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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2010, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file BlenderLoader.cpp
- * @brief Implementation of the Blender3D importer class.
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
- #include "BlenderLoader.h"
- #include "BlenderDNA.h"
- #include "BlenderScene.h"
- #include "BlenderSceneGen.h"
- #include "StreamReader.h"
- #include "TinyFormatter.h"
- //#include <boost/make_shared.hpp>
- using namespace Assimp;
- using namespace Assimp::Blender;
- using namespace Assimp::Formatter;
- #define for_each BOOST_FOREACH
- static const aiLoaderDesc blenderDesc = {
- "Blender 3D Importer \nhttp://www.blender3d.org",
- "Alexander Gessler <[email protected]>",
- "",
- "",
- aiLoaderFlags_SupportBinaryFlavour | aiLoaderFlags_Experimental,
- 0,
- 0,
- 2,
- 50
- };
- namespace Assimp {
- namespace Blender {
- /** Mini smart-array to avoid pulling in even more boost stuff */
- template <template <typename,typename> class TCLASS, typename T>
- struct TempArray {
- ~TempArray () {
- for_each(T* elem, arr) {
- delete elem;
- }
- }
- void dismiss() {
- arr.clear();
- }
- TCLASS< T*,std::allocator<T*> >* operator -> () {
- return &arr;
- }
- operator TCLASS< T*,std::allocator<T*> > () {
- return arr;
- }
- private:
- TCLASS< T*,std::allocator<T*> > arr;
- };
-
- /** ConversionData acts as intermediate storage location for
- * the various ConvertXXX routines in BlenderImporter.*/
- struct ConversionData {
- std::set<const Object*> objects;
- TempArray <std::vector, aiMesh> meshes;
- TempArray <std::vector, aiCamera> cameras;
- TempArray <std::vector, aiLight> lights;
- TempArray <std::vector, aiMaterial> materials;
- };
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- BlenderImporter::BlenderImporter()
- {}
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- BlenderImporter::~BlenderImporter()
- {}
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
- {
- const std::string& extension = GetExtension(pFile);
- if (extension == "blend") {
- return true;
- }
- else if ((!extension.length() || checkSig) && pIOHandler) {
- const char* tokens[] = {"BLENDER"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- // List all extensions handled by this loader
- void BlenderImporter::GetExtensionList(std::set<std::string>& app)
- {
- app.insert("blend");
- }
- // ------------------------------------------------------------------------------------------------
- // Loader registry entry
- const aiLoaderDesc& BlenderImporter::GetInfo () const
- {
- return blenderDesc;
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties for the loader
- void BlenderImporter::SetupProperties(const Importer* pImp)
- {
- // nothing to be done for the moment
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void BlenderImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
- {
- FileDatabase file;
- boost::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
- if (!stream) {
- ThrowException("Could not open file for reading");
- }
- char magic[8] = {0};
- stream->Read(magic,7,1);
- if (strcmp(magic,"BLENDER")) {
- ThrowException("BLENDER magic bytes are missing");
- }
- file.i64bit = (stream->Read(magic,1,1),magic[0]=='-');
- file.little = (stream->Read(magic,1,1),magic[0]=='v');
- stream->Read(magic,3,1);
- magic[3] = '\0';
- LogInfo((format(),"Blender version is ",magic[0],".",magic+1,
- " (64bit: ",file.i64bit?"true":"false",
- ", little endian: ",file.little?"true":"false",")"
- ));
- ParseBlendFile(file,stream);
- Scene scene;
- ExtractScene(scene,file);
- ConvertBlendFile(pScene,scene);
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderImporter::ParseBlendFile(FileDatabase& out, boost::shared_ptr<IOStream> stream)
- {
- out.reader = boost::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream,out.little));
- DNAParser dna_reader(out);
- const DNA* dna = NULL;
- out.entries.reserve(128); { // even small BLEND files tend to consist of many file blocks
- SectionParser parser(*out.reader.get(),out.i64bit);
- // first parse the file in search for the DNA and insert all other sections into the database
- while ((parser.Next(),1)) {
- const FileBlockHead& head = parser.GetCurrent();
- if (head.id == "ENDB") {
- break; // only valid end of the file
- }
- else if (head.id == "DNA1") {
- dna_reader.Parse();
- dna = &dna_reader.GetDNA();
- continue;
- }
- out.entries.push_back(head);
- }
- }
- if (!dna) {
- ThrowException("SDNA not found");
- }
- std::sort(out.entries.begin(),out.entries.end());
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
- {
- const FileBlockHead* block = NULL;
- std::map<std::string,size_t>::const_iterator it = file.dna.indices.find("Scene");
- if (it == file.dna.indices.end()) {
- ThrowException("There is no `Scene` structure record");
- }
- const Structure& ss = file.dna.structures[(*it).second];
- // we need a scene somewhere to start with.
- for_each(const FileBlockHead& bl,file.entries) {
- if (bl.id == "SC") {
- block = &bl;
- break;
- }
- }
- if (!block) {
- ThrowException("There is not a single `Scene` record to load");
- }
- file.reader->SetCurrentPos(block->start);
- ss.Convert(out,file);
- #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
- DefaultLogger::get()->info((format(),
- "(Stats) Fields read: " ,file.stats().fields_read,
- ", pointers resolved: " ,file.stats().pointers_resolved,
- ", cache hits: " ,file.stats().cache_hits,
- ", cached objects: " ,file.stats().cached_objects
- ));
- #endif
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in)
- {
- ConversionData conv;
- // FIXME it must be possible to take the hierarchy directly from
- // the file. This is terrible. Here, we're first looking for
- // all objects which don't have parent objects at all -
- std::deque<const Object*> no_parents;
- for (boost::shared_ptr<Base> cur = boost::static_pointer_cast<Base> ( in.base.first ); cur; cur = cur->next) {
- if (cur->object) {
- if(!cur->object->parent) {
- no_parents.push_back(cur->object.get());
- }
- else conv.objects.insert(cur->object.get());
- }
- }
- for (boost::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
- if (cur->object) {
- if(cur->object->parent) {
- conv.objects.insert(cur->object.get());
- }
- }
- }
- if (no_parents.empty()) {
- ThrowException("Expected at least one object with no parent");
- }
- aiNode* root = out->mRootNode = new aiNode("<BlenderRoot>");
- root->mNumChildren = static_cast<unsigned int>(no_parents.size());
- root->mChildren = new aiNode*[root->mNumChildren]();
- for (unsigned int i = 0; i < root->mNumChildren; ++i) {
- root->mChildren[i] = ConvertNode(in, no_parents[i], conv);
- root->mChildren[i]->mParent = root;
- }
- if (conv.meshes->size()) {
- out->mMeshes = new aiMesh*[out->mNumMeshes = static_cast<unsigned int>( conv.meshes->size() )];
- std::copy(conv.meshes->begin(),conv.meshes->end(),out->mMeshes);
- conv.meshes.dismiss();
- }
- if (conv.lights->size()) {
- out->mLights = new aiLight*[out->mNumLights = static_cast<unsigned int>( conv.lights->size() )];
- std::copy(conv.lights->begin(),conv.lights->end(),out->mLights);
- conv.lights.dismiss();
- }
- if (conv.cameras->size()) {
- out->mCameras = new aiCamera*[out->mNumCameras = static_cast<unsigned int>( conv.cameras->size() )];
- std::copy(conv.cameras->begin(),conv.cameras->end(),out->mCameras);
- conv.cameras.dismiss();
- }
- if (conv.materials->size()) {
- out->mMaterials = new aiMaterial*[out->mNumMaterials = static_cast<unsigned int>( conv.materials->size() )];
- std::copy(conv.materials->begin(),conv.materials->end(),out->mMaterials);
- conv.materials.dismiss();
- }
- // acknowledge that the scene might come out incomplete
- // by Assimps definition of `complete`: blender scenes
- // can consist of thousands of cameras or lights with
- // not a single mesh in them.
- if (!out->mNumMeshes) {
- out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderImporter::CheckActualType(const ElemBase* dt, const char* check)
- {
- ai_assert(dt);
- if (strcmp(dt->dna_type,check)) {
- ThrowException((format(),
- "Expected object at ",std::hex,dt," to be of type `",check,
- "`, but it claims to be a `",dt->dna_type,"`instead"
- ));
- }
- }
- // ------------------------------------------------------------------------------------------------
- void BlenderImporter::NotSupportedObjectType(const Object* obj, const char* type)
- {
- LogWarn((format(), "Object `",obj->id.name,"` - type is unsupported: `",type, "`, skipping" ));
- }
- // ------------------------------------------------------------------------------------------------
- aiMesh* BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh* mesh, ConversionData& conv_data)
- {
- if (!mesh->totface || !mesh->totvert) {
- return NULL;
- }
- ScopeGuard<aiMesh> out(new aiMesh());
- aiVector3D* vo = out->mVertices = new aiVector3D[mesh->totface*4];
- aiVector3D* vn = out->mNormals = new aiVector3D[mesh->totface*4];
- out->mNumFaces = mesh->totface;
- out->mFaces = new aiFace[out->mNumFaces]();
- for (unsigned int i = 0; i < out->mNumFaces; ++i) {
- aiFace& f = out->mFaces[i];
- const MFace& mf = mesh->mface[i];
- f.mIndices = new unsigned int[ f.mNumIndices = mf.v4?4:3 ];
- if (mf.v1 >= mesh->totvert) {
- ThrowException("Vertex index v1 out of range");
- }
- const MVert* v = &mesh->mvert[mf.v1];
- vo->x = v->co[0];
- vo->y = v->co[1];
- vo->z = v->co[2];
- vn->x = v->no[0];
- vn->y = v->no[1];
- vn->z = v->no[2];
- f.mIndices[0] = out->mNumVertices++;
- ++vo;
- ++vn;
- // if (f.mNumIndices >= 2) {
- if (mf.v2 >= mesh->totvert) {
- ThrowException("Vertex index v2 out of range");
- }
- v = &mesh->mvert[mf.v2];
- vo->x = v->co[0];
- vo->y = v->co[1];
- vo->z = v->co[2];
- vn->x = v->no[0];
- vn->y = v->no[1];
- vn->z = v->no[2];
- f.mIndices[1] = out->mNumVertices++;
- ++vo;
- ++vn;
- if (mf.v3 >= mesh->totvert) {
- ThrowException("Vertex index v3 out of range");
- }
- // if (f.mNumIndices >= 3) {
- v = &mesh->mvert[mf.v3];
- vo->x = v->co[0];
- vo->y = v->co[1];
- vo->z = v->co[2];
- vn->x = v->no[0];
- vn->y = v->no[1];
- vn->z = v->no[2];
- f.mIndices[2] = out->mNumVertices++;
- ++vo;
- ++vn;
- if (mf.v4 >= mesh->totvert) {
- ThrowException("Vertex index v4 out of range");
- }
- // if (f.mNumIndices >= 4) {
- if (mf.v4) {
- v = &mesh->mvert[mf.v4];
- vo->x = v->co[0];
- vo->y = v->co[1];
- vo->z = v->co[2];
- vn->x = v->no[0];
- vn->y = v->no[1];
- vn->z = v->no[2];
- f.mIndices[3] = out->mNumVertices++;
- ++vo;
- ++vn;
- }
-
- // }
- // }
- // }
- }
- if (mesh->mtface) {
- vo = out->mTextureCoords[0] = new aiVector3D[out->mNumVertices];
- for (unsigned int i = 0; i < out->mNumFaces; ++i) {
- const aiFace& f = out->mFaces[i];
- const MTFace* v = &mesh->mtface[i];
- for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo) {
- vo->x = v->uv[i][0];
- vo->y = v->uv[i][1];
- }
- }
- }
- if (mesh->tface) {
- vo = out->mTextureCoords[0] = new aiVector3D[out->mNumVertices];
- for (unsigned int i = 0; i < out->mNumFaces; ++i) {
- const aiFace& f = out->mFaces[i];
- const TFace* v = &mesh->tface[i];
- for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo) {
- vo->x = v->uv[i][0];
- vo->y = v->uv[i][1];
- }
- }
- }
- if (mesh->mcol) {
- aiColor4D* vo = out->mColors[0] = new aiColor4D[out->mNumVertices];
- for (unsigned int i = 0; i < out->mNumFaces; ++i) {
-
- for (unsigned int n = 0; n < 4; ++n, ++vo) {
- const MCol* col = &mesh->mcol[(i<<2)+n];
- vo->r = col->r;
- vo->g = col->g;
- vo->b = col->b;
- vo->a = col->a;
- }
- }
- }
- return out.dismiss();
- }
- // ------------------------------------------------------------------------------------------------
- aiCamera* BlenderImporter::ConvertCamera(const Scene& in, const Object* obj, const Camera* mesh, ConversionData& conv_data)
- {
- ScopeGuard<aiCamera> out(new aiCamera());
- return NULL ; //out.dismiss();
- }
- // ------------------------------------------------------------------------------------------------
- aiLight* BlenderImporter::ConvertLight(const Scene& in, const Object* obj, const Lamp* mesh, ConversionData& conv_data)
- {
- ScopeGuard<aiLight> out(new aiLight());
- return NULL ; //out.dismiss();
- }
- // ------------------------------------------------------------------------------------------------
- aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data)
- {
- std::deque<const Object*> children;
- for(std::set<const Object*>::iterator it = conv_data.objects.begin(); it != conv_data.objects.end() ;++it) {
- const Object* object = *it;
- if (object->parent.get() == obj) {
- children.push_back(object);
- conv_data.objects.erase(it++);
- if(it == conv_data.objects.end()) {
- break;
- }
- }
- }
- ScopeGuard<aiNode> node(new aiNode(obj->id.name));
- if (obj->data) {
- switch (obj->type)
- {
- case Object :: Type_EMPTY:
- break; // do nothing
- // supported object types
- case Object :: Type_MESH: {
- CheckActualType(obj->data.get(),"Mesh");
- aiMesh* mesh = ConvertMesh(in,obj,static_cast<const Mesh*>(
- obj->data.get()),conv_data);
- if (mesh) {
- node->mMeshes = new unsigned int[node->mNumMeshes = 1u];
- node->mMeshes[0] = conv_data.meshes->size();
- conv_data.meshes->push_back(mesh);
- }}
- break;
- case Object :: Type_LAMP: {
- CheckActualType(obj->data.get(),"Lamp");
- aiLight* mesh = ConvertLight(in,obj,static_cast<const Lamp*>(
- obj->data.get()),conv_data);
- if (mesh) {
- conv_data.lights->push_back(mesh);
- }}
- break;
- case Object :: Type_CAMERA: {
- CheckActualType(obj->data.get(),"Camera");
- aiCamera* mesh = ConvertCamera(in,obj,static_cast<const Camera*>(
- obj->data.get()),conv_data);
- if (mesh) {
- conv_data.cameras->push_back(mesh);
- }}
- break;
- // unsupported object types / log, but do not break
- case Object :: Type_CURVE:
- NotSupportedObjectType(obj,"Curve");
- break;
- case Object :: Type_SURF:
- NotSupportedObjectType(obj,"Surface");
- break;
- case Object :: Type_FONT:
- NotSupportedObjectType(obj,"Font");
- break;
- case Object :: Type_MBALL:
- NotSupportedObjectType(obj,"MetaBall");
- break;
- case Object :: Type_WAVE:
- NotSupportedObjectType(obj,"Wave");
- break;
- case Object :: Type_LATTICE:
- NotSupportedObjectType(obj,"Lattice");
- break;
- // invalid or unknown type
- default:
- break;
- }
- }
- for(unsigned int x = 0; x < 4; ++x) {
- for(unsigned int y = 0; y < 4; ++y) {
- node->mTransformation[y][x] = obj->parentinv[x][y];
- }
- }
- aiMatrix4x4 m;
- for(unsigned int x = 0; x < 4; ++x) {
- for(unsigned int y = 0; y < 4; ++y) {
- m[y][x] = obj->obmat[x][y];
- }
- }
- node->mTransformation = m*node->mTransformation;
-
- if (children.size()) {
- node->mNumChildren = static_cast<unsigned int>(children.size());
- aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
- for_each (const Object* nobj,children) {
- *nd = ConvertNode(in,nobj,conv_data);
- (*nd++)->mParent = node;
- }
- }
- return node.dismiss();
- }
- // ------------------------------------------------------------------------------------------------
- /*static*/ void BlenderImporter::ThrowException(const std::string& msg)
- {
- throw DeadlyImportError("BLEND: "+msg);
- }
- // ------------------------------------------------------------------------------------------------
- /*static*/ void BlenderImporter::LogWarn(const Formatter::format& message) {
- DefaultLogger::get()->warn(std::string("BLEND: ")+=message);
- }
- // ------------------------------------------------------------------------------------------------
- /*static*/ void BlenderImporter::LogError(const Formatter::format& message) {
- DefaultLogger::get()->error(std::string("BLEND: ")+=message);
- }
- // ------------------------------------------------------------------------------------------------
- /*static*/ void BlenderImporter::LogInfo(const Formatter::format& message) {
- DefaultLogger::get()->info(std::string("BLEND: ")+=message);
- }
- // ------------------------------------------------------------------------------------------------
- /*static*/ void BlenderImporter::LogDebug(const Formatter::format& message) {
- DefaultLogger::get()->debug(std::string("BLEND: ")+=message);
- }
- #endif
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