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- /*
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------------------------------
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
- #include "DefaultIOSystem.h"
- #include "Q3BSPFileImporter.h"
- #include "Q3BSPZipArchive.h"
- #include "Q3BSPFileParser.h"
- #include "Q3BSPFileData.h"
- #include "../contrib/zlib/zlib.h"
- #include "../include/aiTypes.h"
- #include "../include/aiMesh.h"
- #include <vector>
- namespace Assimp
- {
- using namespace Q3BSP;
- // ------------------------------------------------------------------------------------------------
- static void createKey( int id1, int id2, std::string &rKey )
- {
- std::stringstream str;
- str << id1 << "." << id2;
- rKey = str.str();
- }
- // ------------------------------------------------------------------------------------------------
- Q3BSPFileImporter::Q3BSPFileImporter() :
- m_pCurrentMesh( NULL )
- {
- }
- // ------------------------------------------------------------------------------------------------
- Q3BSPFileImporter::~Q3BSPFileImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler, bool checkSig ) const
- {
- bool isBSPData = false;
- if ( checkSig )
- isBSPData = SimpleExtensionCheck( rFile, "pk3" );
- return isBSPData;
- }
- // ------------------------------------------------------------------------------------------------
- void Q3BSPFileImporter::GetExtensionList(std::set<std::string>& extensions)
- {
- extensions.insert( "pk3" );
- }
- // ------------------------------------------------------------------------------------------------
- void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
- {
- Q3BSPZipArchive Archive( rFile );
- if ( !Archive.isOpen() )
- {
- throw new DeadlyImportError( "Failed to open file " + rFile + "." );
- }
- std::string archiveName( "" ), mapName( "" );
- separateMapName( rFile, archiveName, mapName );
- if ( mapName.empty() )
- {
- if ( !findFirstMapInArchive( Archive, mapName ) )
- {
- return;
- }
- }
- Q3BSPFileParser fileParser( mapName, &Archive );
- Q3BSPModel *pBSPModel = fileParser.getModel();
- if ( NULL != pBSPModel )
- {
- CreateDataFromImport( pBSPModel, pScene );
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
- std::string &rMapName )
- {
- rArchiveName = "";
- rMapName = "";
- if ( rImportName.empty() )
- return;
- std::string::size_type pos = rImportName.rfind( "," );
- if ( std::string::npos == pos )
- {
- rArchiveName = rImportName;
- return;
- }
- rArchiveName = rImportName.substr( 0, pos );
- rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
- }
- // ------------------------------------------------------------------------------------------------
- bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
- {
- rMapName = "";
- std::vector<std::string> fileList;
- rArchive.getFileList( fileList );
- if ( fileList.empty() )
- return false;
- for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
- ++it )
- {
- std::string::size_type pos = (*it).find( "maps/" );
- if ( std::string::npos != pos )
- {
- std::string::size_type extPos = (*it).find( ".bsp" );
- if ( std::string::npos != extPos )
- {
- rMapName = *it;
- return true;
- }
- }
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
- {
- if ( NULL == pModel || NULL == pScene )
- return;
- pScene->mRootNode = new aiNode;
- if ( !pModel->m_ModelName.empty() )
- {
- pScene->mRootNode->mName.Set( pModel->m_ModelName );
- }
- CreateNodes( pModel, pScene, pScene->mRootNode );
- }
- // ------------------------------------------------------------------------------------------------
- void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent )
- {
- ai_assert( NULL != pModel );
- if ( NULL == pModel )
- return;
- FaceMap matLookupTable;
- std::string key( "" );
- std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
- FaceMap lookupMap;
- for ( size_t idx=0; idx < pModel->m_Faces.size(); idx++ )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
- int texId = pQ3BSPFace->iTextureID;
- int lightMapId = pQ3BSPFace->iLightmapID;
- createKey( texId, lightMapId, key );
- FaceMapIt it = lookupMap.find( key );
- if ( lookupMap.end() == it)
- {
- std::vector<Q3BSP::sQ3BSPFace*> *pArray = new std::vector<Q3BSP::sQ3BSPFace*>;
- pArray->push_back( pQ3BSPFace );
- lookupMap[ key ] = pArray;
- }
- else
- {
- std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
- ai_assert( NULL != pArray );
- if ( NULL != pArray )
- {
- pArray->push_back( pQ3BSPFace );
- }
- }
- }
-
- std::vector<aiMesh*> MeshArray;
- std::vector<aiNode*> NodeArray;
- for ( FaceMapIt it = lookupMap.begin(); it != lookupMap.end(); ++it )
- {
- std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
- size_t numVerts = countData( *pArray );
- if ( 0 != numVerts )
- {
- aiMesh* pMesh = new aiMesh;
- aiNode *pNode = CreateTopology( pModel, *pArray, pMesh );
- if ( NULL != pNode )
- {
- NodeArray.push_back( pNode );
- MeshArray.push_back( pMesh );
- }
- else
- {
- delete pMesh;
- }
- }
- }
- pScene->mNumMeshes = MeshArray.size();
- pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
- for ( size_t i=0; i<MeshArray.size(); ++i )
- {
- aiMesh *pMesh = MeshArray[ i ];
- for ( size_t j=0; j<pMesh->mNumFaces; j++ )
- {
- aiFace *face = &pMesh->mFaces[j];
- if ( NULL == face->mIndices )
- {
- printf("error\n");
- }
- ai_assert( NULL != face->mIndices );
- }
- pScene->mMeshes[ i ] = pMesh;
- }
- pParent->mNumChildren = MeshArray.size();
- pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
- for ( size_t i=0; i<NodeArray.size(); i++ )
- {
- aiNode *pNode = NodeArray[ i ];
- pNode->mParent = pParent;
- pParent->mChildren[ i ] = pNode;
- pParent->mChildren[ i ]->mMeshes[ 0 ] = i;
- }
- }
- // ------------------------------------------------------------------------------------------------
- aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
- std::vector<sQ3BSPFace*> &rArray, aiMesh* pMesh )
- {
- size_t numVerts = countData( rArray );
- if ( 0 == numVerts )
- return NULL;
-
- size_t numFaces = countFaces( rArray );
- if ( 0 == numFaces )
- return NULL;
- pMesh->mFaces = new aiFace[ numFaces ];
- pMesh->mNumFaces = numFaces;
- pMesh->mNumVertices = numVerts;
- pMesh->mVertices = new aiVector3D[ numVerts ];
- pMesh->mNormals = new aiVector3D[ numVerts ];
- pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
- pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
- unsigned int faceIdx = 0;
- unsigned int vertIdx = 0;
- aiVector3D *pVec3( NULL );
- aiVector3D normal;
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- ai_assert( NULL != pQ3BSPFace );
- if ( pQ3BSPFace->iNumOfMeshVerts == 0 )
- {
- continue;
- }
- if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 )
- {
- createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
- }
- }
- aiNode *pNode = new aiNode;
- pNode->mNumMeshes = 1;
- pNode->mMeshes = new unsigned int[ 1 ];
- return pNode;
- }
- // ------------------------------------------------------------------------------------------------
- void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
- Q3BSP::sQ3BSPFace *pQ3BSPFace,
- aiMesh* pMesh, unsigned int &rFaceIdx,
- unsigned int &rVertIdx )
- {
- ai_assert( faceIdx < pMesh->mNumFaces );
- aiFace *pFace = &pMesh->mFaces[ rFaceIdx ];
- ai_assert( NULL != pFace );
- rFaceIdx++;
- pFace->mNumIndices = pQ3BSPFace->iNumOfMeshVerts;
- pFace->mIndices = new unsigned int[ pFace->mNumIndices ];
- aiVector3D normal;
- normal.Set( pQ3BSPFace->vNormal.x, pQ3BSPFace->vNormal.y, pQ3BSPFace->vNormal.z );
- for ( int i = 0; i < pQ3BSPFace->iNumOfMeshVerts; ++i )
- {
- size_t idx = pModel->m_Indices[ pQ3BSPFace->iMeshVertexIndex + i ];;
- const unsigned int index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[idx];
- ai_assert( index < pModel->m_Vertices.size() );
- sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
- ai_assert( NULL != pVertex );
- pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
- pMesh->mNormals[ rVertIdx ].Set( normal.x, normal.y, normal.z );
-
- pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
- pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
- pFace->mIndices[ i ] = rVertIdx;
- rVertIdx++;
- }
- }
- // ------------------------------------------------------------------------------------------------
- void Q3BSPFileImporter::createMaterials()
- {
- // TODO
- }
- // ------------------------------------------------------------------------------------------------
- size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
- {
- size_t numVerts = 0;
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it )
- {
- sQ3BSPFace *pQ3BSPFace = *it;
- if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- ai_assert( NULL != pQ3BSPFace );
- numVerts += pQ3BSPFace->iNumOfMeshVerts;
- }
- }
- return numVerts;
- }
- // ------------------------------------------------------------------------------------------------
- size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const
- {
- size_t numFaces = 0;
- for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
- ++it )
- {
- Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
- if ( pQ3BSPFace->iNumOfMeshVerts > 0)
- {
- numFaces++;
- }
- }
- return numFaces;
- }
- // ------------------------------------------------------------------------------------------------
- } // Namespace Assimp
- #endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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