap the fields in the header
- AI_SWAP4(pcHeader->numBones);
- AI_SWAP4(pcHeader->numFrames);
- AI_SWAP4(pcHeader->ofsFrames);
- AI_SWAP4(pcHeader->ofsLODs);
- AI_SWAP4(pcHeader->ofsTags);
- AI_SWAP4(pcHeader->version);
- AI_SWAP4(pcHeader->numTags);
- AI_SWAP4(pcHeader->numLODs);
- // MDR file version should always be 2
- if (pcHeader->version != AI_MDR_VERSION)
- DefaultLogger::get()->warn("Unsupported MDR file version (2 was expected)");
- // We compute the vertex positions from the bones,
- // so we need at least one bone.
- if (!pcHeader->numBones)
- DefaultLogger::get()->warn("MDR: At least one bone must be there");
- // We should have at least the first LOD in the valid range
- if (pcHeader->ofsLODs > (int)fileSize)
- throw new ImportErrorException("MDR: header is invalid - LOD out of range");
- // header::ofsFrames is negative if the frames are compressed
- if (pcHeader->ofsFrames < 0)
- {
- // Ugly, but it will be our only change to make further
- // reading easier
- int32_t* p = const_cast<int32_t*>(&pcHeader->ofsFrames);
- *p = -pcHeader->ofsFrames;
- compressed = true;
- DefaultLogger::get()->info("MDR: Compressed frames");
- }
- else compressed = false;
- // validate all frames
- if ( pcHeader->ofsFrames + sizeof(MDR::Frame) *
- (pcHeader->numBones -1) * sizeof(MDR::Bone) *
- pcHeader->numFrames > fileSize)
- {
- throw new ImportErrorException("MDR: header is invalid - frame out of range");
- }
- // Check whether the requested frame is existing
- if (configFrameID >= (unsigned int) pcHeader->numFrames)
- throw new ImportErrorException("The requested frame is not available");
- }
- // ------------------------------------------------------------------------------------------------
- // Validate the surface header of a given MDR file LOD
- void MDRImporter::ValidateLODHeader(BE_NCONST MDR::LOD* pcLOD)
- {
- AI_SWAP4(pcLOD->ofsSurfaces);
- AI_SWAP4(pcLOD->numSurfaces);
- AI_SWAP4(pcLOD->ofsEnd);
- const unsigned int iMax = fileSize - (unsigned int)((int8_t*)pcLOD-(int8_t*)pcHeader);
- // We should have at least one surface here
- if (!pcLOD->numSurfaces)
- throw new ImportErrorException("MDR: LOD has zero surfaces assigned");
- if (pcLOD->ofsSurfaces > iMax)
- throw new ImportErrorException("MDR: LOD header is invalid - surface out of range");
- }
- // ------------------------------------------------------------------------------------------------
- // Validate the header of a given MDR file surface
- void MDRImporter::ValidateSurfaceHeader(BE_NCONST MDR::Surface* pcSurf)
- {
- AI_SWAP4(pcSurf->ident);
- AI_SWAP4(pcSurf->numBoneReferences);
- AI_SWAP4(pcSurf->numTriangles);
- AI_SWAP4(pcSurf->numVerts);
- AI_SWAP4(pcSurf->ofsBoneReferences);
- AI_SWAP4(pcSurf->ofsEnd);
- AI_SWAP4(pcSurf->ofsTriangles);
- AI_SWAP4(pcSurf->ofsVerts);
- AI_SWAP4(pcSurf->shaderIndex);
- // Find out how many bytes
- const unsigned int iMax = fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
- // Not exact - there could be extra data in the vertices.
- if (pcSurf->ofsTriangles + pcSurf->numTriangles*sizeof(MDR::Triangle) > iMax ||
- pcSurf->ofsVerts + pcSurf->numVerts*sizeof(MDR::Vertex) > iMax)
- {
- throw new ImportErrorException("MDR: Surface header is invalid");
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties
- void MDRImporter::SetupProperties(const Importer* pImp)
- {
- // **************************************************************
- // The AI_CONFIG_IMPORT_MDR_KEYFRAME option overrides the
- // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
- // **************************************************************
- configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDR_KEYFRAME,0xffffffff);
- if(0xffffffff == configFrameID)
- configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void MDRImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
- {
- boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
- // Check whether we can read from the file
- if( file.get() == NULL)
- throw new ImportErrorException( "Failed to open MDR file " + pFile + ".");
- // Check whether the mdr file is large enough to contain the file header
- fileSize = (unsigned int)file->FileSize();
- if( fileSize < sizeof(MDR::Header))
- throw new ImportErrorException( "MDR File is too small.");
- // Copy the contents of the file to a buffer
- std::vector<unsigned char> mBuffer2(fileSize);
- file->Read( &mBuffer2[0], 1, fileSize);
- mBuffer = &mBuffer2[0];
- // Validate the file header and do BigEndian byte swapping for all sub headers
- pcHeader = (BE_NCONST MDR::Header*)mBuffer;
- ValidateHeader();
- // Go to the first LOD
- LE_NCONST MDR::LOD* lod = (LE_NCONST MDR::LOD*)((uint8_t*)pcHeader+pcHeader->ofsLODs);
- std::vector<aiMesh*> outMeshes;
- outMeshes.reserve(lod->numSurfaces);
- // Get a pointer to the first surface and continue processing them all
- LE_NCONST MDR::Surface* surf = (LE_NCONST MDR::Surface*)((uint8_t*)lod+lod->ofsSurfaces);
- for (uint32_t i = 0; i < lod->numSurfaces; ++i)
- {
- // The surface must have a) faces b) vertices and c) bone references
- if (surf->numTriangles && surf->numVerts && surf->numBoneReferences)
- {
- outMeshes.push_back(new aiMesh());
- aiMesh* mesh = outMeshes.back();
- mesh->mNumFaces = surf->numTriangles;
- mesh->mNumVertices = mesh->mNumFaces*3;
- mesh->mNumBones = surf->numBoneReferences;
- mesh->mFaces = new aiFace[mesh->mNumFaces];
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
- mesh->mBones = new aiBone*[mesh->mNumBones];
- // Allocate output bones and generate proper names for them
- for (unsigned int p = 0; p < mesh->mNumBones;++p)
- {
- aiBone* bone = mesh->mBones[p] = new aiBone();
- bone->mName.length = ::sprintf( bone->mName.data, "B_%i",p);
- }
- std::vector<BoneWeightInfo> mWeights;
- mWeights.reserve(surf->numVerts << 1);
- std::vector<VertexInfo> mVertices(surf->numVerts);
- // get a pointer to the first vertex
- LE_NCONST MDR::Vertex* v = (LE_NCONST MDR::Vertex*)((uint8_t*)surf+surf->ofsVerts);
- for (unsigned int m = 0; m < surf->numVerts; ++m)
- {
- // get a pointer to the next vertex
- v = (LE_NCONST MDR::Vertex*)((uint8_t*)(v+1) + v->numWeights*sizeof(MDR::Weight));
- // Big Endian - swap the vertex data structure
- #ifndef AI_BUILD_BIG_ENDIAN
- AI_SWAP4(v->numWeights);
- AI_SWAP4(v->normal.x);
- AI_SWAP4(v->normal.y);
- AI_SWAP4(v->normal.z);
- AI_SWAP4(v->texCoords.x);
- AI_SWAP4(v->texCoords.y);
- #endif
- // Fill out output structure
- VertexInfo& vert = mVertices[m];
- vert.uv.x = v->texCoords.x; vert.uv.y = v->texCoords.y;
- vert.normal = v->normal;
- vert.start = (unsigned int)mWeights.size();
- vert.num = v->numWeights;
- // Now compute the final vertex position by averaging
- // the positions affecting this vertex, weighting by
- // the given vertex weights.
- for (unsigned int l = 0; l < vert.num; ++l)
- {
- }
- }
- // Find out how large the output weight buffers must be
- LE_NCONST MDR::Triangle* tri = (LE_NCONST MDR::Triangle*)((uint8_t*)surf+surf->ofsTriangles);
- LE_NCONST MDR::Triangle* const triEnd = tri + surf->numTriangles;
- for (; tri != triEnd; ++tri)
- {
- for (unsigned int o = 0; o < 3;++o)
- {
- // Big endian: swap the 32 Bit index
- #ifndef AI_BUILD_BIG_ENDIAN
- AI_SWAP4(tri->indexes[o]);
- #endif
- register unsigned int temp = tri->indexes[o];
- if (temp >= surf->numVerts)
- throw new ImportErrorException("MDR: Vertex index is out of range");
- VertexInfo& vert = mVertices[temp];
- for (unsigned int l = vert.start; l < vert.start + vert.num; ++l)
- {
- if (mWeights[l].first >= surf->numBoneReferences)
- throw new ImportErrorException("MDR: Bone index is out of range");
- ++mesh->mBones[mWeights[l].first]->mNumWeights;
- }
- }
- }
- // Allocate storage for output bone weights
- for (unsigned int p = 0; p < mesh->mNumBones;++p)
- {
- aiBone* bone = mesh->mBones[p];
- ai_assert(0 != bone->mNumWeights);
- bone->mWeights = new aiVertexWeight[bone->mNumWeights];
- }
- // and build the final output buffers
- }
- // Get a pointer to the next surface and continue
- surf = (LE_NCONST MDR::Surface*)((uint8_t*)surf + surf->ofsEnd);
- }
- // Copy the vector to the C-style output array
- pScene->mNumMeshes = (unsigned int) outMeshes.size();
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
- ::memcpy(pScene->mMeshes,&outMeshes[0],sizeof(void*)*pScene->mNumMeshes);
- }
|