GeometryUtils.h 3.6 KB

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  1. /*
  2. Open Asset Import Library (assimp)
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  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
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  18. derived from this software without specific prior
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  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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  32. */
  33. #include <assimp/types.h>
  34. #include <assimp/mesh.h>
  35. namespace Assimp {
  36. // ---------------------------------------------------------------------------
  37. /// @brief This helper class supports some basic geometry algorithms.
  38. // ---------------------------------------------------------------------------
  39. class ASSIMP_API GeometryUtils {
  40. public:
  41. /// @brief Will calculate the area of a triangle.
  42. /// @param a The first vertex of the triangle.
  43. /// @param b The first vertex of the triangle.
  44. /// @param c The first vertex of the triangle.
  45. static ai_real heron( ai_real a, ai_real b, ai_real c );
  46. /// @brief Will compute the distance between 2 3D-vectors
  47. /// @param vA Vector a.
  48. /// @param vB Vector b.
  49. /// @return The distance.
  50. static ai_real distance3D( const aiVector3D &vA, const aiVector3D &vB );
  51. /// @brief Will calculate the area of a triangle described by a aiFace.
  52. /// @param face The face
  53. /// @param mesh The mesh containing the face
  54. /// @return The area.
  55. static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
  56. /// @brief Will calculate the intersection between a ray and a plane
  57. /// @param ray The ray to test for
  58. /// @param planePos A point on the plane
  59. /// @param planeNormal The plane normal to describe its orientation
  60. /// @param pos The position of the intersection.
  61. /// @return true is an intersection was detected, false if not.
  62. static bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos);
  63. /// @brief Will normalize an array of vectors.
  64. /// @param vectorArrayIn The incoming arra of vectors.
  65. /// @param vectorArrayOut The normalized vectors.
  66. /// @param numVectors The array size.
  67. static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors);
  68. };
  69. } // namespace Assimp