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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #pragma once
- #include "Common/BaseProcess.h"
- #include <string>
- struct aiNode;
- class IOSystem;
- namespace Assimp {
- /**
- * Force embedding of textures (using the path = "*1" convention).
- * If a texture's file does not exist at the specified path
- * (due, for instance, to an absolute path generated on another system),
- * it will check if a file with the same name exists at the root folder
- * of the imported model. And if so, it uses that.
- */
- class ASSIMP_API EmbedTexturesProcess : public BaseProcess {
- public:
- /// The default class constructor.
- EmbedTexturesProcess() = default;
- /// The class destructor.
- ~EmbedTexturesProcess() override = default;
- /// Overwritten, @see BaseProcess
- bool IsActive(unsigned int pFlags) const override;
- /// Overwritten, @see BaseProcess
- void SetupProperties(const Importer* pImp) override;
- /// Overwritten, @see BaseProcess
- virtual void Execute(aiScene* pScene) override;
- private:
- // Try several ways to attempt to resolve the image path
- std::string tryToFindValidPath(const std::string &imagePath) const;
- // Resolve the path and add the file content to the scene as a texture.
- bool addTexture(aiScene *pScene, const std::string &path) const;
- private:
- std::string mRootPath;
- IOSystem* mIOHandler = nullptr;
- };
- } // namespace Assimp
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