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- /** @file Implementation of the CPP-API class #Importer */
- #include <fstream>
- #include <string>
- #include "../include/assimp.hpp"
- #include "../include/aiScene.h"
- #include "BaseImporter.h"
- #include "BaseProcess.h"
- #include "DefaultIOStream.h"
- #include "DefaultIOSystem.h"
- #include "XFileImporter.h"
- #include "3DSLoader.h"
- #include "MD3Loader.h"
- #include "MD2Loader.h"
- #include "PlyLoader.h"
- #include "ObjFileImporter.h"
- #include "CalcTangentsProcess.h"
- #include "JoinVerticesProcess.h"
- #include "ConvertToLHProcess.h"
- #include "TriangulateProcess.h"
- #include "GenFaceNormalsProcess.h"
- #include "GenVertexNormalsProcess.h"
- #include "KillNormalsProcess.h"
- #include "SplitLargeMeshes.h"
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Constructor.
- Importer::Importer() :
- mIOHandler(NULL),
- mScene(NULL),
- mErrorString("")
- {
- // default IO handler
- mIOHandler = new DefaultIOSystem;
- // add an instance of each worker class here
- mImporter.push_back( new XFileImporter());
- mImporter.push_back( new ObjFileImporter());
- mImporter.push_back( new Dot3DSImporter());
- mImporter.push_back( new MD3Importer());
- mImporter.push_back( new MD2Importer());
- mImporter.push_back( new PLYImporter());
- // add an instance of each post processing step here in the order of sequence it is executed
- mPostProcessingSteps.push_back( new TriangulateProcess());
- mPostProcessingSteps.push_back( new SplitLargeMeshesProcess());
- mPostProcessingSteps.push_back( new KillNormalsProcess());
- mPostProcessingSteps.push_back( new GenFaceNormalsProcess());
- mPostProcessingSteps.push_back( new GenVertexNormalsProcess());
- mPostProcessingSteps.push_back( new CalcTangentsProcess());
- mPostProcessingSteps.push_back( new JoinVerticesProcess());
- mPostProcessingSteps.push_back( new ConvertToLHProcess());
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor.
- Importer::~Importer()
- {
- for( unsigned int a = 0; a < mImporter.size(); a++)
- delete mImporter[a];
- for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++)
- delete mPostProcessingSteps[a];
- delete mIOHandler;
- // kill imported scene. Destructors should do that recursivly
- delete mScene;
- }
- // ------------------------------------------------------------------------------------------------
- // Supplies a custom IO handler to the importer to open and access files.
- void Importer::SetIOHandler( IOSystem* pIOHandler)
- {
- delete mIOHandler;
- mIOHandler = pIOHandler;
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the given file and returns its contents if successful.
- const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags)
- {
- // first check if the file is accessable at all
- if( !mIOHandler->Exists( pFile))
- {
- mErrorString = "Unable to open file \"" + pFile + "\".";
- return NULL;
- }
- // find an worker class which can handle the file
- BaseImporter* imp = NULL;
- for( unsigned int a = 0; a < mImporter.size(); a++)
- {
- if( mImporter[a]->CanRead( pFile, mIOHandler))
- {
- imp = mImporter[a];
- break;
- }
- }
- // put a proper error message if no suitable importer was found
- if( !imp)
- {
- mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
- return NULL;
- }
- // dispatch the reading to the worker class for this format
- mScene = imp->ReadFile( pFile, mIOHandler);
- // if failed, extract the error string
- if( !mScene)
- mErrorString = imp->GetErrorText();
- // if successful, apply all active post processing steps to the imported data
- if( mScene)
- {
- for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++)
- {
- BaseProcess* process = mPostProcessingSteps[a];
- if( process->IsActive( pFlags))
- process->Execute( mScene);
- }
- }
- // either successful or failure - the pointer expresses it anyways
- return mScene;
- }
- // ------------------------------------------------------------------------------------------------
- // Empty and rpivate copy constructor
- Importer::Importer(const Importer &other)
- {
- // empty
- }
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