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- /** @file Defines a post processing step to join identical vertices on all imported meshes.*/
- #ifndef AI_JOINVERTICESPROCESS_H_INC
- #define AI_CALCTANGENTSPROCESS_H_INC
- #include "BaseProcess.h"
- #include "../include/aiTypes.h"
- struct aiMesh;
- namespace Assimp
- {
- // ---------------------------------------------------------------------------
- /** The JoinVerticesProcess unites identical vertices in all imported meshes.
- * By default the importer returns meshes where each face addressed its own
- * set of vertices even if that means that identical vertices are stored multiple
- * times. The JoinVerticesProcess finds these identical vertices and
- * erases all but one of the copies. This usually reduces the number of vertices
- * in a mesh by a serious amount and is the standard form to render a mesh.
- */
- class JoinVerticesProcess : public BaseProcess
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by Importer */
- JoinVerticesProcess();
- /** Destructor, private as well */
- ~JoinVerticesProcess();
- public:
- // -------------------------------------------------------------------
- /** Returns whether the processing step is present in the given flag field.
- * @param pFlags The processing flags the importer was called with. A bitwise
- * combination of #aiPostProcessSteps.
- * @return true if the process is present in this flag fields, false if not.
- */
- bool IsActive( unsigned int pFlags) const;
- // -------------------------------------------------------------------
- /** Executes the post processing step on the given imported data.
- * At the moment a process is not supposed to fail.
- * @param pScene The imported data to work at.
- */
- void Execute( aiScene* pScene);
- protected:
- // -------------------------------------------------------------------
- /** Unites identical vertices in the given mesh.
- * @param pMesh The mesh to process.
- */
- void ProcessMesh( aiMesh* pMesh);
- /** Little helper function to calculate the quadratic difference of two colours. */
- float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2) const
- {
- aiColor4D c( pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a);
- return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a;
- }
- };
- } // end of namespace Assimp
- #endif // AI_CALCTANGENTSPROCESS_H_INC
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