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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the post processing step to remove
- * any parts of the mesh structure from the imported data.
- */
- #include "RemoveVCProcess.h"
- #include "../include/DefaultLogger.h"
- #include "../include/aiPostProcess.h"
- #include "../include/aiScene.h"
- #include "../include/aiConfig.h"
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- RemoveVCProcess::RemoveVCProcess()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- RemoveVCProcess::~RemoveVCProcess()
- {
- // nothing to do here
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool RemoveVCProcess::IsActive( unsigned int pFlags) const
- {
- return (pFlags & aiProcess_RemVertexComponentXYZ) != 0;
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void RemoveVCProcess::Execute( aiScene* pScene)
- {
- DefaultLogger::get()->debug("RemoveVCProcess begin");
- bool bHas = false;
- for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
- {
- if( this->ProcessMesh( pScene->mMeshes[a]))
- bHas = true;
- }
- if (bHas)DefaultLogger::get()->info("RemoveVCProcess finished. The specified vertex components have been removed");
- else DefaultLogger::get()->debug("RemoveVCProcess finished. There was nothing to do ..");
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties for the step
- void RemoveVCProcess::SetupProperties(const Importer* pImp)
- {
- configDeleteFlags = pImp->GetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,0x0);
- if (!configDeleteFlags)
- {
- DefaultLogger::get()->warn("RemoveVCProcess: AI_CONFIG_PP_RVC_FLAGS is zero, no streams selected");
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
- {
- // handle normals
- if (configDeleteFlags & aiVertexComponent_NORMALS && pMesh->mNormals)
- {
- delete[] pMesh->mNormals;
- pMesh->mNormals = NULL;
- }
- // handle tangents and bitangents
- if (configDeleteFlags & aiVertexComponent_TANGENTS_AND_BITANGENTS && pMesh->mTangents)
- {
- delete[] pMesh->mTangents;
- pMesh->mTangents = NULL;
- delete[] pMesh->mBitangents;
- pMesh->mBitangents = NULL;
- }
- // handle texture coordinates
- register bool b = (0 != (configDeleteFlags & aiVertexComponent_TEXCOORDS));
- for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
- {
- if (!pMesh->mTextureCoords[i])break;
- if (configDeleteFlags & aiVertexComponent_TEXCOORDSn(i) || b)
- {
- delete pMesh->mTextureCoords[i];
- pMesh->mTextureCoords[i] = NULL;
- if (!b)
- {
- // collapse the rest of the array
- unsigned int a;
- for (a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
- {
- pMesh->mTextureCoords[a-1] = pMesh->mTextureCoords[a];
- }
- pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS-1] = NULL;
- }
- }
- }
- // handle vertex colors
- b = (0 != (configDeleteFlags & aiVertexComponent_COLORS));
- for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i)
- {
- if (!pMesh->mColors[i])break;
- if (configDeleteFlags & aiVertexComponent_COLORSn(i) || b)
- {
- delete pMesh->mColors[i];
- pMesh->mColors[i] = NULL;
- if (!b)
- {
- // collapse the rest of the array
- unsigned int a;
- for (a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a)
- {
- pMesh->mColors[a-1] = pMesh->mColors[a];
- }
- pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS-1] = NULL;
- }
- }
- }
-
- return true;
- }
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