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- //-------------------------------------------------------------------------------
- /**
- * This program is distributed under the terms of the GNU Lesser General
- * Public License (LGPL).
- *
- * ASSIMP Viewer Utility
- *
- */
- //-------------------------------------------------------------------------------
- #if (!defined AV_RO_H_INCLUDED)
- #define AV_RO_H_INCLUDED
- //-------------------------------------------------------------------------------
- /** \brief Class to manage render options. One global instance
- */
- //-------------------------------------------------------------------------------
- class RenderOptions
- {
- public:
- // enumerates different drawing modi. POINT is currently
- // not supported and probably will never be.
- enum DrawMode {NORMAL, WIREFRAME, POINT};
- inline RenderOptions (void) :
- bMultiSample (true),
- bSuperSample (false),
- bRenderMats (true),
- bRenderNormals (false),
- eDrawMode (NORMAL),
- b3Lights (false),
- bLightRotate (false),
- bRotate (true),
- bLowQuality (false),
- bNoSpecular (false) {}
- bool bMultiSample;
- // SuperSampling has not yet been implemented
- bool bSuperSample;
- // Display the real material of the object
- bool bRenderMats;
- // Render the normals
- bool bRenderNormals;
- // Use 2 directional light sources
- bool b3Lights;
- // Automatically rotate the light source(s)
- bool bLightRotate;
- // Automatically rotate the asset around its origin
- bool bRotate;
- // use standard lambertian lighting
- bool bLowQuality;
- // disable specular lighting got all elements in the scene
- bool bNoSpecular;
- // wireframe or solid rendering?
- DrawMode eDrawMode;
- };
- #endif // !! IG
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