test_cube_text.x 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273
  1. xof 0303txt 0032
  2. template XSkinMeshHeader {
  3. <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
  4. WORD nMaxSkinWeightsPerVertex;
  5. WORD nMaxSkinWeightsPerFace;
  6. WORD nBones;
  7. }
  8. template VertexDuplicationIndices {
  9. <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
  10. DWORD nIndices;
  11. DWORD nOriginalVertices;
  12. array DWORD indices[nIndices];
  13. }
  14. template SkinWeights {
  15. <6f0d123b-bad2-4167-a0d0-80224f25fabb>
  16. STRING transformNodeName;
  17. DWORD nWeights;
  18. array DWORD vertexIndices[nWeights];
  19. array FLOAT weights[nWeights];
  20. Matrix4x4 matrixOffset;
  21. }
  22. template AnimTicksPerSecond {
  23. <9e415a43-7ba6-4a73-8743-b73d47e88476>
  24. DWORD AnimTicksPerSecond;
  25. }
  26. AnimTicksPerSecond {
  27. 24;
  28. }
  29. Material Material {
  30. 0.639216;0.639216;0.639216;1.000000;;
  31. 96.078430;
  32. 0.498039;0.498039;0.498039;;
  33. 0.000000;0.000000;0.000000;;
  34. }
  35. Frame Root {
  36. FrameTransformMatrix {
  37. 1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  38. }
  39. Frame Cube {
  40. FrameTransformMatrix {
  41. 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
  42. }
  43. Mesh Cube {
  44. 24;
  45. -1.000000;-1.000000;1.000000;,
  46. 1.000000;-1.000000;-1.000000;,
  47. -1.000000;-1.000000;-1.000000;,
  48. 1.000000;-1.000000;1.000000;,
  49. 0.999999;1.000000;-1.000001;,
  50. -1.000000;1.000000;1.000000;,
  51. -1.000000;1.000000;-1.000000;,
  52. 1.000000;1.000000;0.999999;,
  53. 1.000000;-1.000000;-1.000000;,
  54. 1.000000;1.000000;0.999999;,
  55. 0.999999;1.000000;-1.000001;,
  56. 1.000000;-1.000000;1.000000;,
  57. -1.000000;-1.000000;-1.000000;,
  58. 0.999999;1.000000;-1.000001;,
  59. -1.000000;1.000000;-1.000000;,
  60. 1.000000;-1.000000;-1.000000;,
  61. -1.000000;-1.000000;1.000000;,
  62. -1.000000;1.000000;-1.000000;,
  63. -1.000000;1.000000;1.000000;,
  64. -1.000000;-1.000000;-1.000000;,
  65. -1.000000;1.000000;1.000000;,
  66. 1.000000;-1.000000;1.000000;,
  67. -1.000000;-1.000000;1.000000;,
  68. 1.000000;1.000000;0.999999;;
  69. 12;
  70. 3;0,2,1;,
  71. 3;0,1,3;,
  72. 3;4,6,5;,
  73. 3;4,5,7;,
  74. 3;8,10,9;,
  75. 3;8,9,11;,
  76. 3;12,14,13;,
  77. 3;12,13,15;,
  78. 3;16,18,17;,
  79. 3;16,17,19;,
  80. 3;20,22,21;,
  81. 3;20,21,23;;
  82. MeshNormals {
  83. 24;
  84. 0.000000;-1.000000;0.000000;,
  85. 0.000000;-1.000000;0.000000;,
  86. 0.000000;-1.000000;0.000000;,
  87. 0.000000;-1.000000;0.000000;,
  88. 0.000000;1.000000;0.000000;,
  89. 0.000000;1.000000;0.000000;,
  90. 0.000000;1.000000;0.000000;,
  91. 0.000000;1.000000;0.000000;,
  92. -1.000000;0.000000;0.000000;,
  93. -1.000000;0.000000;0.000000;,
  94. -1.000000;0.000000;0.000000;,
  95. -1.000000;0.000000;0.000000;,
  96. 0.000000;0.000000;-1.000000;,
  97. 0.000000;0.000000;-1.000000;,
  98. 0.000000;0.000000;-1.000000;,
  99. 0.000000;0.000000;-1.000000;,
  100. 1.000000;0.000000;0.000000;,
  101. 1.000000;0.000000;0.000000;,
  102. 1.000000;0.000000;0.000000;,
  103. 1.000000;0.000000;0.000000;,
  104. 0.000000;0.000000;1.000000;,
  105. 0.000000;0.000000;1.000000;,
  106. 0.000000;0.000000;1.000000;,
  107. 0.000000;0.000000;1.000000;;
  108. 12;
  109. 3;0,2,1;,
  110. 3;0,1,3;,
  111. 3;4,6,5;,
  112. 3;4,5,7;,
  113. 3;8,10,9;,
  114. 3;8,9,11;,
  115. 3;12,14,13;,
  116. 3;12,13,15;,
  117. 3;16,18,17;,
  118. 3;16,17,19;,
  119. 3;20,22,21;,
  120. 3;20,21,23;;
  121. }
  122. MeshTextureCoords {
  123. 24;
  124. 0.000000;0.000000;,
  125. 0.000000;0.000000;,
  126. 0.000000;0.000000;,
  127. 0.000000;0.000000;,
  128. 0.000000;0.000000;,
  129. 0.000000;0.000000;,
  130. 0.000000;0.000000;,
  131. 0.000000;0.000000;,
  132. 0.000000;0.000000;,
  133. 0.000000;0.000000;,
  134. 0.000000;0.000000;,
  135. 0.000000;0.000000;,
  136. 0.000000;0.000000;,
  137. 0.000000;0.000000;,
  138. 0.000000;0.000000;,
  139. 0.000000;0.000000;,
  140. 0.000000;0.000000;,
  141. 0.000000;0.000000;,
  142. 0.000000;0.000000;,
  143. 0.000000;0.000000;,
  144. 0.000000;0.000000;,
  145. 0.000000;0.000000;,
  146. 0.000000;0.000000;,
  147. 0.000000;0.000000;;
  148. }
  149. VertexDuplicationIndices {
  150. 24;
  151. 24;
  152. 0,
  153. 1,
  154. 2,
  155. 3,
  156. 4,
  157. 5,
  158. 6,
  159. 7,
  160. 8,
  161. 9,
  162. 10,
  163. 11,
  164. 12,
  165. 13,
  166. 14,
  167. 15,
  168. 16,
  169. 17,
  170. 18,
  171. 19,
  172. 20,
  173. 21,
  174. 22,
  175. 23;
  176. }
  177. MeshMaterialList {
  178. 1;
  179. 12;
  180. 0,
  181. 0,
  182. 0,
  183. 0,
  184. 0,
  185. 0,
  186. 0,
  187. 0,
  188. 0,
  189. 0,
  190. 0,
  191. 0;
  192. { Material }
  193. }
  194. XSkinMeshHeader {
  195. 1;
  196. 1;
  197. 1;
  198. }
  199. SkinWeights {
  200. "Cube";
  201. 24;
  202. 0,
  203. 1,
  204. 2,
  205. 3,
  206. 4,
  207. 5,
  208. 6,
  209. 7,
  210. 8,
  211. 9,
  212. 10,
  213. 11,
  214. 12,
  215. 13,
  216. 14,
  217. 15,
  218. 16,
  219. 17,
  220. 18,
  221. 19,
  222. 20,
  223. 21,
  224. 22,
  225. 23;
  226. 1.000000,
  227. 1.000000,
  228. 1.000000,
  229. 1.000000,
  230. 1.000000,
  231. 1.000000,
  232. 1.000000,
  233. 1.000000,
  234. 1.000000,
  235. 1.000000,
  236. 1.000000,
  237. 1.000000,
  238. 1.000000,
  239. 1.000000,
  240. 1.000000,
  241. 1.000000,
  242. 1.000000,
  243. 1.000000,
  244. 1.000000,
  245. 1.000000,
  246. 1.000000,
  247. 1.000000,
  248. 1.000000,
  249. 1.000000;
  250. 1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000;;
  251. }
  252. }
  253. }
  254. }