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- /** @file Defines a post processing step to triangulate all faces with more than three vertices.*/
- #ifndef AI_TRIANGULATEPROCESS_H_INC
- #define AI_TRIANGULATEPROCESS_H_INC
- #include "BaseProcess.h"
- struct aiMesh;
- namespace Assimp
- {
- // ---------------------------------------------------------------------------
- /** The TriangulateProcess splits up all faces with more than three indices
- * into triangles. You usually want this to happen because the graphics cards
- * need their data as triangles.
- */
- class TriangulateProcess : public BaseProcess
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by Importer */
- TriangulateProcess();
- /** Destructor, private as well */
- ~TriangulateProcess();
- public:
- // -------------------------------------------------------------------
- /** Returns whether the processing step is present in the given flag field.
- * @param pFlags The processing flags the importer was called with. A bitwise
- * combination of #aiPostProcessSteps.
- * @return true if the process is present in this flag fields, false if not.
- */
- bool IsActive( unsigned int pFlags) const;
- // -------------------------------------------------------------------
- /** Executes the post processing step on the given imported data.
- * At the moment a process is not supposed to fail.
- * @param pScene The imported data to work at.
- */
- void Execute( aiScene* pScene);
- protected:
- // -------------------------------------------------------------------
- /** Triangulates the given mesh.
- * @param pMesh The mesh to triangulate.
- */
- void TriangulateMesh( aiMesh* pMesh);
- };
- } // end of namespace Assimp
- #endif // AI_TRIANGULATEPROCESS_H_INC
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