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- /** @file Definition of a 3x3 matrix, including operators when compiling in C++ */
- #ifndef AI_MATRIX3x3_H_INC
- #define AI_MATRIX3x3_H_INC
- #ifdef __cplusplus
- extern "C" {
- #endif
- struct aiMatrix4x4;
- // ---------------------------------------------------------------------------
- /** Represents a column-major 3x3 matrix
- */
- // ---------------------------------------------------------------------------
- typedef struct aiMatrix3x3
- {
- #ifdef __cplusplus
- aiMatrix3x3 () :
- a1(1.0f), a2(0.0f), a3(0.0f),
- b1(0.0f), b2(1.0f), b3(0.0f),
- c1(0.0f), c2(0.0f), c3(1.0f) {}
- aiMatrix3x3 ( float _a1, float _a2, float _a3,
- float _b1, float _b2, float _b3,
- float _c1, float _c2, float _c3) :
- a1(_a1), a2(_a2), a3(_a3),
- b1(_b1), b2(_b2), b3(_b3),
- c1(_c1), c2(_c2), c3(_c3)
- {}
- /** Construction from a 4x4 matrix. The remaining parts of the matrix are ignored. */
- explicit aiMatrix3x3( const aiMatrix4x4& pMatrix);
- aiMatrix3x3& operator *= (const aiMatrix3x3& m);
- aiMatrix3x3 operator* (const aiMatrix3x3& m) const;
- aiMatrix3x3& Transpose();
- #endif // __cplusplus
- float a1, a2, a3;
- float b1, b2, b3;
- float c1, c2, c3;
- } aiMatrix3x3_t;
- #ifdef __cplusplus
- } // end of extern C
- #endif
- #endif // AI_MATRIX3x3_H_INC
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