123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- /** @file Inline implementation of the 3x3 matrix operators */
- #ifndef AI_MATRIX3x3_INL_INC
- #define AI_MATRIX3x3_INL_INC
- #include "aiMatrix3x3.h"
- #ifdef __cplusplus
- #include "aiMatrix4x4.h"
- #include <algorithm>
- // ------------------------------------------------------------------------------------------------
- // Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
- inline aiMatrix3x3::aiMatrix3x3( const aiMatrix4x4& pMatrix)
- {
- a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
- b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
- c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
- }
- // ------------------------------------------------------------------------------------------------
- inline aiMatrix3x3& aiMatrix3x3::operator *= (const aiMatrix3x3& m)
- {
- *this = aiMatrix3x3(
- m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
- m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
- m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
- m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
- m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
- m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
- m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
- m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
- m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- inline aiMatrix3x3 aiMatrix3x3::operator* (const aiMatrix3x3& m) const
- {
- aiMatrix3x3 temp( *this);
- temp *= m;
- return temp;
- }
- // ------------------------------------------------------------------------------------------------
- inline aiMatrix3x3& aiMatrix3x3::Transpose()
- {
- std::swap( a2, b1);
- std::swap( a3, c1);
- std::swap( b3, c2);
- }
- #endif // __cplusplus
- #endif // AI_MATRIX3x3_INL_INC
|