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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "assimp_view.h"
- #include "PostProcessing/CalcTangentsProcess.h"
- #include "PostProcessing/GenFaceNormalsProcess.h"
- #include "PostProcessing/GenVertexNormalsProcess.h"
- #include "PostProcessing/JoinVerticesProcess.h"
- #include "PostProcessing/MakeVerboseFormat.h"
- namespace AssimpView {
- using namespace Assimp;
- bool g_bWasFlipped = false;
- float g_smoothAngle = 80.f;
- //-------------------------------------------------------------------------------
- // Flip all normal vectors
- //-------------------------------------------------------------------------------
- void AssetHelper::FlipNormalsInt() {
- // invert all normal vectors
- for (unsigned int i = 0; i < this->pcScene->mNumMeshes; ++i) {
- aiMesh *pcMesh = this->pcScene->mMeshes[i];
- if (!pcMesh->mNormals) {
- continue;
- }
- for (unsigned int a = 0; a < pcMesh->mNumVertices; ++a) {
- pcMesh->mNormals[a] *= -1.0f;
- }
- }
- }
- //-------------------------------------------------------------------------------
- void AssetHelper::FlipNormals() {
- FlipNormalsInt();
- // recreate native data
- DeleteAssetData(true);
- CreateAssetData();
- g_bWasFlipped = !g_bWasFlipped;
- }
- //-------------------------------------------------------------------------------
- // Set the normal set of the scene
- //-------------------------------------------------------------------------------
- void AssetHelper::SetNormalSet(unsigned int iSet) {
- // we need to build an unique set of vertices for this ...
- {
- MakeVerboseFormatProcess *pcProcess = new MakeVerboseFormatProcess();
- pcProcess->Execute(pcScene);
- delete pcProcess;
- for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) {
- if (!apcMeshes[i]->pvOriginalNormals) {
- apcMeshes[i]->pvOriginalNormals = new aiVector3D[pcScene->mMeshes[i]->mNumVertices];
- memcpy(apcMeshes[i]->pvOriginalNormals, pcScene->mMeshes[i]->mNormals,
- pcScene->mMeshes[i]->mNumVertices * sizeof(aiVector3D));
- }
- delete[] pcScene->mMeshes[i]->mNormals;
- pcScene->mMeshes[i]->mNormals = nullptr;
- }
- }
- // now we can start to calculate a new set of normals
- if (HARD == iSet) {
- GenFaceNormalsProcess *pcProcess = new GenFaceNormalsProcess();
- pcProcess->Execute(pcScene);
- FlipNormalsInt();
- delete pcProcess;
- } else if (SMOOTH == iSet) {
- GenVertexNormalsProcess *pcProcess = new GenVertexNormalsProcess();
- pcProcess->SetMaxSmoothAngle((float)AI_DEG_TO_RAD(g_smoothAngle));
- pcProcess->Execute(pcScene);
- FlipNormalsInt();
- delete pcProcess;
- } else if (ORIGINAL == iSet) {
- for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) {
- if (apcMeshes[i]->pvOriginalNormals) {
- delete[] pcScene->mMeshes[i]->mNormals;
- pcScene->mMeshes[i]->mNormals = apcMeshes[i]->pvOriginalNormals;
- apcMeshes[i]->pvOriginalNormals = nullptr;
- }
- }
- }
- // recalculate tangents and bitangents
- Assimp::BaseProcess *pcProcess = new CalcTangentsProcess();
- pcProcess->Execute(pcScene);
- delete pcProcess;
- // join the mesh vertices again
- pcProcess = new JoinVerticesProcess();
- pcProcess->Execute(pcScene);
- delete pcProcess;
- iNormalSet = iSet;
- if (g_bWasFlipped) {
- // invert all normal vectors
- for (unsigned int i = 0; i < pcScene->mNumMeshes; ++i) {
- aiMesh *pcMesh = pcScene->mMeshes[i];
- for (unsigned int a = 0; a < pcMesh->mNumVertices; ++a) {
- pcMesh->mNormals[a] *= -1.0f;
- }
- }
- }
- // recreate native data
- DeleteAssetData(true);
- CreateAssetData();
- }
- } // namespace AssimpView
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