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- /** @file Implementation of the post processing step to generate face
- * normals for all imported faces.
- */
- #include "GenFaceNormalsProcess.h"
- #include "../include/aiPostProcess.h"
- #include "../include/aiMesh.h"
- #include "../include/aiScene.h"
- using namespace Assimp;
- // Constructor to be privately used by Importer
- GenFaceNormalsProcess::GenFaceNormalsProcess()
- {
- }
- // Destructor, private as well
- GenFaceNormalsProcess::~GenFaceNormalsProcess()
- {
- // nothing to do here
- }
- // -------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
- {
- return (pFlags & aiProcess_GenNormals) != 0;
- }
- // -------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void GenFaceNormalsProcess::Execute( aiScene* pScene)
- {
- for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
- this->GenMeshFaceNormals( pScene->mMeshes[a]);
- }
- // -------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
- {
- if (NULL != pMesh->mNormals)return;
- pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
- for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
- {
- const aiFace& face = pMesh->mFaces[a];
-
- // assume it is a triangle
- aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
- aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
- aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[2]];
- aiVector3D pDelta1 = *pV2 - *pV1;
- aiVector3D pDelta2 = *pV3 - *pV1;
- aiVector3D vNor = pDelta1 ^ pDelta2;
-
- // NOTE: Never normalize here. Causes problems ...
- //float fLength = vNor.Length();
- //if (0.0f != fLength)vNor /= fLength;
- pMesh->mNormals[face.mIndices[0]] = vNor;
- pMesh->mNormals[face.mIndices[1]] = vNor;
- pMesh->mNormals[face.mIndices[2]] = vNor;
- }
- return;
- }
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