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- /** @file Definition of the base class for all importer worker classes. */
- #ifndef AI_MATERIALSYSTEM_H_INC
- #define AI_MATERIALSYSTEM_H_INC
- #include "../include/aiMaterial.h"
- namespace Assimp
- {
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- inline int ASSIMP_stricmp(const char *s1, const char *s2)
- {
- const char *a1, *a2;
- a1 = s1;
- a2 = s2;
- while (true)
- {
- char c1 = (char)tolower(*a1);
- char c2 = (char)tolower(*a2);
- if ((0 == c1) && (0 == c2)) return 0;
- if (c1 < c2) return-1;
- if (c1 > c2) return 1;
- ++a1;
- ++a2;
- }
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
- {
- const char *a1, *a2;
- a1 = s1;
- a2 = s2;
- unsigned int p = 0;
- while (true)
- {
- if (p >= n)return 0;
- char c1 = (char)tolower(*a1);
- char c2 = (char)tolower(*a2);
- if ((0 == c1) && (0 == c2)) return 0;
- if (c1 < c2) return-1;
- if (c1 > c2) return 1;
- ++a1;
- ++a2;
- ++p;
- }
- }
- // ---------------------------------------------------------------------------
- /** Internal material helper class. Can be used to fill an aiMaterial
- structure easily. */
- class MaterialHelper : public ::aiMaterial
- {
- public:
- inline MaterialHelper();
- inline ~MaterialHelper();
- // -------------------------------------------------------------------
- /** Add a property with a given key and type info to the material
- structure */
- aiReturn AddBinaryProperty (const void* pInput,
- const unsigned int pSizeInBytes,
- const char* pKey,
- aiPropertyTypeInfo pType);
- // -------------------------------------------------------------------
- /** Add a string property with a given key and type info to the
- material structure */
- aiReturn AddProperty (const aiString* pInput,
- const char* pKey);
- // -------------------------------------------------------------------
- /** Add a property with a given key to the material structure */
- template<class TYPE>
- aiReturn AddProperty (const TYPE* pInput,
- const unsigned int pNumValues,
- const char* pKey);
- };
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- inline MaterialHelper::MaterialHelper()
- {
- // allocate 5 entries by default
- this->mNumProperties = 0;
- this->mNumAllocated = 5;
- this->mProperties = new aiMaterialProperty*[5];
- return;
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- inline MaterialHelper::~MaterialHelper()
- {
- for (unsigned int i = 0; i < this->mNumProperties;++i)
- {
- // be careful ...
- if(NULL != this->mProperties[i])
- {
- delete[] this->mProperties[i]->mKey;
- delete[] this->mProperties[i]->mData;
- delete this->mProperties[i];
- }
- }
- return;
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<class TYPE>
- aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(TYPE),
- pKey,aiPTI_Buffer);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(float),
- pKey,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor4D),
- pKey,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(aiColor3D),
- pKey,aiPTI_Float);
- }
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- template<>
- inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
- const unsigned int pNumValues,
- const char* pKey)
- {
- return this->AddBinaryProperty((const void*)pInput,
- pNumValues * sizeof(int),
- pKey,aiPTI_Integer);
- }
- }
- #endif //!! AI_MATERIALSYSTEM_H_INC
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