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- /** @file Implementation of the post processing step tokill mesh normals
- */
- #include "KillNormalsProcess.h"
- #include "../include/aiPostProcess.h"
- #include "../include/aiMesh.h"
- #include "../include/aiScene.h"
- using namespace Assimp;
- // Constructor to be privately used by Importer
- KillNormalsProcess::KillNormalsProcess()
- {
- }
- // Destructor, private as well
- KillNormalsProcess::~KillNormalsProcess()
- {
- // nothing to do here
- }
- // -------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool KillNormalsProcess::IsActive( unsigned int pFlags) const
- {
- return (pFlags & aiProcess_KillNormals) != 0;
- }
- // -------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void KillNormalsProcess::Execute( aiScene* pScene)
- {
- for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
- this->KillMeshNormals( pScene->mMeshes[a]);
- }
- // -------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void KillNormalsProcess::KillMeshNormals(aiMesh* pMesh)
- {
- delete[] pMesh->mNormals;
- pMesh->mNormals = NULL;
- return;
- }
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