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utglTF2ImportExport.cpp 17 KB

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  1. /*
  2. ---------------------------------------------------------------------------
  3. Open Asset Import Library (assimp)
  4. ---------------------------------------------------------------------------
  5. Copyright (c) 2006-2019, assimp team
  6. All rights reserved.
  7. Redistribution and use of this software in source and binary forms,
  8. with or without modification, are permitted provided that the following
  9. conditions are met:
  10. * Redistributions of source code must retain the above
  11. copyright notice, this list of conditions and the
  12. following disclaimer.
  13. * Redistributions in binary form must reproduce the above
  14. copyright notice, this list of conditions and the
  15. following disclaimer in the documentation and/or other
  16. materials provided with the distribution.
  17. * Neither the name of the assimp team, nor the names of its
  18. contributors may be used to endorse or promote products
  19. derived from this software without specific prior
  20. written permission of the assimp team.
  21. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  25. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  26. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  27. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  28. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  29. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  30. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  31. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. ---------------------------------------------------------------------------
  33. */
  34. #include "UnitTestPCH.h"
  35. #include "AbstractImportExportBase.h"
  36. #include <assimp/Importer.hpp>
  37. #include <assimp/Exporter.hpp>
  38. #include <assimp/postprocess.h>
  39. #include <assimp/scene.h>
  40. #include <array>
  41. using namespace Assimp;
  42. class utglTF2ImportExport : public AbstractImportExportBase {
  43. public:
  44. virtual bool importerTest() {
  45. Assimp::Importer importer;
  46. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
  47. aiProcess_ValidateDataStructure);
  48. EXPECT_NE( scene, nullptr );
  49. if (!scene) {
  50. return false;
  51. }
  52. EXPECT_TRUE( scene->HasMaterials() );
  53. if (!scene->HasMaterials()) {
  54. return false;
  55. }
  56. const aiMaterial *material = scene->mMaterials[0];
  57. aiString path;
  58. aiTextureMapMode modes[2];
  59. EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
  60. nullptr, nullptr, modes) );
  61. EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
  62. EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
  63. EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
  64. return true;
  65. }
  66. virtual bool binaryImporterTest() {
  67. Assimp::Importer importer;
  68. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb",
  69. aiProcess_ValidateDataStructure);
  70. return nullptr != scene;
  71. }
  72. #ifndef ASSIMP_BUILD_NO_EXPORT
  73. virtual bool exporterTest() {
  74. Assimp::Importer importer;
  75. Assimp::Exporter exporter;
  76. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
  77. aiProcess_ValidateDataStructure );
  78. EXPECT_NE( nullptr, scene );
  79. EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
  80. return true;
  81. }
  82. #endif // ASSIMP_BUILD_NO_EXPORT
  83. };
  84. TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
  85. EXPECT_TRUE( importerTest() );
  86. }
  87. TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
  88. EXPECT_TRUE( binaryImporterTest() );
  89. }
  90. #ifndef ASSIMP_BUILD_NO_EXPORT
  91. TEST_F(utglTF2ImportExport, importglTF2AndExportToOBJ) {
  92. Assimp::Importer importer;
  93. Assimp::Exporter exporter;
  94. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf",
  95. aiProcess_ValidateDataStructure);
  96. EXPECT_NE(nullptr, scene);
  97. EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.obj"));
  98. }
  99. TEST_F(utglTF2ImportExport, importglTF2EmbeddedAndExportToOBJ) {
  100. Assimp::Importer importer;
  101. Assimp::Exporter exporter;
  102. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured.gltf",
  103. aiProcess_ValidateDataStructure);
  104. EXPECT_NE(nullptr, scene);
  105. EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF-Embedded/BoxTextured_out.obj"));
  106. }
  107. #endif // ASSIMP_BUILD_NO_EXPORT
  108. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
  109. Assimp::Importer importer;
  110. //Points without indices
  111. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
  112. EXPECT_NE(nullptr, scene);
  113. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
  114. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
  115. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
  116. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
  117. }
  118. }
  119. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
  120. Assimp::Importer importer;
  121. //Lines without indices
  122. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
  123. EXPECT_NE(nullptr, scene);
  124. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8u);
  125. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
  126. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
  127. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2u);
  128. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2u + 1u);
  129. }
  130. }
  131. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
  132. Assimp::Importer importer;
  133. //Lines loop without indices
  134. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
  135. EXPECT_NE(nullptr, scene);
  136. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  137. std::array<unsigned int, 5> l1 = {{ 0u, 1u, 2u, 3u, 0u }};
  138. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
  139. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
  140. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
  141. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  142. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1u]);
  143. }
  144. }
  145. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
  146. Assimp::Importer importer;
  147. //Lines strip without indices
  148. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
  149. EXPECT_NE(nullptr, scene);
  150. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5u);
  151. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
  152. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
  153. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
  154. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
  155. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1u);
  156. }
  157. }
  158. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
  159. Assimp::Importer importer;
  160. //Triangles strip without indices
  161. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
  162. EXPECT_NE(nullptr, scene);
  163. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
  164. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  165. std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
  166. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
  167. for (unsigned int i = 0; i < 3; ++i) {
  168. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  169. }
  170. std::array<unsigned int, 3> f2 = {{ 2u, 1u, 3u }};
  171. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
  172. for (size_t i = 0; i < 3; ++i) {
  173. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  174. }
  175. }
  176. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
  177. Assimp::Importer importer;
  178. //Triangles fan without indices
  179. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
  180. EXPECT_NE(nullptr, scene);
  181. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
  182. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  183. std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
  184. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
  185. for (size_t i = 0; i < 3; ++i) {
  186. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  187. }
  188. std::array<unsigned int, 3> f2 = {{ 0u, 2u, 3u }};
  189. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
  190. for (size_t i = 0; i < 3; ++i) {
  191. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  192. }
  193. }
  194. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
  195. Assimp::Importer importer;
  196. //Triangles without indices
  197. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
  198. EXPECT_NE(nullptr, scene);
  199. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
  200. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6u);
  201. std::array<unsigned int, 3> f1 = {{ 0u, 1u, 2u }};
  202. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
  203. for (size_t i = 0; i < 3; ++i) {
  204. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  205. }
  206. std::array<unsigned int, 3> f2 = {{ 3u, 4u, 5u }};
  207. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
  208. for (size_t i = 0; i < 3; ++i) {
  209. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  210. }
  211. }
  212. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
  213. Assimp::Importer importer;
  214. //Line loop
  215. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
  216. EXPECT_NE(nullptr, scene);
  217. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024u);
  218. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
  219. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1u);
  220. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
  221. }
  222. }
  223. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
  224. Assimp::Importer importer;
  225. //Lines
  226. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
  227. EXPECT_NE(nullptr, scene);
  228. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  229. std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
  230. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
  231. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  232. {
  233. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  234. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
  235. }
  236. }
  237. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
  238. Assimp::Importer importer;
  239. //Line loop
  240. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
  241. EXPECT_NE(nullptr, scene);
  242. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  243. std::array<unsigned int, 5> l1 = {{ 0, 3u, 2u, 1u, 0u }};
  244. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
  245. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
  246. {
  247. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  248. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
  249. }
  250. }
  251. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
  252. Assimp::Importer importer;
  253. //Lines Strip
  254. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
  255. EXPECT_NE(nullptr, scene);
  256. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  257. std::array<unsigned int, 5> l1 = {{ 0u, 3u, 2u, 1u, 0u }};
  258. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
  259. for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
  260. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
  261. EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
  262. }
  263. }
  264. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
  265. Assimp::Importer importer;
  266. //Triangles strip
  267. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
  268. EXPECT_NE(nullptr, scene);
  269. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
  270. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  271. std::array<unsigned int, 3> f1 = {{ 0u, 3u, 1u }};
  272. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
  273. for (size_t i = 0; i < 3; ++i) {
  274. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  275. }
  276. std::array<unsigned int, 3> f2 = {{ 1u, 3u, 2u }};
  277. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
  278. for (size_t i = 0; i < 3; ++i) {
  279. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  280. }
  281. }
  282. TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
  283. Assimp::Importer importer;
  284. //Triangles fan
  285. const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
  286. EXPECT_NE(nullptr, scene);
  287. EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
  288. EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
  289. std::array<unsigned int, 3> f1 = {{ 0u, 3u, 2u }};
  290. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u );
  291. for (size_t i = 0; i < 3; ++i) {
  292. EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
  293. }
  294. std::array<unsigned int, 3> f2 = {{ 0u, 2u, 1u }};
  295. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u );
  296. for (size_t i = 0; i < 3; ++i) {
  297. EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
  298. }
  299. }
  300. std::vector<char> ReadFile(const char* name) {
  301. std::vector<char> ret;
  302. FILE* p = ::fopen(name, "r");
  303. if (nullptr == p) {
  304. return ret;
  305. }
  306. ::fseek(p, 0, SEEK_END);
  307. const size_t size = ::ftell(p);
  308. ::fseek(p, 0, SEEK_SET);
  309. ret.resize(size);
  310. const size_t readSize = ::fread(&ret[0], 1, size, p);
  311. EXPECT_EQ(readSize, size);
  312. ::fclose(p);
  313. return ret;
  314. }
  315. TEST_F(utglTF2ImportExport, importglTF2FromMemory) {
  316. /*const auto flags = aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_RemoveComponent |
  317. aiProcess_GenSmoothNormals | aiProcess_PreTransformVertices | aiProcess_FixInfacingNormals |
  318. aiProcess_FindDegenerates | aiProcess_GenUVCoords | aiProcess_SortByPType;
  319. const auto& buff = ReadFile("C:\\Users\\kimkulling\\Downloads\\camel\\camel\\scene.gltf");*/
  320. /*const aiScene* Scene = ::aiImportFileFromMemory(&buff[0], buff.size(), flags, ".gltf");
  321. EXPECT_EQ( nullptr, Scene );*/
  322. }
  323. TEST_F( utglTF2ImportExport, bug_import_simple_skin ) {
  324. Assimp::Importer importer;
  325. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/simple_skin/simple_skin.gltf",
  326. aiProcess_ValidateDataStructure );
  327. EXPECT_NE( nullptr, scene );
  328. }
  329. #ifndef ASSIMP_BUILD_NO_EXPORT
  330. TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
  331. EXPECT_TRUE( exporterTest() );
  332. }
  333. TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
  334. Assimp::Importer importer;
  335. const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
  336. aiProcess_ValidateDataStructure);
  337. ASSERT_NE( nullptr, scene );
  338. Assimp::Exporter exporter;
  339. ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
  340. }
  341. #endif // ASSIMP_BUILD_NO_EXPORT