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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /// \file X3DImporter.cpp
- /// \brief X3D-format files importer for Assimp: main algorithm implementation.
- /// \date 2015-2016
- /// \author [email protected]
- #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
- #include "X3DImporter.hpp"
- #include "X3DImporter_Macro.hpp"
- #include "StringUtils.h"
- // Header files, Assimp.
- #include "DefaultIOSystem.h"
- #include "fast_atof.h"
- // Header files, stdlib.
- #include <memory>
- #include <string>
- namespace Assimp {
- /// \var aiImporterDesc X3DImporter::Description
- /// Constant which holds the importer description
- const aiImporterDesc X3DImporter::Description = {
- "Extensible 3D(X3D) Importer",
- "smalcom",
- "",
- "See documentation in source code. Chapter: Limitations.",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
- 0,
- 0,
- 0,
- 0,
- "x3d"
- };
- void X3DImporter::Clear()
- {
- NodeElement_Cur = nullptr;
- // Delete all elements
- if(NodeElement_List.size())
- {
- for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++) delete *it;
- NodeElement_List.clear();
- }
- }
- X3DImporter::~X3DImporter()
- {
- delete mReader;
- // Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
- Clear();
- }
- /*********************************************************************************************************************************************/
- /************************************************************ Functions: find set ************************************************************/
- /*********************************************************************************************************************************************/
- bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
- {
- for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
- {
- if(((*it)->Type == pType) && ((*it)->ID == pID))
- {
- if(pElement != nullptr) *pElement = *it;
- return true;
- }
- }// for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
- return false;
- }
- bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
- const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
- {
- bool found = false;// flag: true - if requested element is found.
- // Check if pStartNode - this is the element, we are looking for.
- if((pStartNode->Type == pType) && (pStartNode->ID == pID))
- {
- found = true;
- if ( pElement != nullptr )
- {
- *pElement = pStartNode;
- }
- goto fne_fn_end;
- }// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
- // Check childs of pStartNode.
- for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
- {
- found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
- if ( found )
- {
- break;
- }
- }// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
- fne_fn_end:
- return found;
- }
- bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
- {
- CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
- bool static_search = false;// flag: true if searching in static node.
- // At first check if we have deal with static node. Go up thru parent nodes and check flag.
- while(tnd != nullptr)
- {
- if(tnd->Type == CX3DImporter_NodeElement::ENET_Group)
- {
- if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
- {
- static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
- break;
- }
- }
- tnd = tnd->Parent;// go up in graph.
- }// while(tnd != nullptr)
- // at now call appropriate search function.
- if ( static_search )
- {
- return FindNodeElement_FromNode( tnd, pID, pType, pElement );
- }
- else
- {
- return FindNodeElement_FromRoot( pID, pType, pElement );
- }
- }
- /*********************************************************************************************************************************************/
- /************************************************************ Functions: throw set ***********************************************************/
- /*********************************************************************************************************************************************/
- void X3DImporter::Throw_ArgOutOfRange(const std::string& pArgument)
- {
- throw DeadlyImportError("Argument value is out of range for: \"" + pArgument + "\".");
- }
- void X3DImporter::Throw_CloseNotFound(const std::string& pNode)
- {
- throw DeadlyImportError("Close tag for node <" + pNode + "> not found. Seems file is corrupt.");
- }
- void X3DImporter::Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
- {
- throw DeadlyImportError("In <" + std::string(mReader->getNodeName()) + "> failed to convert attribute value \"" + pAttrValue +
- "\" from string to array of floats.");
- }
- void X3DImporter::Throw_DEF_And_USE()
- {
- throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + std::string(mReader->getNodeName()) + ">.");
- }
- void X3DImporter::Throw_IncorrectAttr(const std::string& pAttrName)
- {
- throw DeadlyImportError("Node <" + std::string(mReader->getNodeName()) + "> has incorrect attribute \"" + pAttrName + "\".");
- }
- void X3DImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
- {
- throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
- }
- void X3DImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
- {
- throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
- }
- void X3DImporter::Throw_TagCountIncorrect(const std::string& pNode)
- {
- throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
- }
- void X3DImporter::Throw_USE_NotFound(const std::string& pAttrValue)
- {
- throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + std::string(mReader->getNodeName()) + ">.");
- }
- /*********************************************************************************************************************************************/
- /************************************************************* Functions: XML set ************************************************************/
- /*********************************************************************************************************************************************/
- void X3DImporter::XML_CheckNode_MustBeEmpty()
- {
- if(!mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must be empty.");
- }
- void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
- {
- const size_t Uns_Skip_Len = 189;
- const char* Uns_Skip[ Uns_Skip_Len ] = {
- // CAD geometry component
- "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
- // Core
- "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
- // Distributed interactive simulation (DIS) component
- "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
- // Cube map environmental texturing component
- "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
- // Environmental effects component
- "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
- // Environmental sensor component
- "ProximitySensor", "TransformSensor", "VisibilitySensor",
- // Followers component
- "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
- "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
- // Geospatial component
- "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
- "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
- // Humanoid Animation (H-Anim) component
- "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
- // Interpolation component
- "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
- "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
- "SplineScalarInterpolator", "SquadOrientationInterpolator",
- // Key device sensor component
- "KeySensor", "StringSensor"
- // Layering component
- "Layer", "LayerSet", "Viewport",
- // Layout component
- "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
- // Navigation component
- "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
- // Networking component
- "Anchor", "LoadSensor",
- // NURBS component
- "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
- "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
- "NurbsTrimmedSurface",
- // Particle systems component
- "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
- "VolumeEmitter", "WindPhysicsModel",
- // Picking component
- "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
- // Pointing device sensor component
- "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
- // Rendering component
- "ClipPlane",
- // Rigid body physics
- "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
- "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
- // Scripting component
- "Script",
- // Programmable shaders component
- "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
- "ShaderProgram",
- // Shape component
- "FillProperties", "LineProperties", "TwoSidedMaterial",
- // Sound component
- "AudioClip", "Sound",
- // Text component
- "FontStyle", "Text",
- // Texturing3D Component
- "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
- // Texturing component
- "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
- // Time component
- "TimeSensor",
- // Event Utilities component
- "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
- // Volume rendering component
- "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
- "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
- "VolumeData"
- };
- const std::string nn( mReader->getNodeName() );
- bool found = false;
- bool close_found = false;
- for(size_t i = 0; i < Uns_Skip_Len; i++)
- {
- if(nn == Uns_Skip[i])
- {
- found = true;
- if(mReader->isEmptyElement())
- {
- close_found = true;
- goto casu_cres;
- }
- while(mReader->read())
- {
- if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
- {
- close_found = true;
- goto casu_cres;
- }
- }
- }
- }
- casu_cres:
- if(!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
- if(close_found)
- LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
- else
- Throw_CloseNotFound(nn);
- }
- bool X3DImporter::XML_SearchNode(const std::string& pNodeName)
- {
- while(mReader->read())
- {
- if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
- }
- return false;
- }
- bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
- {
- std::string val(mReader->getAttributeValue(pAttrIdx));
- if(val == "false")
- return false;
- else if(val == "true")
- return true;
- else
- throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"" + val + "\"");
- }
- float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
- {
- std::string val;
- float tvalf;
- ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
- fast_atoreal_move(val.c_str(), tvalf, false);
- return tvalf;
- }
- int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
- {
- return strtol10(mReader->getAttributeValue(pAttrIdx));
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
- {
- std::list<float> tlist;
- std::list<float>::iterator it;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
- if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
- it = tlist.begin();
- pValue.r = *it++;
- pValue.g = *it++;
- pValue.b = *it;
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
- {
- std::list<float> tlist;
- std::list<float>::iterator it;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
- if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
- it = tlist.begin();
- pValue.x = *it++;
- pValue.y = *it;
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
- {
- std::list<float> tlist;
- std::list<float>::iterator it;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
- if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
- it = tlist.begin();
- pValue.x = *it++;
- pValue.y = *it++;
- pValue.z = *it;
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue)
- {
- // make copy of attribute value - string with list of bool values. Also all bool values is strings.
- size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
- if ( 0 == tok_str_len ) {
- Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
- }
- tok_str_len++;// take in account terminating '\0'.
- char *tok_str = new char[tok_str_len];
- strcpy(tok_str, mReader->getAttributeValue(pAttrIdx));
- // change all spacebars to symbol '\0'. That is needed for parsing.
- for(size_t i = 0; i < tok_str_len; i++)
- {
- if(tok_str[i] == ' ') tok_str[i] = 0;
- }
- // at now check what current token is
- for(char *tok_cur = tok_str, *tok_end = (tok_str + tok_str_len); tok_cur < tok_end;)
- {
- if(strncmp(tok_cur, "true", 4) == 0)
- {
- pValue.push_back(true);
- tok_cur += 5;// five, not four. Because '\0' must be skipped too.
- }
- else if(strncmp(tok_cur, "false", 5) == 0)
- {
- pValue.push_back(true);
- tok_cur += 6;// six, not five. Because '\0' must be skipped too.
- }
- else
- {
- Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
- }
- }// for(char* tok_cur = tok_str, tok_end = (tok_str + tok_str_len); tok_cur < tok_end;)
- // delete temporary string
- delete [] tok_str;
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
- {
- std::list<bool> tlist;
- XML_ReadNode_GetAttrVal_AsListB(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for(std::list<bool>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
- {
- const char* tstr = mReader->getAttributeValue(pAttrIdx);
- const char* tstr_end = tstr + strlen(tstr);
- do
- {
- const char* ostr;
- int32_t tval32;
- tval32 = strtol10(tstr, &ostr);
- if(ostr == tstr) break;
- while((ostr < tstr_end) && (*ostr == ' ')) ostr++;// skip spaces between values.
- tstr = ostr;
- pValue.push_back(tval32);
- } while(tstr < tstr_end);
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
- {
- std::list<int32_t> tlist;
- XML_ReadNode_GetAttrVal_AsListI32(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for(std::list<int32_t>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
- {
- std::string str_fixed;
- // at first check string values like '.xxx'.
- ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
- if(!str_fixed.size()) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
- // and convert all values and place it in list.
- const char* pstr = str_fixed.c_str();
- const char* pstr_end = pstr + str_fixed.size();
- do
- {
- float tvalf;
- while((*pstr == ' ') && (pstr < pstr_end)) pstr++;// skip spaces between values.
- if(pstr < pstr_end)// additional check, because attribute value can be ended with spaces.
- {
- pstr = fast_atoreal_move(pstr, tvalf, false);
- pValue.push_back(tvalf);
- }
- } while(pstr < pstr_end);
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
- {
- std::list<float> tlist;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for(std::list<float>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
- {
- std::string str_fixed;
- // at first check string values like '.xxx'.
- ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
- if(!str_fixed.size()) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
- // and convert all values and place it in list.
- const char* pstr = str_fixed.c_str();
- const char* pstr_end = pstr + str_fixed.size();
- do
- {
- double tvald;
- while((*pstr == ' ') && (pstr < pstr_end)) pstr++;// skip spaces between values.
- if(pstr < pstr_end)// additional check, because attribute value can be ended with spaces.
- {
- pstr = fast_atoreal_move(pstr, tvald, false);
- pValue.push_back(tvald);
- }
- } while(pstr < pstr_end);
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
- {
- std::list<double> tlist;
- XML_ReadNode_GetAttrVal_AsListD(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for(std::list<double>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
- {
- std::list<float> tlist;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
- if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
- // copy data to array
- for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
- {
- aiColor3D tcol;
- tcol.r = *it++;
- tcol.g = *it++;
- tcol.b = *it++;
- pValue.push_back(tcol);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
- {
- std::list<aiColor3D> tlist;
- XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
- {
- std::list<float> tlist;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
- if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
- // copy data to array
- for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
- {
- aiColor4D tcol;
- tcol.r = *it++;
- tcol.g = *it++;
- tcol.b = *it++;
- tcol.a = *it++;
- pValue.push_back(tcol);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
- {
- std::list<aiColor4D> tlist;
- XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
- {
- pValue.push_back( *it );
- }
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
- {
- std::list<float> tlist;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
- if ( tlist.size() % 2 )
- {
- Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
- }
- // copy data to array
- for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
- {
- aiVector2D tvec;
- tvec.x = *it++;
- tvec.y = *it++;
- pValue.push_back(tvec);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
- {
- std::list<aiVector2D> tlist;
- XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
- {
- pValue.push_back( *it );
- }
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
- {
- std::list<float> tlist;
- XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
- if ( tlist.size() % 3 )
- {
- Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
- }
- // copy data to array
- for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
- {
- aiVector3D tvec;
- tvec.x = *it++;
- tvec.y = *it++;
- tvec.z = *it++;
- pValue.push_back(tvec);
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
- {
- std::list<aiVector3D> tlist;
- XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
- // and copy to array
- if(tlist.size() > 0)
- {
- pValue.reserve(tlist.size());
- for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
- {
- pValue.push_back( *it );
- }
- }
- }
- void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
- {
- // make copy of attribute value - strings list.
- const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
- if ( 0 == tok_str_len )
- {
- Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
- }
- // get pointer to begin of value.
- char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
- char *tok_str_end = tok_str + tok_str_len;
- // string list has following format: attr_name='"s1" "s2" "sn"'.
- do
- {
- char* tbeg;
- char* tend;
- size_t tlen;
- std::string tstr;
- // find begin of string(element of string list): "sn".
- tbeg = strstr(tok_str, "\"");
- if(tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
- tbeg++;// forward pointer from '\"' symbol to next after it.
- tok_str = tbeg;
- // find end of string(element of string list): "sn".
- tend = strstr(tok_str, "\"");
- if(tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
- tok_str = tend + 1;
- // create storage for new string
- tlen = tend - tbeg;
- tstr.resize(tlen);// reserve enough space and copy data
- memcpy((void*)tstr.data(), tbeg, tlen);// not strcpy because end of copied string from tok_str has no terminator.
- // and store string in output list.
- pValue.push_back(tstr);
- } while(tok_str < tok_str_end);
- }
- /*********************************************************************************************************************************************/
- /****************************************************** Functions: geometry helper set ******************************************************/
- /*********************************************************************************************************************************************/
- aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
- {
- return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
- }
- void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
- std::list<aiVector3D>& pVertices)
- {
- // check argument values ranges.
- if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
- {
- Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
- }
- if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
- {
- Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
- }
- if ( pRadius <= 0 )
- {
- Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
- }
- // calculate arc angle and check type of arc
- float angle_full = std::fabs(pEndAngle - pStartAngle);
- if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
- {
- angle_full = AI_MATH_TWO_PI_F;
- }
- // calculate angle for one step - angle to next point of line.
- float angle_step = angle_full / (float)pNumSegments;
- // make points
- for(size_t pi = 0; pi <= pNumSegments; pi++)
- {
- float tangle = pStartAngle + pi * angle_step;
- pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
- }// for(size_t pi = 0; pi <= pNumSegments; pi++)
- // if we making full circle then add last vertex equal to first vertex
- if(angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
- }
- void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
- {
- std::list<aiVector3D>::const_iterator pit = pPoint.begin();
- std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
- pit_last--;
- if ( pPoint.size() < 2 )
- {
- Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
- }
- // add first point of first line.
- pLine.push_back(*pit++);
- // add internal points
- while(pit != pit_last)
- {
- pLine.push_back(*pit);// second point of previous line
- pLine.push_back(*pit);// first point of next line
- pit++;
- }
- // add last point of last line
- pLine.push_back(*pit);
- }
- void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
- {
- std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
- while(plit != pPolylineCoordIdx.end())
- {
- // add first point of polyline
- pLineCoordIdx.push_back(*plit++);
- while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
- {
- std::list<int32_t>::const_iterator plit_next;
- plit_next = plit, plit_next++;
- pLineCoordIdx.push_back(*plit);// second point of previous line.
- pLineCoordIdx.push_back(-1);// delimiter
- if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
- pLineCoordIdx.push_back(*plit);// first point of next line.
- plit = plit_next;
- }// while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
- }// while(plit != pPolylineCoordIdx.end())
- }
- #define MESH_RectParallelepiped_CREATE_VERT \
- aiVector3D vert_set[8]; \
- float x1, x2, y1, y2, z1, z2, hs; \
- \
- hs = pSize.x / 2, x1 = -hs, x2 = hs; \
- hs = pSize.y / 2, y1 = -hs, y2 = hs; \
- hs = pSize.z / 2, z1 = -hs, z2 = hs; \
- vert_set[0].Set(x2, y1, z2); \
- vert_set[1].Set(x2, y2, z2); \
- vert_set[2].Set(x2, y2, z1); \
- vert_set[3].Set(x2, y1, z1); \
- vert_set[4].Set(x1, y1, z2); \
- vert_set[5].Set(x1, y2, z2); \
- vert_set[6].Set(x1, y2, z1); \
- vert_set[7].Set(x1, y1, z1)
- void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
- {
- MESH_RectParallelepiped_CREATE_VERT;
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0);// front
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5);// back
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4);// left
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1);// right
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4);// top
- MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3);// bottom
- }
- #undef MESH_RectParallelepiped_CREATE_VERT
- void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
- {
- std::list<int32_t> f_data(pCoordIdx);
- std::vector<unsigned int> inds;
- unsigned int prim_type = 0;
- if ( f_data.back() != ( -1 ) )
- {
- f_data.push_back( -1 );
- }
- // reserve average size.
- pFaces.reserve(f_data.size() / 3);
- inds.reserve(4);
- //PrintVectorSet("build. ci", pCoordIdx);
- for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
- {
- // when face is got count how many indices in it.
- if(*it == (-1))
- {
- aiFace tface;
- size_t ts;
- ts = inds.size();
- switch(ts)
- {
- case 0: goto mg_m_err;
- case 1: prim_type |= aiPrimitiveType_POINT; break;
- case 2: prim_type |= aiPrimitiveType_LINE; break;
- case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
- default: prim_type |= aiPrimitiveType_POLYGON; break;
- }
- tface.mNumIndices = ts;
- tface.mIndices = new unsigned int[ts];
- memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
- pFaces.push_back(tface);
- inds.clear();
- }// if(*it == (-1))
- else
- {
- inds.push_back(*it);
- }// if(*it == (-1)) else
- }// for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
- //PrintVectorSet("build. faces", pCoordIdx);
- pPrimitiveTypes = prim_type;
- return;
- mg_m_err:
- for(size_t i = 0, i_e = pFaces.size(); i < i_e; i++) delete [] pFaces.at(i).mIndices;
- pFaces.clear();
- }
- void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
- {
- std::list<aiColor4D> tcol;
- // create RGBA array from RGB.
- for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
- // call existing function for adding RGBA colors
- MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
- }
- void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
- {
- std::list<aiColor4D>::const_iterator col_it = pColors.begin();
- if(pColorPerVertex)
- {
- if(pColors.size() < pMesh.mNumVertices)
- {
- throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
- to_string(pMesh.mNumVertices) + ").");
- }
- // copy colors to mesh
- pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
- for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mColors[0][i] = *col_it++;
- }// if(pColorPerVertex)
- else
- {
- if(pColors.size() < pMesh.mNumFaces)
- {
- throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
- to_string(pMesh.mNumFaces) + ").");
- }
- // copy colors to mesh
- pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
- {
- // apply color to all vertices of face
- for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
- {
- pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
- }
- col_it++;
- }
- }// if(pColorPerVertex) else
- }
- void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
- const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
- {
- std::list<aiColor4D> tcol;
- // create RGBA array from RGB.
- for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
- {
- tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
- }
- // call existing function for adding RGBA colors
- MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
- }
- void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
- const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
- {
- std::vector<aiColor4D> col_tgt_arr;
- std::list<aiColor4D> col_tgt_list;
- std::vector<aiColor4D> col_arr_copy;
- if ( pCoordIdx.size() == 0 )
- {
- throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
- }
- // copy list to array because we are need indexed access to colors.
- col_arr_copy.reserve(pColors.size());
- for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
- {
- col_arr_copy.push_back( *it );
- }
- if(pColorPerVertex)
- {
- if(pColorIdx.size() > 0)
- {
- // check indices array count.
- if(pColorIdx.size() < pCoordIdx.size())
- {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
- ") can not be less than Coords inidces count(" + to_string(pCoordIdx.size()) + ").");
- }
- // create list with colors for every vertex.
- col_tgt_arr.resize(pMesh.mNumVertices);
- for(std::list<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
- {
- if ( *colidx_it == ( -1 ) )
- {
- continue;// skip faces delimiter
- }
- if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
- {
- throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
- }
- if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
- {
- throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
- }
- col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
- }
- }// if(pColorIdx.size() > 0)
- else
- {
- // when color indices list is absent use CoordIdx.
- // check indices array count.
- if(pColors.size() < pMesh.mNumVertices)
- {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Vertices count(" +
- to_string(pMesh.mNumVertices) + ").");
- }
- // create list with colors for every vertex.
- col_tgt_arr.resize(pMesh.mNumVertices);
- for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
- {
- col_tgt_arr[ i ] = col_arr_copy[ i ];
- }
- }// if(pColorIdx.size() > 0) else
- }// if(pColorPerVertex)
- else
- {
- if(pColorIdx.size() > 0)
- {
- // check indices array count.
- if(pColorIdx.size() < pMesh.mNumFaces)
- {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + to_string(pColorIdx.size()) +
- ") can not be less than Faces count(" + to_string(pMesh.mNumFaces) + ").");
- }
- // create list with colors for every vertex using faces indices.
- col_tgt_arr.resize(pMesh.mNumFaces);
- std::list<int32_t>::const_iterator colidx_it = pColorIdx.begin();
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
- {
- if((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
- col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
- }
- }// if(pColorIdx.size() > 0)
- else
- {
- // when color indices list is absent use CoordIdx.
- // check indices array count.
- if(pColors.size() < pMesh.mNumFaces)
- {
- throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + to_string(pColors.size()) + ") can not be less than Faces count(" +
- to_string(pMesh.mNumFaces) + ").");
- }
- // create list with colors for every vertex using faces indices.
- col_tgt_arr.resize(pMesh.mNumFaces);
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++) col_tgt_arr[fi] = col_arr_copy[fi];
- }// if(pColorIdx.size() > 0) else
- }// if(pColorPerVertex) else
- // copy array to list for calling function that add colors.
- for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); it++) col_tgt_list.push_back(*it);
- // add prepared colors list to mesh.
- MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
- }
- void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx,
- const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
- {
- std::vector<size_t> tind;
- std::vector<aiVector3D> norm_arr_copy;
- // copy list to array because we are need indexed access to normals.
- norm_arr_copy.reserve(pNormals.size());
- for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
- {
- norm_arr_copy.push_back( *it );
- }
- if(pNormalPerVertex)
- {
- const std::list<int32_t>* srcidx;
- if(pNormalIdx.size() > 0)
- {
- // check indices array count.
- if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
- srcidx = &pNormalIdx;
- }
- else
- {
- srcidx = &pCoordIdx;
- }
- tind.reserve(srcidx->size());
- for(std::list<int32_t>::const_iterator it = srcidx->begin(); it != srcidx->end(); it++)
- {
- if(*it != (-1)) tind.push_back(*it);
- }
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
- {
- if(tind[i] >= norm_arr_copy.size())
- throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + to_string(tind[i]) +
- ") is out of range. Normals count: " + to_string(norm_arr_copy.size()) + ".");
- pMesh.mNormals[i] = norm_arr_copy[tind[i]];
- }
- }// if(pNormalPerVertex)
- else
- {
- if(pNormalIdx.size() > 0)
- {
- if(pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
- std::list<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
- tind.reserve(pNormalIdx.size());
- for(size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) tind.push_back(*normidx_it++);
- }
- else
- {
- tind.reserve(pMesh.mNumFaces);
- for(size_t i = 0; i < pMesh.mNumFaces; i++) tind.push_back(i);
- }
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
- {
- aiVector3D tnorm;
- tnorm = norm_arr_copy[tind[fi]];
- for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
- }
- }// if(pNormalPerVertex) else
- }
- void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
- {
- std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
- if(pNormalPerVertex)
- {
- if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
- }// if(pNormalPerVertex)
- else
- {
- if(pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
- // copy normals to mesh
- pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
- for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
- {
- // apply color to all vertices of face
- for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
- norm_it++;
- }
- }// if(pNormalPerVertex) else
- }
- void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx,
- const std::list<aiVector2D>& pTexCoords) const
- {
- std::vector<aiVector3D> texcoord_arr_copy;
- std::vector<aiFace> faces;
- unsigned int prim_type;
- // copy list to array because we are need indexed access to normals.
- texcoord_arr_copy.reserve(pTexCoords.size());
- for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
- {
- texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
- }
- if(pTexCoordIdx.size() > 0)
- {
- GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
- if ( faces.empty() )
- {
- throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
- }
- if ( faces.size() != pMesh.mNumFaces )
- {
- throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
- }
- }
- else
- {
- GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
- }
- pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
- pMesh.mNumUVComponents[0] = 2;
- for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
- {
- if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
- throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + to_string(fi) + ".");
- for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
- {
- size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
- size_t tc_idx = faces.at(fi).mIndices[ii];
- pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
- }
- }// for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
- }
- void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
- {
- std::vector<aiVector3D> tc_arr_copy;
- if ( pTexCoords.size() != pMesh.mNumVertices )
- {
- throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
- }
- // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
- tc_arr_copy.reserve(pTexCoords.size());
- for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
- {
- tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
- }
- // copy texture coordinates to mesh
- pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
- pMesh.mNumUVComponents[0] = 2;
- for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
- {
- pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
- }
- }
- aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
- {
- std::vector<aiFace> faces;
- unsigned int prim_type = 0;
- // create faces array from input string with vertices indices.
- GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
- if ( !faces.size() )
- {
- throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
- }
- //
- // Create new mesh and copy geometry data.
- //
- aiMesh *tmesh = new aiMesh;
- size_t ts = faces.size();
- // faces
- tmesh->mFaces = new aiFace[ts];
- tmesh->mNumFaces = ts;
- for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
- // vertices
- std::list<aiVector3D>::const_iterator vit = pVertices.begin();
- ts = pVertices.size();
- tmesh->mVertices = new aiVector3D[ts];
- tmesh->mNumVertices = ts;
- for ( size_t i = 0; i < ts; i++ )
- {
- tmesh->mVertices[ i ] = *vit++;
- }
- // set primitives type and return result.
- tmesh->mPrimitiveTypes = prim_type;
- return tmesh;
- }
- /*********************************************************************************************************************************************/
- /************************************************************ Functions: parse set ***********************************************************/
- /*********************************************************************************************************************************************/
- void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
- {
- CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
- // if we are adding not the root element then add new element to current element child list.
- if ( NodeElement_Cur != nullptr )
- {
- NodeElement_Cur->Child.push_back( new_group );
- }
- NodeElement_List.push_back(new_group);// it's a new element - add it to list.
- NodeElement_Cur = new_group;// switch current element to new one.
- }
- void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
- {
- NodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
- NodeElement_Cur = pNode;// switch current element to new one.
- }
- void X3DImporter::ParseHelper_Node_Exit()
- {
- // check if we can walk up.
- if ( NodeElement_Cur != nullptr )
- {
- NodeElement_Cur = NodeElement_Cur->Parent;
- }
- }
- void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
- {
- pOutString.clear();
- const size_t instr_len = strlen(pInStr);
- if ( 0 == instr_len )
- {
- return;
- }
- pOutString.reserve(instr_len * 3 / 2);
- // check and correct floats in format ".x". Must be "x.y".
- if ( pInStr[ 0 ] == '.' )
- {
- pOutString.push_back( '0' );
- }
- pOutString.push_back(pInStr[0]);
- for(size_t ci = 1; ci < instr_len; ci++)
- {
- if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
- {
- pOutString.push_back('0');
- pOutString.push_back('.');
- }
- else
- {
- pOutString.push_back(pInStr[ci]);
- }
- }
- }
- void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
- {
- irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
- std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
- // Check whether we can read from the file
- if ( file.get() == nullptr )
- {
- throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
- }
- // generate a XML reader for it
- std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
- mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
- if ( !mReader )
- {
- throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
- }
- // start reading
- ParseNode_Root();
- delete mReader;
- // restore old XMLreader
- mReader = OldReader;
- }
- void X3DImporter::ParseNode_Root()
- {
- // search for root tag <X3D>
- if ( !XML_SearchNode( "X3D" ) )
- {
- throw DeadlyImportError( "Root node \"X3D\" not found." );
- }
- ParseHelper_Group_Begin();// create root node element.
- // parse other contents
- while(mReader->read())
- {
- if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
- {
- continue;
- }
- if(XML_CheckNode_NameEqual("head"))
- ParseNode_Head();
- else if(XML_CheckNode_NameEqual("Scene"))
- ParseNode_Scene();
- else
- XML_CheckNode_SkipUnsupported("Root");
- }
- // exit from root node element.
- ParseHelper_Node_Exit();
- }
- void X3DImporter::ParseNode_Head()
- {
- bool close_found = false;// flag: true if close tag of node are found.
- while(mReader->read())
- {
- if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
- {
- if(XML_CheckNode_NameEqual("meta"))
- {
- XML_CheckNode_MustBeEmpty();
- // adding metadata from <head> as MetaString from <Scene>
- CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
- ms->Name = mReader->getAttributeValueSafe("name");
- // name can not be empty
- if(!ms->Name.empty())
- {
- ms->Value.push_back(mReader->getAttributeValueSafe("content"));
- NodeElement_List.push_back(ms);
- if ( NodeElement_Cur != nullptr )
- {
- NodeElement_Cur->Child.push_back( ms );
- }
- }
- }// if(XML_CheckNode_NameEqual("meta"))
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
- else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
- {
- if(XML_CheckNode_NameEqual("head"))
- {
- close_found = true;
- break;
- }
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
- }// while(mReader->read())
- if ( !close_found )
- {
- Throw_CloseNotFound( "head" );
- }
- }
- void X3DImporter::ParseNode_Scene()
- {
- auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
- {
- pCounter++;
- if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
- };
- auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
- {
- if(pCounter == 0) Throw_TagCountIncorrect(pGroupName);
- pCounter--;
- };
- static const char* GroupName_Group = "Group";
- static const char* GroupName_StaticGroup = "StaticGroup";
- static const char* GroupName_Transform = "Transform";
- static const char* GroupName_Switch = "Switch";
- bool close_found = false;
- size_t counter_group = 0;
- size_t counter_transform = 0;
- size_t counter_switch = 0;
- // while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
- ParseHelper_Group_Begin(true);
- while(mReader->read())
- {
- if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
- {
- if(XML_CheckNode_NameEqual("Shape"))
- {
- ParseNode_Shape_Shape();
- }
- else if(XML_CheckNode_NameEqual(GroupName_Group))
- {
- GroupCounter_Increase(counter_group, GroupName_Group);
- ParseNode_Grouping_Group();
- // if node is empty then decrease group counter at this place.
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
- }
- else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
- {
- GroupCounter_Increase(counter_group, GroupName_StaticGroup);
- ParseNode_Grouping_StaticGroup();
- // if node is empty then decrease group counter at this place.
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
- }
- else if(XML_CheckNode_NameEqual(GroupName_Transform))
- {
- GroupCounter_Increase(counter_transform, GroupName_Transform);
- ParseNode_Grouping_Transform();
- // if node is empty then decrease group counter at this place.
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
- }
- else if(XML_CheckNode_NameEqual(GroupName_Switch))
- {
- GroupCounter_Increase(counter_switch, GroupName_Switch);
- ParseNode_Grouping_Switch();
- // if node is empty then decrease group counter at this place.
- if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
- }
- else if(XML_CheckNode_NameEqual("DirectionalLight"))
- {
- ParseNode_Lighting_DirectionalLight();
- }
- else if(XML_CheckNode_NameEqual("PointLight"))
- {
- ParseNode_Lighting_PointLight();
- }
- else if(XML_CheckNode_NameEqual("SpotLight"))
- {
- ParseNode_Lighting_SpotLight();
- }
- else if(XML_CheckNode_NameEqual("Inline"))
- {
- ParseNode_Networking_Inline();
- }
- else if(!ParseHelper_CheckRead_X3DMetadataObject())
- {
- XML_CheckNode_SkipUnsupported("Scene");
- }
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
- else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
- {
- if(XML_CheckNode_NameEqual("Scene"))
- {
- close_found = true;
- break;
- }
- else if(XML_CheckNode_NameEqual(GroupName_Group))
- {
- GroupCounter_Decrease(counter_group, GroupName_Group);
- ParseNode_Grouping_GroupEnd();
- }
- else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
- {
- GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
- ParseNode_Grouping_StaticGroupEnd();
- }
- else if(XML_CheckNode_NameEqual(GroupName_Transform))
- {
- GroupCounter_Decrease(counter_transform, GroupName_Transform);
- ParseNode_Grouping_TransformEnd();
- }
- else if(XML_CheckNode_NameEqual(GroupName_Switch))
- {
- GroupCounter_Decrease(counter_switch, GroupName_Switch);
- ParseNode_Grouping_SwitchEnd();
- }
- }// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
- }// while(mReader->read())
- ParseHelper_Node_Exit();
- if(counter_group) Throw_TagCountIncorrect("Group");
- if(counter_transform) Throw_TagCountIncorrect("Transform");
- if(counter_switch) Throw_TagCountIncorrect("Switch");
- if(!close_found) Throw_CloseNotFound("Scene");
- }
- /*********************************************************************************************************************************************/
- /******************************************************** Functions: BaseImporter set ********************************************************/
- /*********************************************************************************************************************************************/
- bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
- {
- const std::string extension = GetExtension(pFile);
- if(extension == "x3d") return true;
- if(!extension.length() || pCheckSig)
- {
- const char* tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
- return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
- }
- return false;
- }
- void X3DImporter::GetExtensionList(std::set<std::string>& pExtensionList)
- {
- pExtensionList.insert("x3d");
- }
- const aiImporterDesc* X3DImporter::GetInfo () const
- {
- return &Description;
- }
- void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
- {
- Clear();// delete old graph.
- mFileDir = DefaultIOSystem::absolutePath(pFile);
- ParseFile(pFile, pIOHandler);
- //
- // Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
- // We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
- // are stored. So at first we need to count how meshes and materials are stored in scene graph.
- //
- // at first creating root node for aiScene.
- pScene->mRootNode = new aiNode;
- pScene->mRootNode->mParent = nullptr;
- pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
- //search for root node element
- NodeElement_Cur = NodeElement_List.front();
- while(NodeElement_Cur->Parent != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
- {// fill aiScene with objects.
- std::list<aiMesh*> mesh_list;
- std::list<aiMaterial*> mat_list;
- std::list<aiLight*> light_list;
- // create nodes tree
- Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
- // copy needed data to scene
- if(mesh_list.size() > 0)
- {
- std::list<aiMesh*>::const_iterator it = mesh_list.begin();
- pScene->mNumMeshes = mesh_list.size();
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
- for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
- }
- if(mat_list.size() > 0)
- {
- std::list<aiMaterial*>::const_iterator it = mat_list.begin();
- pScene->mNumMaterials = mat_list.size();
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
- for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
- }
- if(light_list.size() > 0)
- {
- std::list<aiLight*>::const_iterator it = light_list.begin();
- pScene->mNumLights = light_list.size();
- pScene->mLights = new aiLight*[pScene->mNumLights];
- for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
- }
- }// END: fill aiScene with objects.
- ///TODO: IME optimize tree
- }
- }// namespace Assimp
- #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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