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- //--------------------------------------------------------------------------------------
- // File: WICTextureLoader.cpp
- //
- // Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
- // (auto-generating mipmaps if possible)
- //
- // Note: Assumes application has already called CoInitializeEx
- //
- // Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
- // auto-gen mipmap support.
- //
- // Note these functions are useful for images created as simple 2D textures. For
- // more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
- // For a full-featured DDS file reader, writer, and texture processing pipeline see
- // the 'Texconv' sample and the 'DirectXTex' library.
- //
- // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
- // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
- // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- // PARTICULAR PURPOSE.
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //
- // http://go.microsoft.com/fwlink/?LinkId=248926
- // http://go.microsoft.com/fwlink/?LinkId=248929
- //--------------------------------------------------------------------------------------
- // We could load multi-frame images (TIFF/GIF) into a texture array.
- // For now, we just load the first frame (note: DirectXTex supports multi-frame images)
- #include <dxgiformat.h>
- #include <assert.h>
- #ifdef _MSC_VER
- #pragma warning(push)
- #pragma warning(disable : 4005)
- #endif // _MSC_VER
- #include <wincodec.h>
- #ifdef _MSC_VER
- #pragma warning(pop)
- #endif // _MSC_VER
- #include <memory>
- #include "TextureLoader.h"
- #if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) && !defined(DXGI_1_2_FORMATS)
- #define DXGI_1_2_FORMATS
- #endif
- //---------------------------------------------------------------------------------
- template<class T> class ScopedObject
- {
- public:
- explicit ScopedObject(T *p = 0) : _pointer(p) {}
- ~ScopedObject()
- {
- if (_pointer)
- {
- _pointer->Release();
- _pointer = nullptr;
- }
- }
- bool IsNull() const { return (!_pointer); }
- T& operator*() { return *_pointer; }
- T* operator->() { return _pointer; }
- T** operator&() { return &_pointer; }
- void Reset(T *p = 0) { if (_pointer) { _pointer->Release(); } _pointer = p; }
- T* Get() const { return _pointer; }
- private:
- ScopedObject(const ScopedObject&);
- ScopedObject& operator=(const ScopedObject&);
- T* _pointer;
- };
- //-------------------------------------------------------------------------------------
- // WIC Pixel Format Translation Data
- //-------------------------------------------------------------------------------------
- struct WICTranslate
- {
- GUID wic;
- DXGI_FORMAT format;
- };
- static WICTranslate g_WICFormats[] =
- {
- { GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
- { GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
- { GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
- { GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
- { GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
- { GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
- { GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
- { GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
- { GUID_WICPixelFormat32bppRGBE, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
- #ifdef DXGI_1_2_FORMATS
- { GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
- { GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
- #endif // DXGI_1_2_FORMATS
- { GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
- { GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
- { GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
- { GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
- { GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
- #if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
- { GUID_WICPixelFormat96bppRGBFloat, DXGI_FORMAT_R32G32B32_FLOAT },
- #endif
- };
- //-------------------------------------------------------------------------------------
- // WIC Pixel Format nearest conversion table
- //-------------------------------------------------------------------------------------
- struct WICConvert
- {
- GUID source;
- GUID target;
- };
- static WICConvert g_WICConvert[] =
- {
- // Note target GUID in this conversion table must be one of those directly supported formats (above).
- { GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
- { GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
- { GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
- { GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
- { GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
- #ifdef DXGI_1_2_FORMATS
- { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
- #else
- { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat16bppBGRA5551, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat16bppBGR565, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- #endif // DXGI_1_2_FORMATS
- { GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
- { GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- { GUID_WICPixelFormat96bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
- { GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- #if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
- { GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
- { GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
- { GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
- #endif
- // We don't support n-channel formats
- };
- //--------------------------------------------------------------------------------------
- static IWICImagingFactory* _GetWIC()
- {
- static IWICImagingFactory* s_Factory = nullptr;
- if (s_Factory)
- return s_Factory;
- HRESULT hr = CoCreateInstance(
- CLSID_WICImagingFactory,
- nullptr,
- CLSCTX_INPROC_SERVER,
- __uuidof(IWICImagingFactory),
- (LPVOID*)&s_Factory
- );
- if (FAILED(hr))
- {
- s_Factory = nullptr;
- return nullptr;
- }
- return s_Factory;
- }
- //---------------------------------------------------------------------------------
- static DXGI_FORMAT _WICToDXGI(const GUID& guid)
- {
- for (size_t i = 0; i < _countof(g_WICFormats); ++i)
- {
- if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
- return g_WICFormats[i].format;
- }
- return DXGI_FORMAT_UNKNOWN;
- }
- //---------------------------------------------------------------------------------
- static size_t _WICBitsPerPixel(REFGUID targetGuid)
- {
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return 0;
- ScopedObject<IWICComponentInfo> cinfo;
- if (FAILED(pWIC->CreateComponentInfo(targetGuid, &cinfo)))
- return 0;
- WICComponentType type;
- if (FAILED(cinfo->GetComponentType(&type)))
- return 0;
- if (type != WICPixelFormat)
- return 0;
- ScopedObject<IWICPixelFormatInfo> pfinfo;
- if (FAILED(cinfo->QueryInterface(__uuidof(IWICPixelFormatInfo), reinterpret_cast<void**>(&pfinfo))))
- return 0;
- UINT bpp;
- if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
- return 0;
- return bpp;
- }
- //---------------------------------------------------------------------------------
- static HRESULT CreateTextureFromWIC(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_ IWICBitmapFrameDecode *frame,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize)
- {
- UINT width, height;
- HRESULT hr = frame->GetSize(&width, &height);
- if (FAILED(hr))
- return hr;
- assert(width > 0 && height > 0);
- if (!maxsize)
- {
- // This is a bit conservative because the hardware could support larger textures than
- // the Feature Level defined minimums, but doing it this way is much easier and more
- // performant for WIC than the 'fail and retry' model used by DDSTextureLoader
- switch (d3dDevice->GetFeatureLevel())
- {
- case D3D_FEATURE_LEVEL_9_1:
- case D3D_FEATURE_LEVEL_9_2:
- maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
- break;
- case D3D_FEATURE_LEVEL_9_3:
- maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
- break;
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_10_1:
- maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
- break;
- default:
- maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- break;
- }
- }
- assert(maxsize > 0);
- UINT twidth, theight;
- if (width > maxsize || height > maxsize)
- {
- float ar = static_cast<float>(height) / static_cast<float>(width);
- if (width > height)
- {
- twidth = static_cast<UINT>(maxsize);
- theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
- }
- else
- {
- theight = static_cast<UINT>(maxsize);
- twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
- }
- assert(twidth <= maxsize && theight <= maxsize);
- }
- else
- {
- twidth = width;
- theight = height;
- }
- // Determine format
- WICPixelFormatGUID pixelFormat;
- hr = frame->GetPixelFormat(&pixelFormat);
- if (FAILED(hr))
- return hr;
- WICPixelFormatGUID convertGUID;
- memcpy(&convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID));
- size_t bpp = 0;
- DXGI_FORMAT format = _WICToDXGI(pixelFormat);
- if (format == DXGI_FORMAT_UNKNOWN)
- {
- for (size_t i = 0; i < _countof(g_WICConvert); ++i)
- {
- if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
- {
- memcpy(&convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID));
- format = _WICToDXGI(g_WICConvert[i].target);
- assert(format != DXGI_FORMAT_UNKNOWN);
- bpp = _WICBitsPerPixel(convertGUID);
- break;
- }
- }
- if (format == DXGI_FORMAT_UNKNOWN)
- return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
- }
- else
- {
- bpp = _WICBitsPerPixel(pixelFormat);
- }
- if (!bpp)
- return E_FAIL;
- // Verify our target format is supported by the current device
- // (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
- UINT support = 0;
- hr = d3dDevice->CheckFormatSupport(format, &support);
- if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
- {
- // Fallback to RGBA 32-bit format which is supported by all devices
- memcpy(&convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID));
- format = DXGI_FORMAT_R8G8B8A8_UNORM;
- bpp = 32;
- }
- // Allocate temporary memory for image
- size_t rowPitch = (twidth * bpp + 7) / 8;
- size_t imageSize = rowPitch * theight;
- std::unique_ptr<uint8_t[]> temp(new uint8_t[imageSize]);
- // Load image data
- if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
- && twidth == width
- && theight == height)
- {
- // No format conversion or resize needed
- hr = frame->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
- else if (twidth != width || theight != height)
- {
- // Resize
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
- ScopedObject<IWICBitmapScaler> scaler;
- hr = pWIC->CreateBitmapScaler(&scaler);
- if (FAILED(hr))
- return hr;
- hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
- if (FAILED(hr))
- return hr;
- WICPixelFormatGUID pfScaler;
- hr = scaler->GetPixelFormat(&pfScaler);
- if (FAILED(hr))
- return hr;
- if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
- {
- // No format conversion needed
- hr = scaler->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
- else
- {
- ScopedObject<IWICFormatConverter> FC;
- hr = pWIC->CreateFormatConverter(&FC);
- if (FAILED(hr))
- return hr;
- hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
- if (FAILED(hr))
- return hr;
- hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
- }
- else
- {
- // Format conversion but no resize
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
- ScopedObject<IWICFormatConverter> FC;
- hr = pWIC->CreateFormatConverter(&FC);
- if (FAILED(hr))
- return hr;
- hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
- if (FAILED(hr))
- return hr;
- hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
- if (FAILED(hr))
- return hr;
- }
- // See if format is supported for auto-gen mipmaps (varies by feature level)
- bool autogen = false;
- if (d3dContext != 0 && textureView != 0) // Must have context and shader-view to auto generate mipmaps
- {
- UINT fmtSupport = 0;
- hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
- if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
- {
- autogen = true;
- }
- }
- // Create texture
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = twidth;
- desc.Height = theight;
- desc.MipLevels = (autogen) ? 0 : 1;
- desc.ArraySize = 1;
- desc.Format = format;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = (autogen) ? (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET) : (D3D11_BIND_SHADER_RESOURCE);
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = (autogen) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;
- D3D11_SUBRESOURCE_DATA initData;
- initData.pSysMem = temp.get();
- initData.SysMemPitch = static_cast<UINT>(rowPitch);
- initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
- ID3D11Texture2D* tex = nullptr;
- hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex);
- if (SUCCEEDED(hr) && tex != 0)
- {
- if (textureView != 0)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
- memset(&SRVDesc, 0, sizeof(SRVDesc));
- SRVDesc.Format = format;
- SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
- hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView);
- if (FAILED(hr))
- {
- tex->Release();
- return hr;
- }
- if (autogen)
- {
- assert(d3dContext != 0);
- d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize));
- d3dContext->GenerateMips(*textureView);
- }
- }
- if (texture != 0)
- {
- *texture = tex;
- }
- else
- {
- #if defined(_DEBUG) || defined(PROFILE)
- tex->SetPrivateData(WKPDID_D3DDebugObjectName,
- sizeof("WICTextureLoader") - 1,
- "WICTextureLoader"
- );
- #endif
- tex->Release();
- }
- }
- return hr;
- }
- //--------------------------------------------------------------------------------------
- HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_bytecount_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize
- )
- {
- if (!d3dDevice || !wicData || (!texture && !textureView))
- {
- return E_INVALIDARG;
- }
- if (!wicDataSize)
- {
- return E_FAIL;
- }
- #ifdef _M_AMD64
- if (wicDataSize > 0xFFFFFFFF)
- return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
- #endif
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
- // Create input stream for memory
- ScopedObject<IWICStream> stream;
- HRESULT hr = pWIC->CreateStream(&stream);
- if (FAILED(hr))
- return hr;
- hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
- if (FAILED(hr))
- return hr;
- // Initialize WIC
- ScopedObject<IWICBitmapDecoder> decoder;
- hr = pWIC->CreateDecoderFromStream(stream.Get(), 0, WICDecodeMetadataCacheOnDemand, &decoder);
- if (FAILED(hr))
- return hr;
- ScopedObject<IWICBitmapFrameDecode> frame;
- hr = decoder->GetFrame(0, &frame);
- if (FAILED(hr))
- return hr;
- hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
- if (FAILED(hr))
- return hr;
- #if defined(_DEBUG) || defined(PROFILE)
- if (texture != 0 && *texture != 0)
- {
- (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
- sizeof("WICTextureLoader") - 1,
- "WICTextureLoader"
- );
- }
- if (textureView != 0 && *textureView != 0)
- {
- (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
- sizeof("WICTextureLoader") - 1,
- "WICTextureLoader"
- );
- }
- #endif
- return hr;
- }
- //--------------------------------------------------------------------------------------
- HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* fileName,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize)
- {
- if (!d3dDevice || !fileName || (!texture && !textureView))
- {
- return E_INVALIDARG;
- }
- IWICImagingFactory* pWIC = _GetWIC();
- if (!pWIC)
- return E_NOINTERFACE;
- // Initialize WIC
- ScopedObject<IWICBitmapDecoder> decoder;
- HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, &decoder);
- if (FAILED(hr))
- return hr;
- ScopedObject<IWICBitmapFrameDecode> frame;
- hr = decoder->GetFrame(0, &frame);
- if (FAILED(hr))
- return hr;
- hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
- if (FAILED(hr))
- return hr;
- #if defined(_DEBUG) || defined(PROFILE)
- if (texture != 0 || textureView != 0)
- {
- CHAR strFileA[MAX_PATH];
- WideCharToMultiByte(CP_ACP,
- WC_NO_BEST_FIT_CHARS,
- fileName,
- -1,
- strFileA,
- MAX_PATH,
- nullptr,
- FALSE
- );
- const CHAR* pstrName = strrchr(strFileA, '\\');
- if (!pstrName)
- {
- pstrName = strFileA;
- }
- else
- {
- pstrName++;
- }
- if (texture != 0 && *texture != 0)
- {
- (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
- static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
- pstrName
- );
- }
- if (textureView != 0 && *textureView != 0)
- {
- (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
- static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
- pstrName
- );
- }
- }
- #endif
- return hr;
- }
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