123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2021, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
- #include <assimp/DefaultIOSystem.h>
- #include <assimp/IOStreamBuffer.h>
- #include <assimp/ai_assert.h>
- #include <assimp/importerdesc.h>
- #include <assimp/scene.h>
- #include <assimp/DefaultLogger.hpp>
- #include <assimp/Importer.hpp>
- #include <assimp/ByteSwapper.h>
- #include <memory>
- #include <numeric>
- #include "IQMImporter.h"
- #include "iqm.h"
- // RESOURCES:
- // http://sauerbraten.org/iqm/
- // https://github.com/lsalzman/iqm
- inline void swap_block( uint32_t *block, size_t size ){
- (void)block; // suppress 'unreferenced formal parameter' MSVC warning
- size >>= 2;
- for ( size_t i = 0; i < size; ++i )
- AI_SWAP4( block[ i ] );
- }
- static constexpr aiImporterDesc desc = {
- "Inter-Quake Model Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "iqm"
- };
- namespace Assimp {
- // ------------------------------------------------------------------------------------------------
- // Default constructor
- IQMImporter::IQMImporter() :
- mScene(nullptr) {
- // empty
- }
- // ------------------------------------------------------------------------------------------------
- // Returns true, if file is a binary Inter-Quake Model file.
- bool IQMImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
- const std::string extension = GetExtension(pFile);
- if (extension == "iqm")
- return true;
- else if (!extension.length() || checkSig) {
- if (!pIOHandler) {
- return true;
- }
- std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile, "rb"));
- unsigned char data[15];
- if (!pStream || 15 != pStream->Read(data, 1, 15)) {
- return false;
- }
- return !memcmp(data, "INTERQUAKEMODEL", 15);
- }
- return false;
- }
- // ------------------------------------------------------------------------------------------------
- const aiImporterDesc *IQMImporter::GetInfo() const {
- return &desc;
- }
- // ------------------------------------------------------------------------------------------------
- // Model 3D import implementation
- void IQMImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
- // Read file into memory
- std::unique_ptr<IOStream> pStream(pIOHandler->Open(file, "rb"));
- if (!pStream) {
- throw DeadlyImportError("Failed to open file ", file, ".");
- }
- // Get the file-size and validate it, throwing an exception when fails
- const size_t fileSize = pStream->FileSize();
- if (fileSize < sizeof( iqmheader )) {
- throw DeadlyImportError("IQM-file ", file, " is too small.");
- }
- std::vector<unsigned char> buffer(fileSize);
- unsigned char *data = buffer.data();
- if (fileSize != pStream->Read(data, 1, fileSize)) {
- throw DeadlyImportError("Failed to read the file ", file, ".");
- }
- // get header
- iqmheader &hdr = reinterpret_cast<iqmheader&>( *data );
- swap_block( &hdr.version, sizeof( iqmheader ) - sizeof( iqmheader::magic ) );
- // extra check for header
- if (memcmp(data, IQM_MAGIC, sizeof( IQM_MAGIC ) )
- || hdr.version != IQM_VERSION
- || hdr.filesize != fileSize) {
- throw DeadlyImportError("Bad binary header in file ", file, ".");
- }
- ASSIMP_LOG_DEBUG("IQM: loading ", file);
- // create the root node
- pScene->mRootNode = new aiNode( "<IQMRoot>" );
- // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
- pScene->mRootNode->mTransformation = aiMatrix4x4(
- 1.f, 0.f, 0.f, 0.f,
- 0.f, 0.f, 1.f, 0.f,
- 0.f, -1.f, 0.f, 0.f,
- 0.f, 0.f, 0.f, 1.f);
- pScene->mRootNode->mNumMeshes = hdr.num_meshes;
- pScene->mRootNode->mMeshes = new unsigned int[hdr.num_meshes];
- std::iota( pScene->mRootNode->mMeshes, pScene->mRootNode->mMeshes + pScene->mRootNode->mNumMeshes, 0 );
- mScene = pScene;
- // Allocate output storage
- pScene->mNumMeshes = 0;
- pScene->mMeshes = new aiMesh *[hdr.num_meshes](); // Set arrays to zero to ensue proper destruction if an exception is raised
- pScene->mNumMaterials = 0;
- pScene->mMaterials = new aiMaterial *[hdr.num_meshes]();
- // swap vertex arrays beforehand...
- for( auto array = reinterpret_cast<iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end = array + hdr.num_vertexarrays; array != end; ++array )
- {
- swap_block( &array->type, sizeof( iqmvertexarray ) );
- }
- // Read all surfaces from the file
- for( auto imesh = reinterpret_cast<iqmmesh*>( data + hdr.ofs_meshes ), end_ = imesh + hdr.num_meshes; imesh != end_; ++imesh )
- {
- swap_block( &imesh->name, sizeof( iqmmesh ) );
- // Allocate output mesh & material
- auto mesh = pScene->mMeshes[pScene->mNumMeshes++] = new aiMesh();
- mesh->mMaterialIndex = pScene->mNumMaterials;
- auto mat = pScene->mMaterials[pScene->mNumMaterials++] = new aiMaterial();
- {
- auto text = reinterpret_cast<char*>( data + hdr.ofs_text );
- aiString name( text + imesh->material );
- mat->AddProperty( &name, AI_MATKEY_NAME );
- mat->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE(0) );
- }
- // Fill mesh information
- mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
- mesh->mNumFaces = 0;
- mesh->mFaces = new aiFace[imesh->num_triangles];
- // Fill in all triangles
- for( auto tri = reinterpret_cast<iqmtriangle*>( data + hdr.ofs_triangles ) + imesh->first_triangle, end = tri + imesh->num_triangles; tri != end; ++tri )
- {
- swap_block( tri->vertex, sizeof( tri->vertex ) );
- auto& face = mesh->mFaces[mesh->mNumFaces++];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3]{ tri->vertex[0] - imesh->first_vertex,
- tri->vertex[2] - imesh->first_vertex,
- tri->vertex[1] - imesh->first_vertex };
- }
- // Fill in all vertices
- for( auto array = reinterpret_cast<const iqmvertexarray*>( data + hdr.ofs_vertexarrays ), end__ = array + hdr.num_vertexarrays; array != end__; ++array )
- {
- const unsigned int nVerts = imesh->num_vertexes;
- const unsigned int step = array->size;
- switch ( array->type )
- {
- case IQM_POSITION:
- if( array->format == IQM_FLOAT && step >= 3 ){
- mesh->mNumVertices = nVerts;
- auto v = mesh->mVertices = new aiVector3D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ) };
- }
- }
- break;
- case IQM_TEXCOORD:
- if( array->format == IQM_FLOAT && step >= 2)
- {
- auto v = mesh->mTextureCoords[0] = new aiVector3D[nVerts];
- mesh->mNumUVComponents[0] = 2;
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- 1 - AI_BE( f[1] ), 0 };
- }
- }
- break;
- case IQM_NORMAL:
- if (array->format == IQM_FLOAT && step >= 3)
- {
- auto v = mesh->mNormals = new aiVector3D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ) };
- }
- }
- break;
- case IQM_COLOR:
- if (array->format == IQM_UBYTE && step >= 3)
- {
- auto v = mesh->mColors[0] = new aiColor4D[nVerts];
- for( auto f = ( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { ( f[0] ) / 255.f,
- ( f[1] ) / 255.f,
- ( f[2] ) / 255.f,
- step == 3? 1 : ( f[3] ) / 255.f };
- }
- }
- else if (array->format == IQM_FLOAT && step >= 3)
- {
- auto v = mesh->mColors[0] = new aiColor4D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ),
- step == 3? 1 : AI_BE( f[3] ) };
- }
- }
- break;
- case IQM_TANGENT:
- #if 0
- if (array->format == IQM_FLOAT && step >= 3)
- {
- auto v = mesh->mTangents = new aiVector3D[nVerts];
- for( auto f = reinterpret_cast<const float*>( data + array->offset ) + imesh->first_vertex * step,
- end = f + nVerts * step; f != end; f += step, ++v )
- {
- *v = { AI_BE( f[0] ),
- AI_BE( f[1] ),
- AI_BE( f[2] ) };
- }
- }
- #endif
- break;
- case IQM_BLENDINDEXES:
- case IQM_BLENDWEIGHTS:
- case IQM_CUSTOM:
- break; // these attributes are not relevant.
- default:
- break;
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- } // Namespace Assimp
- #endif // !! ASSIMP_BUILD_NO_IQM_IMPORTER
|