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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2021, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file ColladaParser.cpp
- * @brief Implementation of the Collada parser helper
- */
- #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
- #include "ColladaParser.h"
- #include <assimp/ParsingUtils.h>
- #include <assimp/StringUtils.h>
- #include <assimp/ZipArchiveIOSystem.h>
- #include <assimp/commonMetaData.h>
- #include <assimp/fast_atof.h>
- #include <assimp/light.h>
- #include <assimp/DefaultLogger.hpp>
- #include <assimp/IOSystem.hpp>
- #include <memory>
- using namespace Assimp;
- using namespace Assimp::Collada;
- using namespace Assimp::Formatter;
- static void ReportWarning(const char *msg, ...) {
- ai_assert(nullptr != msg);
- va_list args;
- va_start(args, msg);
- char szBuffer[3000];
- const int iLen = vsprintf(szBuffer, msg, args);
- ai_assert(iLen > 0);
- va_end(args);
- ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
- }
- static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
- for (size_t i = 0; i < key_renaming.size(); ++i) {
- if (key_renaming[i].first == collada_key) {
- found_index = i;
- return true;
- }
- }
- found_index = std::numeric_limits<size_t>::max();
- return false;
- }
- static void readUrlAttribute(XmlNode &node, std::string &url) {
- url.clear();
- if (!XmlParser::getStdStrAttribute(node, "url", url)) {
- return;
- }
- if (url[0] != '#') {
- throw DeadlyImportError("Unknown reference format");
- }
- url = url.c_str() + 1;
- }
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
- mFileName(pFile),
- mXmlParser(),
- mDataLibrary(),
- mAccessorLibrary(),
- mMeshLibrary(),
- mNodeLibrary(),
- mImageLibrary(),
- mEffectLibrary(),
- mMaterialLibrary(),
- mLightLibrary(),
- mCameraLibrary(),
- mControllerLibrary(),
- mRootNode(nullptr),
- mAnims(),
- mUnitSize(1.0f),
- mUpDirection(UP_Y),
- mFormat(FV_1_5_n) {
- if (nullptr == pIOHandler) {
- throw DeadlyImportError("IOSystem is nullptr.");
- }
- std::unique_ptr<IOStream> daefile;
- std::unique_ptr<ZipArchiveIOSystem> zip_archive;
- // Determine type
- std::string extension = BaseImporter::GetExtension(pFile);
- if (extension != "dae") {
- zip_archive.reset(new ZipArchiveIOSystem(pIOHandler, pFile));
- }
- if (zip_archive && zip_archive->isOpen()) {
- std::string dae_filename = ReadZaeManifest(*zip_archive);
- if (dae_filename.empty()) {
- throw DeadlyImportError("Invalid ZAE");
- }
- daefile.reset(zip_archive->Open(dae_filename.c_str()));
- if (daefile == nullptr) {
- throw DeadlyImportError("Invalid ZAE manifest: '", dae_filename, "' is missing");
- }
- } else {
- // attempt to open the file directly
- daefile.reset(pIOHandler->Open(pFile));
- if (daefile.get() == nullptr) {
- throw DeadlyImportError("Failed to open file '", pFile, "'.");
- }
- }
- // generate a XML reader for it
- if (!mXmlParser.parse(daefile.get())) {
- throw DeadlyImportError("Unable to read file, malformed XML");
- }
- // start reading
- XmlNode node = mXmlParser.getRootNode();
- XmlNode colladaNode = node.child("COLLADA");
- if (colladaNode.empty()) {
- return;
- }
- // Read content and embedded textures
- ReadContents(colladaNode);
- if (zip_archive && zip_archive->isOpen()) {
- ReadEmbeddedTextures(*zip_archive);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- ColladaParser::~ColladaParser() {
- for (auto & it : mNodeLibrary) {
- delete it.second;
- }
- for (auto & it : mMeshLibrary) {
- delete it.second;
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Read a ZAE manifest and return the filename to attempt to open
- std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
- // Open the manifest
- std::unique_ptr<IOStream> manifestfile(zip_archive.Open("manifest.xml"));
- if (manifestfile == nullptr) {
- // No manifest, hope there is only one .DAE inside
- std::vector<std::string> file_list;
- zip_archive.getFileListExtension(file_list, "dae");
- if (file_list.empty()) {
- return std::string();
- }
- return file_list.front();
- }
- XmlParser manifestParser;
- if (!manifestParser.parse(manifestfile.get())) {
- return std::string();
- }
- XmlNode root = manifestParser.getRootNode();
- const std::string &name = root.name();
- if (name != "dae_root") {
- root = *manifestParser.findNode("dae_root");
- if (nullptr == root) {
- return std::string();
- }
- std::string v;
- XmlParser::getValueAsString(root, v);
- aiString ai_str(v);
- UriDecodePath(ai_str);
- return std::string(ai_str.C_Str());
- }
- return std::string();
- }
- // ------------------------------------------------------------------------------------------------
- // Convert a path read from a collada file to the usual representation
- void ColladaParser::UriDecodePath(aiString &ss) {
- // TODO: collada spec, p 22. Handle URI correctly.
- // For the moment we're just stripping the file:// away to make it work.
- // Windows doesn't seem to be able to find stuff like
- // 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
- if (0 == strncmp(ss.data, "file://", 7)) {
- ss.length -= 7;
- memmove(ss.data, ss.data + 7, ss.length);
- ss.data[ss.length] = '\0';
- }
- // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
- // I need to filter it without destroying linux paths starting with "/somewhere"
- #if defined(_MSC_VER)
- if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
- #else
- if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
- #endif
- --ss.length;
- ::memmove(ss.data, ss.data + 1, ss.length);
- ss.data[ss.length] = 0;
- }
- // find and convert all %xy special chars
- char *out = ss.data;
- for (const char *it = ss.data; it != ss.data + ss.length; /**/) {
- if (*it == '%' && (it + 3) < ss.data + ss.length) {
- // separate the number to avoid dragging in chars from behind into the parsing
- char mychar[3] = { it[1], it[2], 0 };
- size_t nbr = strtoul16(mychar);
- it += 3;
- *out++ = (char)(nbr & 0xFF);
- } else {
- *out++ = *it++;
- }
- }
- // adjust length and terminator of the shortened string
- *out = 0;
- ai_assert(out > ss.data);
- ss.length = static_cast<ai_uint32>(out - ss.data);
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the contents of the file
- void ColladaParser::ReadContents(XmlNode &node) {
- const std::string name = node.name();
- if (name == "COLLADA") {
- std::string version;
- if (XmlParser::getStdStrAttribute(node, "version", version)) {
- aiString v;
- v.Set(version.c_str());
- mAssetMetaData.emplace(AI_METADATA_SOURCE_FORMAT_VERSION, v);
- if (!::strncmp(version.c_str(), "1.5", 3)) {
- mFormat = FV_1_5_n;
- ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
- } else if (!::strncmp(version.c_str(), "1.4", 3)) {
- mFormat = FV_1_4_n;
- ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
- } else if (!::strncmp(version.c_str(), "1.3", 3)) {
- mFormat = FV_1_3_n;
- ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
- }
- }
- ReadStructure(node);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the structure of the file
- void ColladaParser::ReadStructure(XmlNode &node) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "asset") {
- ReadAssetInfo(currentNode);
- } else if (currentName == "library_animations") {
- ReadAnimationLibrary(currentNode);
- } else if (currentName == "library_animation_clips") {
- ReadAnimationClipLibrary(currentNode);
- } else if (currentName == "library_controllers") {
- ReadControllerLibrary(currentNode);
- } else if (currentName == "library_images") {
- ReadImageLibrary(currentNode);
- } else if (currentName == "library_materials") {
- ReadMaterialLibrary(currentNode);
- } else if (currentName == "library_effects") {
- ReadEffectLibrary(currentNode);
- } else if (currentName == "library_geometries") {
- ReadGeometryLibrary(currentNode);
- } else if (currentName == "library_visual_scenes") {
- ReadSceneLibrary(currentNode);
- } else if (currentName == "library_lights") {
- ReadLightLibrary(currentNode);
- } else if (currentName == "library_cameras") {
- ReadCameraLibrary(currentNode);
- } else if (currentName == "library_nodes") {
- ReadSceneNode(currentNode, nullptr); /* some hacking to reuse this piece of code */
- } else if (currentName == "scene") {
- ReadScene(currentNode);
- }
- }
- PostProcessRootAnimations();
- PostProcessControllers();
- }
- // ------------------------------------------------------------------------------------------------
- // Reads asset information such as coordinate system information and legal blah
- void ColladaParser::ReadAssetInfo(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "unit") {
- mUnitSize = 1.f;
- XmlParser::getRealAttribute(currentNode, "meter", mUnitSize);
- } else if (currentName == "up_axis") {
- std::string v;
- if (!XmlParser::getValueAsString(currentNode, v)) {
- continue;
- }
- if (v == "X_UP") {
- mUpDirection = UP_X;
- } else if (v == "Z_UP") {
- mUpDirection = UP_Z;
- } else {
- mUpDirection = UP_Y;
- }
- } else if (currentName == "contributor") {
- for (XmlNode currentChildNode : currentNode.children()) {
- ReadMetaDataItem(currentChildNode, mAssetMetaData);
- }
- } else {
- ReadMetaDataItem(currentNode, mAssetMetaData);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a single string metadata item
- void ColladaParser::ReadMetaDataItem(XmlNode &node, StringMetaData &metadata) {
- const Collada::MetaKeyPairVector &key_renaming = GetColladaAssimpMetaKeysCamelCase();
- const std::string name = node.name();
- if (name.empty()) {
- return;
- }
- std::string v;
- if (!XmlParser::getValueAsString(node, v)) {
- return;
- }
- v = ai_trim(v);
- aiString aistr;
- aistr.Set(v);
- std::string camel_key_str(name);
- ToCamelCase(camel_key_str);
- size_t found_index;
- if (FindCommonKey(camel_key_str, key_renaming, found_index)) {
- metadata.emplace(key_renaming[found_index].second, aistr);
- } else {
- metadata.emplace(camel_key_str, aistr);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the animation clips
- void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- std::string animName;
- if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
- if (!XmlParser::getStdStrAttribute( node, "id", animName )) {
- animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
- }
- }
- std::pair<std::string, std::vector<std::string>> clip;
- clip.first = animName;
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "instance_animation") {
- std::string url;
- readUrlAttribute(currentNode, url);
- clip.second.push_back(url);
- }
- if (clip.second.size() > 0) {
- mAnimationClipLibrary.push_back(clip);
- }
- }
- }
- void ColladaParser::PostProcessControllers() {
- std::string meshId;
- for (auto & it : mControllerLibrary) {
- meshId = it.second.mMeshId;
- if (meshId.empty()) {
- continue;
- }
- ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
- while (findItr != mControllerLibrary.end()) {
- meshId = findItr->second.mMeshId;
- findItr = mControllerLibrary.find(meshId);
- }
- it.second.mMeshId = meshId;
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Re-build animations from animation clip library, if present, otherwise combine single-channel animations
- void ColladaParser::PostProcessRootAnimations() {
- if (mAnimationClipLibrary.empty()) {
- mAnims.CombineSingleChannelAnimations();
- return;
- }
- Animation temp;
- for (auto & it : mAnimationClipLibrary) {
- std::string clipName = it.first;
- Animation *clip = new Animation();
- clip->mName = clipName;
- temp.mSubAnims.push_back(clip);
- for (std::string animationID : it.second) {
- AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
- if (animation != mAnimationLibrary.end()) {
- Animation *pSourceAnimation = animation->second;
- pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
- }
- }
- }
- mAnims = temp;
- // Ensure no double deletes.
- temp.mSubAnims.clear();
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the animation library
- void ColladaParser::ReadAnimationLibrary(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "animation") {
- ReadAnimation(currentNode, &mAnims);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an animation into the given parent structure
- void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
- if (node.empty()) {
- return;
- }
- // an <animation> element may be a container for grouping sub-elements or an animation channel
- // this is the channel collection by ID, in case it has channels
- using ChannelMap = std::map<std::string, AnimationChannel>;
- ChannelMap channels;
- // this is the anim container in case we're a container
- Animation *anim = nullptr;
- // optional name given as an attribute
- std::string animName;
- if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
- animName = "animation";
- }
- std::string animID;
- pugi::xml_attribute idAttr = node.attribute("id");
- if (idAttr) {
- animID = idAttr.as_string();
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "animation") {
- if (!anim) {
- anim = new Animation;
- anim->mName = animName;
- pParent->mSubAnims.push_back(anim);
- }
- // recurse into the sub-element
- ReadAnimation(currentNode, anim);
- } else if (currentName == "source") {
- ReadSource(currentNode);
- } else if (currentName == "sampler") {
- std::string id;
- if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
- // have it read into a channel
- ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
- ReadAnimationSampler(currentNode, newChannel->second);
- }
- } else if (currentName == "channel") {
- std::string source_name, target;
- XmlParser::getStdStrAttribute(currentNode, "source", source_name);
- XmlParser::getStdStrAttribute(currentNode, "target", target);
- if (source_name[0] == '#') {
- source_name = source_name.substr(1, source_name.size() - 1);
- }
- ChannelMap::iterator cit = channels.find(source_name);
- if (cit != channels.end()) {
- cit->second.mTarget = target;
- }
- }
- }
- // it turned out to have channels - add them
- if (!channels.empty()) {
- if (nullptr == anim) {
- anim = new Animation;
- anim->mName = animName;
- pParent->mSubAnims.push_back(anim);
- }
- for (const auto & channel : channels) {
- anim->mChannels.push_back(channel.second);
- }
- if (idAttr) {
- mAnimationLibrary[animID] = anim;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an animation sampler into the given anim channel
- void ColladaParser::ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "input") {
- if (XmlParser::hasAttribute(currentNode, "semantic")) {
- std::string semantic, sourceAttr;
- XmlParser::getStdStrAttribute(currentNode, "semantic", semantic);
- if (XmlParser::hasAttribute(currentNode, "source")) {
- XmlParser::getStdStrAttribute(currentNode, "source", sourceAttr);
- const char *source = sourceAttr.c_str();
- if (source[0] != '#') {
- throw DeadlyImportError("Unsupported URL format");
- }
- source++;
- if (semantic == "INPUT") {
- pChannel.mSourceTimes = source;
- } else if (semantic == "OUTPUT") {
- pChannel.mSourceValues = source;
- } else if (semantic == "IN_TANGENT") {
- pChannel.mInTanValues = source;
- } else if (semantic == "OUT_TANGENT") {
- pChannel.mOutTanValues = source;
- } else if (semantic == "INTERPOLATION") {
- pChannel.mInterpolationValues = source;
- }
- }
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the skeleton controller library
- void ColladaParser::ReadControllerLibrary(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName != "controller") {
- continue;
- }
- std::string id;
- if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
- mControllerLibrary[id] = Controller();
- ReadController(currentNode, mControllerLibrary[id]);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a controller into the given mesh structure
- void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controller) {
- // initial values
- controller.mType = Skin;
- controller.mMethod = Normalized;
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- //for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "morph") {
- controller.mType = Morph;
- controller.mMeshId = currentNode.attribute("source").as_string();
- int methodIndex = currentNode.attribute("method").as_int();
- if (methodIndex > 0) {
- std::string method;
- XmlParser::getValueAsString(currentNode, method);
- if (method == "RELATIVE") {
- controller.mMethod = Relative;
- }
- }
- } else if (currentName == "skin") {
- std::string id;
- if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
- controller.mMeshId = id.substr(1, id.size()-1);
- }
- } else if (currentName == "bind_shape_matrix") {
- std::string v;
- XmlParser::getValueAsString(currentNode, v);
- const char *content = v.c_str();
- for (unsigned int a = 0; a < 16; a++) {
- SkipSpacesAndLineEnd(&content);
- // read a number
- content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
- // skip whitespace after it
- SkipSpacesAndLineEnd(&content);
- }
- } else if (currentName == "source") {
- ReadSource(currentNode);
- } else if (currentName == "joints") {
- ReadControllerJoints(currentNode, controller);
- } else if (currentName == "vertex_weights") {
- ReadControllerWeights(currentNode, controller);
- } else if (currentName == "targets") {
- for (XmlNode currentChildNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
- const std::string ¤tChildName = currentChildNode.name();
- if (currentChildName == "input") {
- const char *semantics = currentChildNode.attribute("semantic").as_string();
- const char *source = currentChildNode.attribute("source").as_string();
- if (strcmp(semantics, "MORPH_TARGET") == 0) {
- controller.mMorphTarget = source + 1;
- } else if (strcmp(semantics, "MORPH_WEIGHT") == 0) {
- controller.mMorphWeight = source + 1;
- }
- }
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the joint definitions for the given controller
- void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pController) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "input") {
- const char *attrSemantic = currentNode.attribute("semantic").as_string();
- const char *attrSource = currentNode.attribute("source").as_string();
- if (attrSource[0] != '#') {
- throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <joints> data <input> element");
- }
- ++attrSource;
- // parse source URL to corresponding source
- if (strcmp(attrSemantic, "JOINT") == 0) {
- pController.mJointNameSource = attrSource;
- } else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
- pController.mJointOffsetMatrixSource = attrSource;
- } else {
- throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element");
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the joint weights for the given controller
- void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
- // Read vertex count from attributes and resize the array accordingly
- int vertexCount=0;
- XmlParser::getIntAttribute(node, "count", vertexCount);
- pController.mWeightCounts.resize(vertexCount);
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "input") {
- InputChannel channel;
- const char *attrSemantic = currentNode.attribute("semantic").as_string();
- const char *attrSource = currentNode.attribute("source").as_string();
- channel.mOffset = currentNode.attribute("offset").as_int();
- // local URLS always start with a '#'. We don't support global URLs
- if (attrSource[0] != '#') {
- throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
- }
- channel.mAccessor = attrSource + 1;
- // parse source URL to corresponding source
- if (strcmp(attrSemantic, "JOINT") == 0) {
- pController.mWeightInputJoints = channel;
- } else if (strcmp(attrSemantic, "WEIGHT") == 0) {
- pController.mWeightInputWeights = channel;
- } else {
- throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
- }
- } else if (currentName == "vcount" && vertexCount > 0) {
- const char *text = currentNode.text().as_string();
- size_t numWeights = 0;
- for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
- if (*text == 0) {
- throw DeadlyImportError("Out of data while reading <vcount>");
- }
- *it = strtoul10(text, &text);
- numWeights += *it;
- SkipSpacesAndLineEnd(&text);
- }
- // reserve weight count
- pController.mWeights.resize(numWeights);
- } else if (currentName == "v" && vertexCount > 0) {
- // read JointIndex - WeightIndex pairs
- std::string stdText;
- XmlParser::getValueAsString(currentNode, stdText);
- const char *text = stdText.c_str();
- for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
- if (text == 0) {
- throw DeadlyImportError("Out of data while reading <vertex_weights>");
- }
- it->first = strtoul10(text, &text);
- SkipSpacesAndLineEnd(&text);
- if (*text == 0) {
- throw DeadlyImportError("Out of data while reading <vertex_weights>");
- }
- it->second = strtoul10(text, &text);
- SkipSpacesAndLineEnd(&text);
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the image library contents
- void ColladaParser::ReadImageLibrary(XmlNode &node) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "image") {
- std::string id;
- if (XmlParser::getStdStrAttribute( currentNode, "id", id )) {
- mImageLibrary[id] = Image();
- // read on from there
- ReadImage(currentNode, mImageLibrary[id]);
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an image entry into the given image
- void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == "image") {
- // Ignore
- continue;
- } else if (currentName == "init_from") {
- if (mFormat == FV_1_4_n) {
- // FIX: C4D exporter writes empty <init_from/> tags
- if (!currentNode.empty()) {
- // element content is filename - hopefully
- const char *sz = currentNode.text().as_string();
- if (nullptr != sz) {
- aiString filepath(sz);
- UriDecodePath(filepath);
- pImage.mFileName = filepath.C_Str();
- }
- }
- if (!pImage.mFileName.length()) {
- pImage.mFileName = "unknown_texture";
- }
- }
- } else if (mFormat == FV_1_5_n) {
- std::string value;
- XmlNode refChild = currentNode.child("ref");
- XmlNode hexChild = currentNode.child("hex");
- if (refChild) {
- // element content is filename - hopefully
- if (XmlParser::getValueAsString(refChild, value)) {
- aiString filepath(value);
- UriDecodePath(filepath);
- pImage.mFileName = filepath.C_Str();
- }
- } else if (hexChild && !pImage.mFileName.length()) {
- // embedded image. get format
- pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
- if (pImage.mEmbeddedFormat.empty()) {
- ASSIMP_LOG_WARN("Collada: Unknown image file format");
- }
- XmlParser::getValueAsString(hexChild, value);
- const char *data = value.c_str();
- // hexadecimal-encoded binary octets. First of all, find the
- // required buffer size to reserve enough storage.
- const char *cur = data;
- while (!IsSpaceOrNewLine(*cur)) {
- ++cur;
- }
- const unsigned int size = (unsigned int)(cur - data) * 2;
- pImage.mImageData.resize(size);
- for (unsigned int i = 0; i < size; ++i) {
- pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
- }
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the material library
- void ColladaParser::ReadMaterialLibrary(XmlNode &node) {
- std::map<std::string, int> names;
- for (XmlNode ¤tNode : node.children()) {
- std::string id = currentNode.attribute("id").as_string();
- std::string name = currentNode.attribute("name").as_string();
- mMaterialLibrary[id] = Material();
- if (!name.empty()) {
- std::map<std::string, int>::iterator it = names.find(name);
- if (it != names.end()) {
- std::ostringstream strStream;
- strStream << ++it->second;
- name.append(" " + strStream.str());
- } else {
- names[name] = 0;
- }
- mMaterialLibrary[id].mName = name;
- }
- ReadMaterial(currentNode, mMaterialLibrary[id]);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the light library
- void ColladaParser::ReadLightLibrary(XmlNode &node) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "light") {
- std::string id;
- if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
- ReadLight(currentNode, mLightLibrary[id] = Light());
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the camera library
- void ColladaParser::ReadCameraLibrary(XmlNode &node) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "camera") {
- std::string id;
- if (!XmlParser::getStdStrAttribute(currentNode, "id", id)) {
- continue;
- }
- // create an entry and store it in the library under its ID
- Camera &cam = mCameraLibrary[id];
- std::string name;
- if (!XmlParser::getStdStrAttribute(currentNode, "name", name)) {
- continue;
- }
- if (!name.empty()) {
- cam.mName = name;
- }
- ReadCamera(currentNode, cam);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a material entry into the given material
- void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "instance_effect") {
- std::string url;
- readUrlAttribute(currentNode, url);
- pMaterial.mEffect = url.c_str();
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a light entry into the given light
- void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "spot") {
- pLight.mType = aiLightSource_SPOT;
- } else if (currentName == "ambient") {
- pLight.mType = aiLightSource_AMBIENT;
- } else if (currentName == "directional") {
- pLight.mType = aiLightSource_DIRECTIONAL;
- } else if (currentName == "point") {
- pLight.mType = aiLightSource_POINT;
- } else if (currentName == "color") {
- // text content contains 3 floats
- std::string v;
- XmlParser::getValueAsString(currentNode, v);
- const char *content = v.c_str();
- content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
- SkipSpacesAndLineEnd(&content);
- content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
- SkipSpacesAndLineEnd(&content);
- content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
- SkipSpacesAndLineEnd(&content);
- } else if (currentName == "constant_attenuation") {
- XmlParser::getRealAttribute(currentNode, "constant_attenuation", pLight.mAttConstant);
- } else if (currentName == "linear_attenuation") {
- XmlParser::getRealAttribute(currentNode, "linear_attenuation", pLight.mAttLinear);
- } else if (currentName == "quadratic_attenuation") {
- XmlParser::getRealAttribute(currentNode, "quadratic_attenuation", pLight.mAttQuadratic);
- } else if (currentName == "falloff_angle") {
- XmlParser::getRealAttribute(currentNode, "falloff_angle", pLight.mFalloffAngle);
- } else if (currentName == "falloff_exponent") {
- XmlParser::getRealAttribute(currentNode, "falloff_exponent", pLight.mFalloffExponent);
- }
- // FCOLLADA extensions
- // -------------------------------------------------------
- else if (currentName == "outer_cone") {
- XmlParser::getRealAttribute(currentNode, "outer_cone", pLight.mOuterAngle);
- } else if (currentName == "penumbra_angle") { // ... and this one is even deprecated
- XmlParser::getRealAttribute(currentNode, "penumbra_angle", pLight.mPenumbraAngle);
- } else if (currentName == "intensity") {
- XmlParser::getRealAttribute(currentNode, "intensity", pLight.mIntensity);
- } else if (currentName == "falloff") {
- XmlParser::getRealAttribute(currentNode, "falloff", pLight.mOuterAngle);
- } else if (currentName == "hotspot_beam") {
- XmlParser::getRealAttribute(currentNode, "hotspot_beam", pLight.mFalloffAngle);
- }
- // OpenCOLLADA extensions
- // -------------------------------------------------------
- else if (currentName == "decay_falloff") {
- XmlParser::getRealAttribute(currentNode, "decay_falloff", pLight.mOuterAngle);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a camera entry into the given light
- void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "orthographic") {
- camera.mOrtho = true;
- } else if (currentName == "xfov" || currentName == "xmag") {
- XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
- } else if (currentName == "yfov" || currentName == "ymag") {
- XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
- } else if (currentName == "aspect_ratio") {
- XmlParser::getValueAsFloat(currentNode, camera.mAspect);
- } else if (currentName == "znear") {
- XmlParser::getValueAsFloat(currentNode, camera.mZNear);
- } else if (currentName == "zfar") {
- XmlParser::getValueAsFloat(currentNode, camera.mZFar);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the effect library
- void ColladaParser::ReadEffectLibrary(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "effect") {
- // read ID. Do I have to repeat my ranting about "optional" attributes?
- std::string id;
- XmlParser::getStdStrAttribute(currentNode, "id", id);
- // create an entry and store it in the library under its ID
- mEffectLibrary[id] = Effect();
- // read on from there
- ReadEffect(currentNode, mEffectLibrary[id]);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an effect entry into the given effect
- void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "profile_COMMON") {
- ReadEffectProfileCommon(currentNode, pEffect);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an COMMON effect profile
- void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string currentName = currentNode.name();
- if (currentName == "newparam") {
- // save ID
- std::string sid = currentNode.attribute("sid").as_string();
- pEffect.mParams[sid] = EffectParam();
- ReadEffectParam(currentNode, pEffect.mParams[sid]);
- } else if (currentName == "technique" || currentName == "extra") {
- // just syntactic sugar
- } else if (mFormat == FV_1_4_n && currentName == "image") {
- // read ID. Another entry which is "optional" by design but obligatory in reality
- std::string id = currentNode.attribute("id").as_string();
- // create an entry and store it in the library under its ID
- mImageLibrary[id] = Image();
- // read on from there
- ReadImage(currentNode, mImageLibrary[id]);
- } else if (currentName == "phong")
- pEffect.mShadeType = Shade_Phong;
- else if (currentName == "constant")
- pEffect.mShadeType = Shade_Constant;
- else if (currentName == "lambert")
- pEffect.mShadeType = Shade_Lambert;
- else if (currentName == "blinn")
- pEffect.mShadeType = Shade_Blinn;
- /* Color + texture properties */
- else if (currentName == "emission")
- ReadEffectColor(currentNode, pEffect.mEmissive, pEffect.mTexEmissive);
- else if (currentName == "ambient")
- ReadEffectColor(currentNode, pEffect.mAmbient, pEffect.mTexAmbient);
- else if (currentName == "diffuse")
- ReadEffectColor(currentNode, pEffect.mDiffuse, pEffect.mTexDiffuse);
- else if (currentName == "specular")
- ReadEffectColor(currentNode, pEffect.mSpecular, pEffect.mTexSpecular);
- else if (currentName == "reflective") {
- ReadEffectColor(currentNode, pEffect.mReflective, pEffect.mTexReflective);
- } else if (currentName == "transparent") {
- pEffect.mHasTransparency = true;
- const char *opaque = currentNode.attribute("opaque").as_string();
- //const char *opaque = mReader->getAttributeValueSafe("opaque");
- if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) {
- pEffect.mRGBTransparency = true;
- }
- // In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
- if (::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) {
- pEffect.mInvertTransparency = true;
- }
- ReadEffectColor(currentNode, pEffect.mTransparent, pEffect.mTexTransparent);
- } else if (currentName == "shininess")
- ReadEffectFloat(currentNode, pEffect.mShininess);
- else if (currentName == "reflectivity")
- ReadEffectFloat(currentNode, pEffect.mReflectivity);
- /* Single scalar properties */
- else if (currentName == "transparency")
- ReadEffectFloat(currentNode, pEffect.mTransparency);
- else if (currentName == "index_of_refraction")
- ReadEffectFloat(currentNode, pEffect.mRefractIndex);
- // GOOGLEEARTH/OKINO extensions
- // -------------------------------------------------------
- else if (currentName == "double_sided")
- XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mDoubleSided);
- // FCOLLADA extensions
- // -------------------------------------------------------
- else if (currentName == "bump") {
- aiColor4D dummy;
- ReadEffectColor(currentNode, dummy, pEffect.mTexBump);
- }
- // MAX3D extensions
- // -------------------------------------------------------
- else if (currentName == "wireframe") {
- XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mWireframe);
- } else if (currentName == "faceted") {
- XmlParser::getBoolAttribute(currentNode, currentName.c_str(), pEffect.mFaceted);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Read texture wrapping + UV transform settings from a profile==Maya chunk
- void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
- if (node.empty()) {
- return;
- }
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- // MAYA extensions
- // -------------------------------------------------------
- if (currentName == "wrapU") {
- XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapU);
- } else if (currentName == "wrapV") {
- XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mWrapV);
- } else if (currentName == "mirrorU") {
- XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorU);
- } else if (currentName == "mirrorV") {
- XmlParser::getBoolAttribute(currentNode, currentName.c_str(), out.mMirrorV);
- } else if (currentName == "repeatU") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.x);
- } else if (currentName == "repeatV") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mScaling.y);
- } else if (currentName == "offsetU") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.x);
- } else if (currentName == "offsetV") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mTranslation.y);
- } else if (currentName == "rotateUV") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mTransform.mRotation);
- } else if (currentName == "blend_mode") {
- std::string v;
- XmlParser::getValueAsString(currentNode, v);
- const char *sz = v.c_str();
- // http://www.feelingsoftware.com/content/view/55/72/lang,en/
- // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
- if (0 == ASSIMP_strincmp(sz, "ADD", 3))
- out.mOp = aiTextureOp_Add;
- else if (0 == ASSIMP_strincmp(sz, "SUBTRACT", 8))
- out.mOp = aiTextureOp_Subtract;
- else if (0 == ASSIMP_strincmp(sz, "MULTIPLY", 8))
- out.mOp = aiTextureOp_Multiply;
- else {
- ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
- }
- }
- // OKINO extensions
- // -------------------------------------------------------
- else if (currentName == "weighting") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
- } else if (currentName == "mix_with_previous_layer") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mMixWithPrevious);
- }
- // MAX3D extensions
- // -------------------------------------------------------
- else if (currentName == "amount") {
- XmlParser::getRealAttribute(currentNode, currentName.c_str(), out.mWeighting);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an effect entry containing a color or a texture defining that color
- void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &pSampler) {
- if (node.empty()) {
- return;
- }
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "color") {
- // text content contains 4 floats
- std::string v;
- XmlParser::getValueAsString(currentNode, v);
- const char *content = v.c_str();
- content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
- SkipSpacesAndLineEnd(&content);
- content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
- SkipSpacesAndLineEnd(&content);
- content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
- SkipSpacesAndLineEnd(&content);
- content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
- SkipSpacesAndLineEnd(&content);
- } else if (currentName == "texture") {
- // get name of source texture/sampler
- XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
- // get name of UV source channel. Specification demands it to be there, but some exporters
- // don't write it. It will be the default UV channel in case it's missing.
- XmlParser::getStdStrAttribute(currentNode, "texcoord", pSampler.mUVChannel);
- // as we've read texture, the color needs to be 1,1,1,1
- pColor = aiColor4D(1.f, 1.f, 1.f, 1.f);
- } else if (currentName == "technique") {
- std::string profile;
- XmlParser::getStdStrAttribute(currentNode, "profile", profile);
- // Some extensions are quite useful ... ReadSamplerProperties processes
- // several extensions in MAYA, OKINO and MAX3D profiles.
- if (!::strcmp(profile.c_str(), "MAYA") || !::strcmp(profile.c_str(), "MAX3D") || !::strcmp(profile.c_str(), "OKINO")) {
- // get more information on this sampler
- ReadSamplerProperties(currentNode, pSampler);
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an effect entry containing a float
- void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
- pFloat = 0.f;
- XmlNode floatNode = node.child("float");
- if (floatNode.empty()) {
- return;
- }
- XmlParser::getValueAsFloat(floatNode, pFloat);
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an effect parameter specification of any kind
- void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam) {
- if (node.empty()) {
- return;
- }
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "surface") {
- // image ID given inside <init_from> tags
- XmlNode initNode = currentNode.child("init_from");
- if (initNode) {
- std::string v;
- XmlParser::getValueAsString(initNode, v);
- pParam.mType = Param_Surface;
- pParam.mReference = v.c_str();
- }
- } else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
- // surface ID is given inside <source> tags
- const char *content = currentNode.value();
- pParam.mType = Param_Sampler;
- pParam.mReference = content;
- } else if (currentName == "sampler2D") {
- // surface ID is given inside <instance_image> tags
- std::string url;
- XmlParser::getStdStrAttribute(currentNode, "url", url);
- if (url[0] != '#') {
- throw DeadlyImportError("Unsupported URL format in instance_image");
- }
- pParam.mType = Param_Sampler;
- pParam.mReference = url.c_str() + 1;
- } else if (currentName == "source") {
- const char *source = currentNode.child_value();
- if (nullptr != source) {
- pParam.mReference = source;
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the geometry library contents
- void ColladaParser::ReadGeometryLibrary(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "geometry") {
- // read ID. Another entry which is "optional" by design but obligatory in reality
- std::string id;
- XmlParser::getStdStrAttribute(currentNode, "id", id);
- // create a mesh and store it in the library under its (resolved) ID
- // Skip and warn if ID is not unique
- if (mMeshLibrary.find(id) == mMeshLibrary.cend()) {
- std::unique_ptr<Mesh> mesh(new Mesh(id));
- XmlParser::getStdStrAttribute(currentNode, "name", mesh->mName);
- // read on from there
- ReadGeometry(currentNode, *mesh);
- // Read successfully, add to library
- mMeshLibrary.insert({ id, mesh.release() });
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a geometry from the geometry library.
- void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "mesh") {
- ReadMesh(currentNode, pMesh);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a mesh from the geometry library
- void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
- if (node.empty()) {
- return;
- }
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "source") {
- ReadSource(currentNode);
- } else if (currentName == "vertices") {
- ReadVertexData(currentNode, pMesh);
- } else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
- currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
- currentName == "tristrips") {
- ReadIndexData(currentNode, pMesh);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a source element
- void ColladaParser::ReadSource(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- std::string sourceID;
- XmlParser::getStdStrAttribute(node, "id", sourceID);
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "float_array" || currentName == "IDREF_array" || currentName == "Name_array") {
- ReadDataArray(currentNode);
- } else if (currentName == "technique_common") {
- XmlNode technique = currentNode.child("accessor");
- if (!technique.empty()) {
- ReadAccessor(technique, sourceID);
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a data array holding a number of floats, and stores it in the global library
- void ColladaParser::ReadDataArray(XmlNode &node) {
- std::string name = node.name();
- bool isStringArray = (name == "IDREF_array" || name == "Name_array");
- // read attributes
- std::string id;
- XmlParser::getStdStrAttribute(node, "id", id);
- unsigned int count = 0;
- XmlParser::getUIntAttribute(node, "count", count);
- std::string v;
- XmlParser::getValueAsString(node, v);
- v = ai_trim(v);
- const char *content = v.c_str();
- // read values and store inside an array in the data library
- mDataLibrary[id] = Data();
- Data &data = mDataLibrary[id];
- data.mIsStringArray = isStringArray;
- // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
- if (content) {
- if (isStringArray) {
- data.mStrings.reserve(count);
- std::string s;
- for (unsigned int a = 0; a < count; a++) {
- if (*content == 0) {
- throw DeadlyImportError("Expected more values while reading IDREF_array contents.");
- }
- s.clear();
- while (!IsSpaceOrNewLine(*content))
- s += *content++;
- data.mStrings.push_back(s);
- SkipSpacesAndLineEnd(&content);
- }
- } else {
- data.mValues.reserve(count);
- for (unsigned int a = 0; a < count; a++) {
- if (*content == 0) {
- throw DeadlyImportError("Expected more values while reading float_array contents.");
- }
- ai_real value;
- // read a number
- //SkipSpacesAndLineEnd(&content);
- content = fast_atoreal_move<ai_real>(content, value);
- data.mValues.push_back(value);
- // skip whitespace after it
- SkipSpacesAndLineEnd(&content);
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads an accessor and stores it in the global library
- void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
- // read accessor attributes
- std::string source;
- XmlParser::getStdStrAttribute(node, "source", source);
- if (source[0] != '#') {
- throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <accessor> element.");
- }
- int count = 0;
- XmlParser::getIntAttribute(node, "count", count);
- unsigned int offset = 0;
- if (XmlParser::hasAttribute(node, "offset")) {
- XmlParser::getUIntAttribute(node, "offset", offset);
- }
- unsigned int stride = 1;
- if (XmlParser::hasAttribute(node, "stride")) {
- XmlParser::getUIntAttribute(node, "stride", stride);
- }
- // store in the library under the given ID
- mAccessorLibrary[pID] = Accessor();
- Accessor &acc = mAccessorLibrary[pID];
- acc.mCount = count;
- acc.mOffset = offset;
- acc.mStride = stride;
- acc.mSource = source.c_str() + 1; // ignore the leading '#'
- acc.mSize = 0; // gets incremented with every param
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "param") {
- // read data param
- std::string name;
- if (XmlParser::hasAttribute(currentNode, "name")) {
- XmlParser::getStdStrAttribute(currentNode, "name", name);
- //name = mReader->getAttributeValue(attrName);
- // analyse for common type components and store it's sub-offset in the corresponding field
- /* Cartesian coordinates */
- if (name == "X")
- acc.mSubOffset[0] = acc.mParams.size();
- else if (name == "Y")
- acc.mSubOffset[1] = acc.mParams.size();
- else if (name == "Z")
- acc.mSubOffset[2] = acc.mParams.size();
- /* RGBA colors */
- else if (name == "R")
- acc.mSubOffset[0] = acc.mParams.size();
- else if (name == "G")
- acc.mSubOffset[1] = acc.mParams.size();
- else if (name == "B")
- acc.mSubOffset[2] = acc.mParams.size();
- else if (name == "A")
- acc.mSubOffset[3] = acc.mParams.size();
- /* UVWQ (STPQ) texture coordinates */
- else if (name == "S")
- acc.mSubOffset[0] = acc.mParams.size();
- else if (name == "T")
- acc.mSubOffset[1] = acc.mParams.size();
- else if (name == "P")
- acc.mSubOffset[2] = acc.mParams.size();
- /* Generic extra data, interpreted as UV data, too*/
- else if (name == "U")
- acc.mSubOffset[0] = acc.mParams.size();
- else if (name == "V")
- acc.mSubOffset[1] = acc.mParams.size();
- }
- if (XmlParser::hasAttribute(currentNode, "type")) {
- // read data type
- // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
- // which should be tested for here.
- std::string type;
- XmlParser::getStdStrAttribute(currentNode, "type", type);
- if (type == "float4x4")
- acc.mSize += 16;
- else
- acc.mSize += 1;
- }
- acc.mParams.push_back(name);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads input declarations of per-vertex mesh data into the given mesh
- void ColladaParser::ReadVertexData(XmlNode &node, Mesh &pMesh) {
- // extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
- XmlParser::getStdStrAttribute(node, "id", pMesh.mVertexID);
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "input") {
- ReadInputChannel(currentNode, pMesh.mPerVertexData);
- } else {
- throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <vertices>");
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads input declarations of per-index mesh data into the given mesh
- void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
- std::vector<size_t> vcount;
- std::vector<InputChannel> perIndexData;
- unsigned int numPrimitives = 0;
- XmlParser::getUIntAttribute(node, "count", numPrimitives);
- // read primitive count from the attribute
- //int attrCount = GetAttribute("count");
- //size_t numPrimitives = (size_t)mReader->getAttributeValueAsInt(attrCount);
- // some mesh types (e.g. tristrips) don't specify primitive count upfront,
- // so we need to sum up the actual number of primitives while we read the <p>-tags
- size_t actualPrimitives = 0;
- SubMesh subgroup;
- if (XmlParser::hasAttribute(node, "material")) {
- XmlParser::getStdStrAttribute(node, "material", subgroup.mMaterial);
- }
- // distinguish between polys and triangles
- std::string elementName = node.name();
- PrimitiveType primType = Prim_Invalid;
- if (elementName == "lines")
- primType = Prim_Lines;
- else if (elementName == "linestrips")
- primType = Prim_LineStrip;
- else if (elementName == "polygons")
- primType = Prim_Polygon;
- else if (elementName == "polylist")
- primType = Prim_Polylist;
- else if (elementName == "triangles")
- primType = Prim_Triangles;
- else if (elementName == "trifans")
- primType = Prim_TriFans;
- else if (elementName == "tristrips")
- primType = Prim_TriStrips;
- ai_assert(primType != Prim_Invalid);
- // also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
- XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
- XmlNode currentNode;
- while (xmlIt.getNext(currentNode)) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "input") {
- ReadInputChannel(currentNode, perIndexData);
- } else if (currentName == "vcount") {
- if (!currentNode.empty()) {
- if (numPrimitives) // It is possible to define a mesh without any primitives
- {
- // case <polylist> - specifies the number of indices for each polygon
- std::string v;
- XmlParser::getValueAsString(currentNode, v);
- const char *content = v.c_str();
- vcount.reserve(numPrimitives);
- for (unsigned int a = 0; a < numPrimitives; a++) {
- if (*content == 0) {
- throw DeadlyImportError("Expected more values while reading <vcount> contents.");
- }
- // read a number
- vcount.push_back((size_t)strtoul10(content, &content));
- // skip whitespace after it
- SkipSpacesAndLineEnd(&content);
- }
- }
- }
- } else if (currentName == "p") {
- if (!currentNode.empty()) {
- // now here the actual fun starts - these are the indices to construct the mesh data from
- actualPrimitives += ReadPrimitives(currentNode, pMesh, perIndexData, numPrimitives, vcount, primType);
- }
- } else if (currentName == "extra") {
- // skip
- } else if (currentName == "ph") {
- // skip
- } else {
- throw DeadlyImportError("Unexpected sub element <", currentName, "> in tag <", elementName, ">");
- }
- }
- #ifdef ASSIMP_BUILD_DEBUG
- if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
- primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
- ai_assert(actualPrimitives == numPrimitives);
- }
- #endif
- // only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
- subgroup.mNumFaces = actualPrimitives;
- pMesh.mSubMeshes.push_back(subgroup);
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a single input channel element and stores it in the given array, if valid
- void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &poChannels) {
- InputChannel channel;
- // read semantic
- std::string semantic;
- XmlParser::getStdStrAttribute(node, "semantic", semantic);
- channel.mType = GetTypeForSemantic(semantic);
- // read source
- std::string source;
- XmlParser::getStdStrAttribute(node, "source", source);
- if (source[0] != '#') {
- throw DeadlyImportError("Unknown reference format in url \"", source, "\" in source attribute of <input> element.");
- }
- channel.mAccessor = source.c_str() + 1; // skipping the leading #, hopefully the remaining text is the accessor ID only
- // read index offset, if per-index <input>
- if (XmlParser::hasAttribute(node, "offset")) {
- XmlParser::getUIntAttribute(node, "offset", (unsigned int &)channel.mOffset);
- }
- // read set if texture coordinates
- if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
- int attrSet = -1;
- if (XmlParser::hasAttribute(node, "set")) {
- XmlParser::getIntAttribute(node, "set", attrSet);
- }
- channel.mIndex = attrSet;
- }
- // store, if valid type
- if (channel.mType != IT_Invalid)
- poChannels.push_back(channel);
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a <p> primitive index list and assembles the mesh data into the given mesh
- size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
- size_t pNumPrimitives, const std::vector<size_t> &pVCount, PrimitiveType pPrimType) {
- // determine number of indices coming per vertex
- // find the offset index for all per-vertex channels
- size_t numOffsets = 1;
- size_t perVertexOffset = SIZE_MAX; // invalid value
- for (const InputChannel &channel : pPerIndexChannels) {
- numOffsets = std::max(numOffsets, channel.mOffset + 1);
- if (channel.mType == IT_Vertex)
- perVertexOffset = channel.mOffset;
- }
- // determine the expected number of indices
- size_t expectedPointCount = 0;
- switch (pPrimType) {
- case Prim_Polylist: {
- for (size_t i : pVCount)
- expectedPointCount += i;
- break;
- }
- case Prim_Lines:
- expectedPointCount = 2 * pNumPrimitives;
- break;
- case Prim_Triangles:
- expectedPointCount = 3 * pNumPrimitives;
- break;
- default:
- // other primitive types don't state the index count upfront... we need to guess
- break;
- }
- // and read all indices into a temporary array
- std::vector<size_t> indices;
- if (expectedPointCount > 0) {
- indices.reserve(expectedPointCount * numOffsets);
- }
- // It is possible to not contain any indices
- if (pNumPrimitives > 0) {
- std::string v;
- XmlParser::getValueAsString(node, v);
- const char *content = v.c_str();
- SkipSpacesAndLineEnd(&content);
- while (*content != 0) {
- // read a value.
- // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
- int value = std::max(0, strtol10(content, &content));
- indices.push_back(size_t(value));
- // skip whitespace after it
- SkipSpacesAndLineEnd(&content);
- }
- }
- // complain if the index count doesn't fit
- if (expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
- if (pPrimType == Prim_Lines) {
- // HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
- ReportWarning("Expected different index count in <p> element, %zu instead of %zu.", indices.size(), expectedPointCount * numOffsets);
- pNumPrimitives = (indices.size() / numOffsets) / 2;
- } else {
- throw DeadlyImportError("Expected different index count in <p> element.");
- }
- } else if (expectedPointCount == 0 && (indices.size() % numOffsets) != 0) {
- throw DeadlyImportError("Expected different index count in <p> element.");
- }
- // find the data for all sources
- for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
- InputChannel &input = *it;
- if (input.mResolved) {
- continue;
- }
- // find accessor
- input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
- // resolve accessor's data pointer as well, if necessary
- const Accessor *acc = input.mResolved;
- if (!acc->mData) {
- acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
- }
- }
- // and the same for the per-index channels
- for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
- InputChannel &input = *it;
- if (input.mResolved) {
- continue;
- }
- // ignore vertex pointer, it doesn't refer to an accessor
- if (input.mType == IT_Vertex) {
- // warn if the vertex channel does not refer to the <vertices> element in the same mesh
- if (input.mAccessor != pMesh.mVertexID) {
- throw DeadlyImportError("Unsupported vertex referencing scheme.");
- }
- continue;
- }
- // find accessor
- input.mResolved = &ResolveLibraryReference(mAccessorLibrary, input.mAccessor);
- // resolve accessor's data pointer as well, if necessary
- const Accessor *acc = input.mResolved;
- if (!acc->mData) {
- acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
- }
- }
- // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
- size_t numPrimitives = pNumPrimitives;
- if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
- numPrimitives = 1;
- // For continued primitives, the given count is actually the number of <p>'s inside the parent tag
- if (pPrimType == Prim_TriStrips) {
- size_t numberOfVertices = indices.size() / numOffsets;
- numPrimitives = numberOfVertices - 2;
- }
- if (pPrimType == Prim_LineStrip) {
- size_t numberOfVertices = indices.size() / numOffsets;
- numPrimitives = numberOfVertices - 1;
- }
- pMesh.mFaceSize.reserve(numPrimitives);
- pMesh.mFacePosIndices.reserve(indices.size() / numOffsets);
- size_t polylistStartVertex = 0;
- for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++) {
- // determine number of points for this primitive
- size_t numPoints = 0;
- switch (pPrimType) {
- case Prim_Lines:
- numPoints = 2;
- for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
- CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- break;
- case Prim_LineStrip:
- numPoints = 2;
- for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
- CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- break;
- case Prim_Triangles:
- numPoints = 3;
- for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
- CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- break;
- case Prim_TriStrips:
- numPoints = 3;
- ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- break;
- case Prim_Polylist:
- numPoints = pVCount[currentPrimitive];
- for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
- CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
- polylistStartVertex += numPoints;
- break;
- case Prim_TriFans:
- case Prim_Polygon:
- numPoints = indices.size() / numOffsets;
- for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
- CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- break;
- default:
- // LineStrip is not supported due to expected index unmangling
- throw DeadlyImportError("Unsupported primitive type.");
- break;
- }
- // store the face size to later reconstruct the face from
- pMesh.mFaceSize.push_back(numPoints);
- }
- // if I ever get my hands on that guy who invented this steaming pile of indirection...
- return numPrimitives;
- }
- ///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
- ///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
- ///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
- void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
- std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
- // calculate the base offset of the vertex whose attributes we ant to copy
- size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
- // don't overrun the boundaries of the index list
- ai_assert((baseOffset + numOffsets - 1) < indices.size());
- // extract per-vertex channels using the global per-vertex offset
- for (std::vector<InputChannel>::iterator it = pMesh.mPerVertexData.begin(); it != pMesh.mPerVertexData.end(); ++it) {
- ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
- }
- // and extract per-index channels using there specified offset
- for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it) {
- ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
- }
- // store the vertex-data index for later assignment of bone vertex weights
- pMesh.mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
- }
- void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh &pMesh, std::vector<InputChannel> &pPerIndexChannels,
- size_t currentPrimitive, const std::vector<size_t> &indices) {
- if (currentPrimitive % 2 != 0) {
- //odd tristrip triangles need their indices mangled, to preserve winding direction
- CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- } else { //for non tristrips or even tristrip triangles
- CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Extracts a single object from an input channel and stores it in the appropriate mesh data array
- void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, size_t pLocalIndex, Mesh &pMesh) {
- // ignore vertex referrer - we handle them that separate
- if (pInput.mType == IT_Vertex) {
- return;
- }
- const Accessor &acc = *pInput.mResolved;
- if (pLocalIndex >= acc.mCount) {
- throw DeadlyImportError("Invalid data index (", pLocalIndex, "/", acc.mCount, ") in primitive specification");
- }
- // get a pointer to the start of the data object referred to by the accessor and the local index
- const ai_real *dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex * acc.mStride;
- // assemble according to the accessors component sub-offset list. We don't care, yet,
- // what kind of object exactly we're extracting here
- ai_real obj[4];
- for (size_t c = 0; c < 4; ++c) {
- obj[c] = dataObject[acc.mSubOffset[c]];
- }
- // now we reinterpret it according to the type we're reading here
- switch (pInput.mType) {
- case IT_Position: // ignore all position streams except 0 - there can be only one position
- if (pInput.mIndex == 0) {
- pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
- } else {
- ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
- }
- break;
- case IT_Normal:
- // pad to current vertex count if necessary
- if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
- pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
- // ignore all normal streams except 0 - there can be only one normal
- if (pInput.mIndex == 0) {
- pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
- } else {
- ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
- }
- break;
- case IT_Tangent:
- // pad to current vertex count if necessary
- if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
- pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
- // ignore all tangent streams except 0 - there can be only one tangent
- if (pInput.mIndex == 0) {
- pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
- } else {
- ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
- }
- break;
- case IT_Bitangent:
- // pad to current vertex count if necessary
- if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
- pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
- }
- // ignore all bitangent streams except 0 - there can be only one bitangent
- if (pInput.mIndex == 0) {
- pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
- } else {
- ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
- }
- break;
- case IT_Texcoord:
- // up to 4 texture coord sets are fine, ignore the others
- if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
- // pad to current vertex count if necessary
- if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
- pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
- pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
- pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
- if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
- pMesh.mNumUVComponents[pInput.mIndex] = 3;
- }
- } else {
- ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
- }
- break;
- case IT_Color:
- // up to 4 color sets are fine, ignore the others
- if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
- // pad to current vertex count if necessary
- if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
- pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
- pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
- aiColor4D result(0, 0, 0, 1);
- for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
- result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
- }
- pMesh.mColors[pInput.mIndex].push_back(result);
- } else {
- ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
- }
- break;
- default:
- // IT_Invalid and IT_Vertex
- ai_assert(false && "shouldn't ever get here");
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the library of node hierarchies and scene parts
- void ColladaParser::ReadSceneLibrary(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "visual_scene") {
- // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
- std::string id;
- XmlParser::getStdStrAttribute(currentNode, "id", id);
- // read name if given.
- std::string attrName = "Scene";
- if (XmlParser::hasAttribute(currentNode, "name")) {
- XmlParser::getStdStrAttribute(currentNode, "name", attrName);
- }
- // create a node and store it in the library under its ID
- Node *sceneNode = new Node;
- sceneNode->mID = id;
- sceneNode->mName = attrName;
- mNodeLibrary[sceneNode->mID] = sceneNode;
- ReadSceneNode(currentNode, sceneNode);
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a scene node's contents including children and stores it in the given node
- void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
- // quit immediately on <bla/> elements
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "node") {
- Node *child = new Node;
- if (XmlParser::hasAttribute(currentNode, "id")) {
- XmlParser::getStdStrAttribute(currentNode, "id", child->mID);
- }
- if (XmlParser::hasAttribute(currentNode, "sid")) {
- XmlParser::getStdStrAttribute(currentNode, "id", child->mSID);
- }
- if (XmlParser::hasAttribute(currentNode, "name")) {
- XmlParser::getStdStrAttribute(currentNode, "name", child->mName);
- }
- if (pNode) {
- pNode->mChildren.push_back(child);
- child->mParent = pNode;
- } else {
- // no parent node given, probably called from <library_nodes> element.
- // create new node in node library
- mNodeLibrary[child->mID] = child;
- }
- // read on recursively from there
- ReadSceneNode(currentNode, child);
- continue;
- } else if (!pNode) {
- // For any further stuff we need a valid node to work on
- continue;
- }
- if (currentName == "lookat") {
- ReadNodeTransformation(currentNode, pNode, TF_LOOKAT);
- } else if (currentName == "matrix") {
- ReadNodeTransformation(currentNode, pNode, TF_MATRIX);
- } else if (currentName == "rotate") {
- ReadNodeTransformation(currentNode, pNode, TF_ROTATE);
- } else if (currentName == "scale") {
- ReadNodeTransformation(currentNode, pNode, TF_SCALE);
- } else if (currentName == "skew") {
- ReadNodeTransformation(currentNode, pNode, TF_SKEW);
- } else if (currentName == "translate") {
- ReadNodeTransformation(currentNode, pNode, TF_TRANSLATE);
- } else if (currentName == "render" && pNode->mParent == nullptr && 0 == pNode->mPrimaryCamera.length()) {
- // ... scene evaluation or, in other words, postprocessing pipeline,
- // or, again in other words, a turing-complete description how to
- // render a Collada scene. The only thing that is interesting for
- // us is the primary camera.
- if (XmlParser::hasAttribute(currentNode, "camera_node")) {
- std::string s;
- XmlParser::getStdStrAttribute(currentNode, "camera_node", s);
- if (s[0] != '#') {
- ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
- } else {
- pNode->mPrimaryCamera = s.c_str() + 1;
- }
- }
- } else if (currentName == "instance_node") {
- // find the node in the library
- if (XmlParser::hasAttribute(currentNode, "url")) {
- std::string s;
- XmlParser::getStdStrAttribute(currentNode, "url", s);
- if (s[0] != '#') {
- ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
- } else {
- pNode->mNodeInstances.push_back(NodeInstance());
- pNode->mNodeInstances.back().mNode = s.c_str() + 1;
- }
- }
- } else if (currentName == "instance_geometry" || currentName == "instance_controller") {
- // Reference to a mesh or controller, with possible material associations
- ReadNodeGeometry(currentNode, pNode);
- } else if (currentName == "instance_light") {
- // Reference to a light, name given in 'url' attribute
- if (XmlParser::hasAttribute(currentNode, "url")) {
- std::string url;
- XmlParser::getStdStrAttribute(currentNode, "url", url);
- if (url[0] != '#') {
- throw DeadlyImportError("Unknown reference format in <instance_light> element");
- }
- pNode->mLights.push_back(LightInstance());
- pNode->mLights.back().mLight = url.c_str() + 1;
- }
- } else if (currentName == "instance_camera") {
- // Reference to a camera, name given in 'url' attribute
- if (XmlParser::hasAttribute(currentNode, "url")) {
- std::string url;
- XmlParser::getStdStrAttribute(currentNode, "url", url);
- if (url[0] != '#') {
- throw DeadlyImportError("Unknown reference format in <instance_camera> element");
- }
- pNode->mCameras.push_back(CameraInstance());
- pNode->mCameras.back().mCamera = url.c_str() + 1;
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a node transformation entry of the given type and adds it to the given node's transformation list.
- void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, TransformType pType) {
- if (node.empty()) {
- return;
- }
- std::string tagName = node.name();
- Transform tf;
- tf.mType = pType;
- // read SID
- if (XmlParser::hasAttribute(node, "sid")) {
- XmlParser::getStdStrAttribute(node, "sid", tf.mID);
- }
- // how many parameters to read per transformation type
- static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
- std::string value;
- XmlParser::getValueAsString(node, value);
- const char *content = value.c_str();
- // read as many parameters and store in the transformation
- for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
- // read a number
- content = fast_atoreal_move<ai_real>(content, tf.f[a]);
- // skip whitespace after it
- SkipSpacesAndLineEnd(&content);
- }
- // place the transformation at the queue of the node
- pNode->mTransforms.push_back(tf);
- }
- // ------------------------------------------------------------------------------------------------
- // Processes bind_vertex_input and bind elements
- void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl) {
- std::string name = node.name();
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "bind_vertex_input") {
- Collada::InputSemanticMapEntry vn;
- // effect semantic
- if (XmlParser::hasAttribute(currentNode, "semantic")) {
- std::string s;
- XmlParser::getStdStrAttribute(currentNode, "semantic", s);
- XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
- }
- std::string s;
- XmlParser::getStdStrAttribute(currentNode, "semantic", s);
- // input semantic
- XmlParser::getUIntAttribute(currentNode, "input_semantic", (unsigned int &)vn.mType);
- // index of input set
- if (XmlParser::hasAttribute(currentNode, "input_set")) {
- XmlParser::getUIntAttribute(currentNode, "input_set", vn.mSet);
- }
- tbl.mMap[s] = vn;
- } else if (currentName == "bind") {
- ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
- }
- }
- }
- void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
- // Attempt to load any undefined Collada::Image in ImageLibrary
- for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
- Collada::Image &image = (*it).second;
- if (image.mImageData.empty()) {
- std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
- if (image_file) {
- image.mImageData.resize(image_file->FileSize());
- image_file->Read(image.mImageData.data(), image_file->FileSize(), 1);
- image.mEmbeddedFormat = BaseImporter::GetExtension(image.mFileName);
- if (image.mEmbeddedFormat == "jpeg") {
- image.mEmbeddedFormat = "jpg";
- }
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Reads a mesh reference in a node and adds it to the node's mesh list
- void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
- // referred mesh is given as an attribute of the <instance_geometry> element
- std::string url;
- XmlParser::getStdStrAttribute(node, "url", url);
- if (url[0] != '#') {
- throw DeadlyImportError("Unknown reference format");
- }
- Collada::MeshInstance instance;
- instance.mMeshOrController = url.c_str() + 1; // skipping the leading #
- for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "bind_material") {
- XmlNode techNode = currentNode.child("technique_common");
- if (techNode) {
- XmlNode instanceMatNode = techNode.child("instance_material");
- // read ID of the geometry subgroup and the target material
- std::string group;
- XmlParser::getStdStrAttribute(instanceMatNode, "symbol", group);
- XmlParser::getStdStrAttribute(instanceMatNode, "target", url);
- const char *urlMat = url.c_str();
- Collada::SemanticMappingTable s;
- if (urlMat[0] == '#')
- urlMat++;
- s.mMatName = urlMat;
- // store the association
- instance.mMaterials[group] = s;
- ReadMaterialVertexInputBinding(instanceMatNode, s);
- }
- }
- }
- // store it
- pNode->mMeshes.push_back(instance);
- }
- // ------------------------------------------------------------------------------------------------
- // Reads the collada scene
- void ColladaParser::ReadScene(XmlNode &node) {
- if (node.empty()) {
- return;
- }
- for (XmlNode ¤tNode : node.children()) {
- const std::string ¤tName = currentNode.name();
- if (currentName == "instance_visual_scene") {
- // should be the first and only occurrence
- if (mRootNode) {
- throw DeadlyImportError("Invalid scene containing multiple root nodes in <instance_visual_scene> element");
- }
- // read the url of the scene to instance. Should be of format "#some_name"
- std::string url;
- XmlParser::getStdStrAttribute(currentNode, "url", url);
- if (url[0] != '#') {
- throw DeadlyImportError("Unknown reference format in <instance_visual_scene> element");
- }
- // find the referred scene, skip the leading #
- NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
- if (sit == mNodeLibrary.end()) {
- throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element.");
- }
- mRootNode = sit->second;
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Calculates the resulting transformation from all the given transform steps
- aiMatrix4x4 ColladaParser::CalculateResultTransform(const std::vector<Transform> &pTransforms) const {
- aiMatrix4x4 res;
- for (std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it) {
- const Transform &tf = *it;
- switch (tf.mType) {
- case TF_LOOKAT: {
- aiVector3D pos(tf.f[0], tf.f[1], tf.f[2]);
- aiVector3D dstPos(tf.f[3], tf.f[4], tf.f[5]);
- aiVector3D up = aiVector3D(tf.f[6], tf.f[7], tf.f[8]).Normalize();
- aiVector3D dir = aiVector3D(dstPos - pos).Normalize();
- aiVector3D right = (dir ^ up).Normalize();
- res *= aiMatrix4x4(
- right.x, up.x, -dir.x, pos.x,
- right.y, up.y, -dir.y, pos.y,
- right.z, up.z, -dir.z, pos.z,
- 0, 0, 0, 1);
- break;
- }
- case TF_ROTATE: {
- aiMatrix4x4 rot;
- ai_real angle = tf.f[3] * ai_real(AI_MATH_PI) / ai_real(180.0);
- aiVector3D axis(tf.f[0], tf.f[1], tf.f[2]);
- aiMatrix4x4::Rotation(angle, axis, rot);
- res *= rot;
- break;
- }
- case TF_TRANSLATE: {
- aiMatrix4x4 trans;
- aiMatrix4x4::Translation(aiVector3D(tf.f[0], tf.f[1], tf.f[2]), trans);
- res *= trans;
- break;
- }
- case TF_SCALE: {
- aiMatrix4x4 scale(tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f);
- res *= scale;
- break;
- }
- case TF_SKEW:
- // TODO: (thom)
- ai_assert(false);
- break;
- case TF_MATRIX: {
- aiMatrix4x4 mat(tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
- tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
- res *= mat;
- break;
- }
- default:
- ai_assert(false);
- break;
- }
- }
- return res;
- }
- // ------------------------------------------------------------------------------------------------
- // Determines the input data type for the given semantic string
- Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic) {
- if (semantic.empty()) {
- ASSIMP_LOG_WARN("Vertex input type is empty.");
- return IT_Invalid;
- }
- if (semantic == "POSITION")
- return IT_Position;
- else if (semantic == "TEXCOORD")
- return IT_Texcoord;
- else if (semantic == "NORMAL")
- return IT_Normal;
- else if (semantic == "COLOR")
- return IT_Color;
- else if (semantic == "VERTEX")
- return IT_Vertex;
- else if (semantic == "BINORMAL" || semantic == "TEXBINORMAL")
- return IT_Bitangent;
- else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
- return IT_Tangent;
- ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
- return IT_Invalid;
- }
- #endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
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