ArmaturePopulate.h 3.9 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2019, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. #ifndef ARMATURE_POPULATE_H_
  34. #define ARMATURE_POPULATE_H_
  35. #include "Common/BaseProcess.h"
  36. #include <assimp/BaseImporter.h>
  37. #include <vector>
  38. #include <map>
  39. struct aiNode;
  40. struct aiBone;
  41. namespace Assimp {
  42. // ---------------------------------------------------------------------------
  43. /** ScaleProcess: Class to rescale the whole model.
  44. * Now rescales animations, bones, and blend shapes properly.
  45. * Please note this will not write to 'scale' transform it will rewrite mesh
  46. * and matrixes so that your scale values
  47. * from your model package are preserved, so this is completely intentional
  48. * bugs should be reported as soon as they are found.
  49. */
  50. class ASSIMP_API ArmaturePopulate : public BaseProcess {
  51. public:
  52. /// The default class constructor.
  53. ArmaturePopulate();
  54. /// The class destructor.
  55. virtual ~ArmaturePopulate();
  56. /// Overwritten, @see BaseProcess
  57. virtual bool IsActive( unsigned int pFlags ) const;
  58. /// Overwritten, @see BaseProcess
  59. virtual void SetupProperties( const Importer* pImp );
  60. /// Overwritten, @see BaseProcess
  61. virtual void Execute( aiScene* pScene );
  62. static aiNode *GetArmatureRoot(aiNode *bone_node,
  63. std::vector<aiBone *> &bone_list);
  64. static bool IsBoneNode(const aiString &bone_name,
  65. std::vector<aiBone *> &bones);
  66. static aiNode *GetNodeFromStack(const aiString &node_name,
  67. std::vector<aiNode *> &nodes);
  68. static void BuildNodeList(const aiNode *current_node,
  69. std::vector<aiNode *> &nodes);
  70. static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
  71. const aiScene *scene,
  72. std::vector<aiBone *> &bones);
  73. static void BuildBoneStack(aiNode *current_node, const aiNode *root_node,
  74. const aiScene *scene,
  75. const std::vector<aiBone *> &bones,
  76. std::map<aiBone *, aiNode *> &bone_stack,
  77. std::vector<aiNode *> &node_stack);
  78. };
  79. } // Namespace Assimp
  80. #endif // SCALE_PROCESS_H_