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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Definition of the base class for all importer worker classes. */
- #ifndef AI_BASEIMPORTER_H_INC
- #define AI_BASEIMPORTER_H_INC
- #include <string>
- #include "./../include/aiTypes.h"
- struct aiScene;
- namespace Assimp {
- class IOSystem;
- class Importer;
- // ---------------------------------------------------------------------------
- /** Simple exception class to be thrown if an error occurs while importing. */
- class ASSIMP_API ImportErrorException
- {
- public:
- /** Constructor with arguments */
- ImportErrorException( const std::string& pErrorText)
- {
- mErrorText = pErrorText;
- }
- // -------------------------------------------------------------------
- /** Returns the error text provided when throwing the exception */
- inline const std::string& GetErrorText() const
- { return mErrorText; }
- private:
- std::string mErrorText;
- };
- // ---------------------------------------------------------------------------
- /** The BaseImporter defines a common interface for all importer worker
- * classes.
- *
- * The interface defines two functions: CanRead() is used to check if the
- * importer can handle the format of the given file. If an implementation of
- * this function returns true, the importer then calls ReadFile() which
- * imports the given file. ReadFile is not overridable, it just calls
- * InternReadFile() and catches any ImportErrorException that might occur.
- */
- class ASSIMP_API BaseImporter
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by #Importer */
- BaseImporter();
- /** Destructor, private as well */
- virtual ~BaseImporter();
- public:
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * @param pFile Path and file name of the file to be examined.
- * @param pIOHandler The IO handler to use for accessing any file.
- * @return true if the class can read this file, false if not.
- *
- * @note Sometimes ASSIMP uses this method to determine whether a
- * a given file extension is generally supported. In this case the
- * file extension is passed in the pFile parameter, pIOHandler is NULL
- */
- virtual bool CanRead( const std::string& pFile,
- IOSystem* pIOHandler) const = 0;
- // -------------------------------------------------------------------
- /** Imports the given file and returns the imported data.
- * If the import succeeds, ownership of the data is transferred to
- * the caller. If the import fails, NULL is returned. The function
- * takes care that any partially constructed data is destroyed
- * beforehand.
- *
- * @param pFile Path of the file to be imported.
- * @param pIOHandler IO-Handler used to open this and possible other files.
- * @return The imported data or NULL if failed. If it failed a
- * human-readable error description can be retrieved by calling
- * GetErrorText()
- *
- * @note This function is not intended to be overridden. Implement
- * InternReadFile() to do the import. If an exception is thrown somewhere
- * in InternReadFile(), this function will catch it and transform it into
- * a suitable response to the caller.
- */
- aiScene* ReadFile( const std::string& pFile, IOSystem* pIOHandler);
- // -------------------------------------------------------------------
- /** Returns the error description of the last error that occured.
- * @return A description of the last error that occured. An empty
- * string if there was no error.
- */
- inline const std::string& GetErrorText() const
- { return mErrorText; }
- // -------------------------------------------------------------------
- /** Called prior to ReadFile().
- * The function is a request to the importer to update its configuration
- * basing on the Importer's configuration property list.
- * @param pImp Importer instance
- * @param ppFlags Post-processing steps to be executed on the data
- * returned by the loaders. This value is provided to allow some
- * internal optimizations.
- */
- virtual void SetupProperties(const Importer* pImp /*,
- unsigned int ppFlags*/);
- protected:
- // -------------------------------------------------------------------
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * Importer implementations should append all file extensions
- * which they supported to the passed string.
- * Example: "*.blabb;*.quak;*.gug;*.foo" (no comma after the last!)
- * @param append Output string
- */
- virtual void GetExtensionList(std::string& append) = 0;
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure. The
- * function is expected to throw an ImportErrorException if there is
- * an error. If it terminates normally, the data in aiScene is
- * expected to be correct. Override this function to implement the
- * actual importing.
- * <br>
- * The output scene must meet the following requirements:<br>
- * - at least a root node must be there<br>
- * - aiMesh::mPrimitiveTypes may be 0. The types of primitives
- * in the mesh are determined automatically in this case.<br>
- * - the vertex data is stored in a pseudo-indexed "verbose" format.
- * In fact this means that every vertex that is referenced by
- * a face is unique. Or the other way round: a vertex index may
- * not occur twice in a single aiMesh.
- * - aiAnimation::mDuration may be -1. Assimp determines the length
- * of the animation automatically in this case as the length of
- * the longest animation channel.
- *
- * If the AI_SCENE_FLAGS_INCOMPLETE-Flag is not set:<br>
- * - at least one mesh must be there<br>
- * - at least one material must be there<br>
- * - there may be no meshes with 0 vertices or faces<br>
- * This won't be checked (except by the validation step), Assimp will
- * crash if one of the conditions is not met!
- *
- * @param pFile Path of the file to be imported.
- * @param pScene The scene object to hold the imported data.
- * NULL is not a valid parameter.
- * @param pIOHandler The IO handler to use for any file access.
- * NULL is not a valid parameter.
- */
- virtual void InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler) = 0;
- // -------------------------------------------------------------------
- /** A utility for CanRead().
- *
- * The function searches the header of a file for a specific token
- * and returns true if this token is found. This works for text
- * files only. There is a rudimentary handling if UNICODE files.
- * The comparison is case independent.
- *
- * @param pIOSystem IO System to work with
- * @param file File name of the file
- * @param tokens List of tokens to search for
- * @param numTokens Size of the token array
- * @param searchBytes Number of bytes to be searched for the tokens.
- */
- static bool SearchFileHeaderForToken(IOSystem* pIOSystem,
- const std::string& file,
- const char** tokens,
- unsigned int numTokens,
- unsigned int searchBytes = 200);
- #if 0 /** TODO **/
- // -------------------------------------------------------------------
- /** An utility for all text file loaders. It converts a file to our
- * ASCII/UTF8 character set. Special unicode characters are lost.
- *
- * @param buffer Input buffer. Needn't be terminated with zero.
- * @param length Length of the input buffer, in bytes. Receives the
- * number of output characters, excluding the terminal char.
- * @return true if the source format did not match our internal
- * format so it was converted.
- */
- static bool ConvertToUTF8(const char* buffer,
- unsigned int& length);
- #endif
- protected:
- /** Error description in case there was one. */
- std::string mErrorText;
- };
- // ---------------------------------------------------------------------------
- /** A helper class that can be used by importers which need to load many
- * extern meshes recursively.
- *
- * The class uses several threads to load these meshes (or at least it
- * could, this has not yet been implemented at the moment).
- *
- * @note The class may not be used by more than one thread
- */
- class ASSIMP_API BatchLoader
- {
- // friend of Importer
- public:
- /** Represents a full list of configuration properties
- * for the importer.
- *
- * Properties can be set using SetGenericProperty
- */
- struct PropertyMap
- {
- Importer::IntPropertyMap ints;
- Importer::FloatPropertyMap floats;
- Importer::StringPropertyMap strings;
- };
- public:
- /** Construct a batch loader from a given IO system
- */
- BatchLoader(IOSystem* pIO);
- ~BatchLoader();
- /** Sets the base path to be used for all subsequent load
- * calls. This is the working directory of Assimp.
- *
- * Every (inplicit) occurence of '.\' will be replaced with it.
- *
- * @param pBase Base path. This *may* also be the path to
- * a file (the directory of the file is taken then, of course)
- */
- void SetBasePath (const std::string& pBase);
- /** Add a new file to the list of files to be loaded.
- *
- * @param file File to be loaded
- * @param steps Steps to be executed on the file
- * @param map Optional configuration properties
- */
- void AddLoadRequest (const std::string& file,
- unsigned int steps = 0, const PropertyMap* map = NULL);
- /** Get an imported scene.
- *
- * This polls the import from the internal request list.
- * If an import is requested several times, this function
- * can be called several times, too.
- *
- * @param file File name of the scene
- * @return NULL if there is no scene with this file name
- * in the queue of the scene hasn't been loaded yet.
- */
- aiScene* GetImport (const std::string& file);
- /** Waits until all scenes have been loaded.
- */
- void LoadAll();
- private:
- // No need to have that in the public API ...
- void* pimpl;
- };
- } // end of namespace Assimp
- #endif // AI_BASEIMPORTER_H_INC
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